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| Packages that use Projectile | |
|---|---|
| org.bukkit.entity | Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc. | 
| org.bukkit.event.entity | Eventsrelating toentities, excluding some directly referencing
 some more specific entity types. | 
| Uses of Projectile in org.bukkit.entity | 
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| Subinterfaces of Projectile in org.bukkit.entity | |
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|  interface | ArrowRepresents an arrow. | 
|  interface | EggRepresents a thrown egg. | 
|  interface | EnderPearlRepresents a thrown Ender Pearl entity | 
|  interface | FireballRepresents a Fireball. | 
|  interface | FishRepresents a fishing hook. | 
|  interface | LargeFireballRepresents a large Fireball | 
|  interface | SmallFireballRepresents a small Fireball | 
|  interface | SnowballRepresents a snowball. | 
|  interface | ThrownExpBottleRepresents a thrown Experience bottle. | 
|  interface | ThrownPotionRepresents a thrown potion bottle | 
|  interface | WitherSkullRepresents a wither skull Fireball | 
| Methods in org.bukkit.entity with type parameters of type Projectile | ||
|---|---|---|
| 
 | LivingEntity.launchProjectile(Class<? extends T> projectile)Launches a Projectilefrom the entity. | |
| Uses of Projectile in org.bukkit.event.entity | 
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| Methods in org.bukkit.event.entity that return Projectile | |
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|  Projectile | ProjectileLaunchEvent.getEntity() | 
|  Projectile | ProjectileHitEvent.getEntity() | 
| Constructors in org.bukkit.event.entity with parameters of type Projectile | |
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| EntityShootBowEvent(LivingEntity shooter,
                    ItemStack bow,
                    Projectile projectile,
                    float force) | |
| ProjectileHitEvent(Projectile projectile) | |
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