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Events relating to when a block is changed or interacts with the world.
See:
          Description
| Class Summary | |
|---|---|
| BlockBreakEvent | Called when a block is broken by a player. | 
| BlockBurnEvent | Called when a block is destroyed as a result of being burnt by fire. | 
| BlockCanBuildEvent | Called when we try to place a block, to see if we can build it here or not. | 
| BlockDamageEvent | Called when a block is damaged by a player. | 
| BlockDispenseEvent | Called when an item is dispensed from a block. | 
| BlockEvent | Represents a block related event. | 
| BlockExpEvent | An event that's called when a block yields experience. | 
| BlockFadeEvent | Called when a block fades, melts or disappears based on world conditions Examples: Snow melting due to being near a light source. Ice melting due to being near a light source. If a Block Fade event is cancelled, the block will not fade, melt or disappear. | 
| BlockFormEvent | Called when a block is formed or spreads based on world conditions. | 
| BlockFromToEvent | Represents events with a source block and a destination block, currently only applies to liquid (lava and water) and teleporting dragon eggs. | 
| BlockGrowEvent | Called when a block grows naturally in the world. | 
| BlockIgniteEvent | Called when a block is ignited. | 
| BlockPhysicsEvent | Thrown when a block physics check is called | 
| BlockPistonEvent | |
| BlockPistonExtendEvent | |
| BlockPistonRetractEvent | |
| BlockPlaceEvent | Called when a block is placed by a player. | 
| BlockRedstoneEvent | Called when a redstone current changes | 
| BlockSpreadEvent | Called when a block spreads based on world conditions. | 
| EntityBlockFormEvent | Called when a block is formed by entities. | 
| LeavesDecayEvent | Called when leaves are decaying naturally. | 
| NotePlayEvent | Called when a note block is being played through player interaction or a redstone current. | 
| SignChangeEvent | Called when a sign is changed by a player. | 
| Enum Summary | |
|---|---|
| Action | |
| BlockIgniteEvent.IgniteCause | An enum to specify the cause of the ignite | 
Events relating to when a block is changed or interacts with the world.
 
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