org.bukkit.event
Class Event
java.lang.Object
org.bukkit.event.Event
- Direct Known Subclasses:
- AsyncPlayerPreLoginEvent, BlockEvent, EntityEvent, HangingEvent, InventoryEvent, InventoryPickupItemEvent, PaintingEvent, PlayerEvent, PlayerPreLoginEvent, ServerEvent, VehicleEvent, WeatherEvent, WorldEvent
public abstract class Event
- extends Object
Represents an event
Constructor Summary |
Event()
The default constructor is defined for cleaner code. |
Event(boolean isAsync)
This constructor is used to explicitly declare an event as synchronous or asynchronous. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Event
public Event()
- The default constructor is defined for cleaner code.
This constructor assumes the event is synchronous.
Event
public Event(boolean isAsync)
- This constructor is used to explicitly declare an event as synchronous or asynchronous.
- Parameters:
isAsync
- true indicates the event will fire asynchronously. false by default
getEventName
public String getEventName()
- Returns:
- Name of this event
getHandlers
public abstract HandlerList getHandlers()
isAsynchronous
public final boolean isAsynchronous()
- Any custom event that should not by synchronized with other events must use the specific constructor.
These are the caveats of using an asynchronous event:
- The event is never fired from inside code triggered by a synchronous event.
Attempting to do so results in an
IllegalStateException
.
- However, asynchronous event handlers may fire synchronous or asynchronous events
- The event may be fired multiple times simultaneously and in any order.
- Any newly registered or unregistered handler is ignored after an event starts execution.
- The handlers for this event may block for any length of time.
- Some implementations may selectively declare a specific event use as asynchronous.
This behavior should be clearly defined.
- Asynchronous calls are not calculated in the plugin timing system.
- Returns:
- false by default, true if the event fires asynchronously
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