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See:
Description
Interface Summary | |
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AnvilInventory | |
BeaconInventory | |
BrewerInventory | |
CraftingInventory | Interface to the crafting inventories |
DoubleChestInventory | |
EnchantingInventory | |
EntityEquipment | An interface to a creatures inventory |
FurnaceInventory | |
Inventory | Interface to the various inventories. |
InventoryHolder | |
ItemFactory | An instance of the ItemFactory can be obtained with Server.getItemFactory() . |
MerchantInventory | |
PlayerInventory | Includes interface to the 4 armor slots |
Recipe | Represents some type of crafting recipe. |
Class Summary | |
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FurnaceRecipe | Represents a smelting recipe. |
InventoryView | Represents a view linking two inventories and a single player (whose inventory may or may not be one of the two) Note: If you implement this interface but fail to satisfy the expected contracts of certain methods, there's no guarantee that the game will work as it should. |
ItemStack | Represents a stack of items |
ShapedRecipe | Represents a shaped (ie normal) crafting recipe. |
ShapelessRecipe | Represents a shapeless recipe, where the arrangement of the ingredients on the crafting grid does not matter. |
Enum Summary | |
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InventoryView.Property | Represents various extra properties of certain inventory windows. |
Classes involved in manipulating player inventories and item interactions.
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