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| Packages that use org.bukkit.entity | |
|---|---|
| org.bukkit | More generalized classes in the API. | 
| org.bukkit.block | Classes used to manipulate the voxels in a world,
 including special states. | 
| org.bukkit.conversations | Classes dedicated to facilitate direct player-to-plugin communication. | 
| org.bukkit.entity | Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc. | 
| org.bukkit.entity.minecart | Interfaces for various Minecarttypes. | 
| org.bukkit.event.block | Eventsrelating to when ablockis changed or interacts with theworld. | 
| org.bukkit.event.enchantment | Eventstriggered from anenchantment table. | 
| org.bukkit.event.entity | Eventsrelating toentities, excluding some directly referencing
 some more specific entity types. | 
| org.bukkit.event.hanging | Eventsrelating toentities that hang. | 
| org.bukkit.event.inventory | Eventsrelating toinventorymanipulation. | 
| org.bukkit.event.painting | Eventsrelating topaintings, but deprecated for more generalhangingevents. | 
| org.bukkit.event.player | Eventsrelating toplayers. | 
| org.bukkit.event.vehicle | Eventsrelating tovehicular entities. | 
| org.bukkit.event.weather | Eventsrelating to weather. | 
| org.bukkit.event.world | Eventstriggered by variousworldstates or changes. | 
| org.bukkit.inventory | Classes involved in manipulating player inventories and item interactions. | 
| org.bukkit.map | Classes to facilitate plugin handling of mapdisplays. | 
| org.bukkit.material | Classes that represents various voxel types and states. | 
| org.bukkit.plugin.messaging | Classes dedicated to specialized plugin to client protocols. | 
| org.bukkit.potion | Classes to represent various potionproperties and manipulation. | 
| org.bukkit.util | Multi and single purpose classes to facilitate various programmatic concepts. | 
| Classes in org.bukkit.entity used by org.bukkit | |
|---|---|
| AnimalTamer | |
| Arrow Represents an arrow. | |
| CreatureType Deprecated. Use EntityType instead. | |
| Entity Represents a base entity in the world | |
| EntityType | |
| FallingBlock Represents a falling block | |
| Item Represents an Item. | |
| LightningStrike Represents an instance of a lightning strike. | |
| LivingEntity Represents a living entity, such as a monster or player | |
| Player Represents a player, connected or not | |
| Classes in org.bukkit.entity used by org.bukkit.block | |
|---|---|
| CreatureType Deprecated. Use EntityType instead. | |
| EntityType | |
| Classes in org.bukkit.entity used by org.bukkit.conversations | |
|---|---|
| Player Represents a player, connected or not | |
| Classes in org.bukkit.entity used by org.bukkit.entity | |
|---|---|
| Ageable Represents an entity that can age and breed. | |
| Ambient Represents an ambient mob | |
| Animals Represents an Animal. | |
| AnimalTamer | |
| Arrow Represents an arrow. | |
| ComplexEntityPart Represents a single part of a ComplexLivingEntity | |
| ComplexLivingEntity Represents a complex living entity - one that is made up of various smaller parts | |
| Cow Represents a Cow. | |
| Creature Represents a Creature. | |
| CreatureType Deprecated. Use EntityType instead. | |
| Damageable Represents an Entitythat has health and can take damage. | |
| Egg Represents a thrown egg. | |
| EnderDragon Represents an Ender Dragon | |
| Entity Represents a base entity in the world | |
| EntityType | |
| Explosive A representation of an explosive entity | |
| FallingBlock Represents a falling block | |
| Fireball Represents a Fireball. | |
| Flying Represents a Flying Entity. | |
| Golem A mechanical creature that may harm enemies. | |
| Hanging Represents a Hanging entity | |
| HumanEntity Represents a human entity, such as an NPC or a player | |
| LivingEntity Represents a living entity, such as a monster or player | |
| Monster Represents a Monster. | |
| NPC Represents a non-player character | |
| Ocelot.Type Represents the various different cat types there are. | |
| Player Represents a player, connected or not | |
| Projectile Represents a shootable entity | |
| Skeleton.SkeletonType | |
| Slime Represents a Slime. | |
| Snowball Represents a snowball. | |
| Spider Represents a Spider. | |
| Tameable | |
| Vehicle Represents a vehicle entity. | |
| Villager.Profession Represents the various different Villager professions there may be. | |
| WaterMob Represents a Water Mob | |
| Weather Represents a Weather related entity, such as a storm | |
| Zombie Represents a Zombie. | |
| Classes in org.bukkit.entity used by org.bukkit.entity.minecart | |
|---|---|
| Entity Represents a base entity in the world | |
| Minecart Represents a minecart entity. | |
| Vehicle Represents a vehicle entity. | |
| Classes in org.bukkit.entity used by org.bukkit.event.block | |
|---|---|
| Entity Represents a base entity in the world | |
| Player Represents a player, connected or not | |
| Classes in org.bukkit.entity used by org.bukkit.event.enchantment | |
|---|---|
| Player Represents a player, connected or not | |
| Classes in org.bukkit.entity used by org.bukkit.event.entity | |
|---|---|
| AnimalTamer | |
| CreatureType Deprecated. Use EntityType instead. | |
| Creeper Represents a Creeper | |
| Entity Represents a base entity in the world | |
| EntityType | |
| Explosive A representation of an explosive entity | |
| HumanEntity Represents a human entity, such as an NPC or a player | |
| Item Represents an Item. | |
| LightningStrike Represents an instance of a lightning strike. | |
| LivingEntity Represents a living entity, such as a monster or player | |
| Pig Represents a Pig. | |
| PigZombie Represents a Pig Zombie. | |
| Player Represents a player, connected or not | |
| Projectile Represents a shootable entity | |
| Sheep Represents a Sheep. | |
| Slime Represents a Slime. | |
| ThrownExpBottle Represents a thrown Experience bottle. | |
| ThrownPotion Represents a thrown potion bottle | |
| Classes in org.bukkit.entity used by org.bukkit.event.hanging | |
|---|---|
| Entity Represents a base entity in the world | |
| Hanging Represents a Hanging entity | |
| Player Represents a player, connected or not | |
| Classes in org.bukkit.entity used by org.bukkit.event.inventory | |
|---|---|
| HumanEntity Represents a human entity, such as an NPC or a player | |
| Item Represents an Item. | |
| Player Represents a player, connected or not | |
| Classes in org.bukkit.entity used by org.bukkit.event.painting | |
|---|---|
| Entity Represents a base entity in the world | |
| Painting Represents a Painting. | |
| Player Represents a player, connected or not | |
| Classes in org.bukkit.entity used by org.bukkit.event.player | |
|---|---|
| CreatureType Deprecated. Use EntityType instead. | |
| Egg Represents a thrown egg. | |
| Entity Represents a base entity in the world | |
| EntityType | |
| Item Represents an Item. | |
| Player Represents a player, connected or not | |
| Classes in org.bukkit.entity used by org.bukkit.event.vehicle | |
|---|---|
| Entity Represents a base entity in the world | |
| LivingEntity Represents a living entity, such as a monster or player | |
| Vehicle Represents a vehicle entity. | |
| Classes in org.bukkit.entity used by org.bukkit.event.weather | |
|---|---|
| LightningStrike Represents an instance of a lightning strike. | |
| Classes in org.bukkit.entity used by org.bukkit.event.world | |
|---|---|
| Player Represents a player, connected or not | |
| Classes in org.bukkit.entity used by org.bukkit.inventory | |
|---|---|
| Entity Represents a base entity in the world | |
| HumanEntity Represents a human entity, such as an NPC or a player | |
| Classes in org.bukkit.entity used by org.bukkit.map | |
|---|---|
| Player Represents a player, connected or not | |
| Classes in org.bukkit.entity used by org.bukkit.material | |
|---|---|
| EntityType | |
| Classes in org.bukkit.entity used by org.bukkit.plugin.messaging | |
|---|---|
| Player Represents a player, connected or not | |
| Classes in org.bukkit.entity used by org.bukkit.potion | |
|---|---|
| LivingEntity Represents a living entity, such as a monster or player | |
| Classes in org.bukkit.entity used by org.bukkit.util | |
|---|---|
| LivingEntity Represents a living entity, such as a monster or player | |
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