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Events triggered by various world states or changes.
See:
          Description
| Class Summary | |
|---|---|
| ChunkEvent | Represents a Chunk related event | 
| ChunkLoadEvent | Called when a chunk is loaded | 
| ChunkPopulateEvent | Thrown when a new chunk has finished being populated. | 
| ChunkUnloadEvent | Called when a chunk is unloaded | 
| PortalCreateEvent | Called when a portal is created | 
| SpawnChangeEvent | An event that is called when a world's spawn changes. | 
| StructureGrowEvent | Event that is called when an organic structure attempts to grow (Sapling -> Tree), (Mushroom -> Huge Mushroom), naturally or using bonemeal. | 
| WorldEvent | Represents events within a world | 
| WorldInitEvent | Called when a World is initializing | 
| WorldLoadEvent | Called when a World is loaded | 
| WorldSaveEvent | |
| WorldUnloadEvent | Called when a World is unloaded | 
| Enum Summary | |
|---|---|
| PortalCreateEvent.CreateReason | An enum to specify the various reasons for a portal's creation | 
Events triggered by various world states or changes.
 
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