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Packages that use Hanging | |
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org.bukkit.entity | Interfaces for non-voxel objects that can exist in a world , including all players, monsters, projectiles, etc. |
org.bukkit.event.hanging | Events relating to entities that hang . |
Uses of Hanging in org.bukkit.entity |
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Subinterfaces of Hanging in org.bukkit.entity | |
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interface |
ItemFrame
Represents an Item Frame |
interface |
Painting
Represents a Painting. |
Uses of Hanging in org.bukkit.event.hanging |
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Fields in org.bukkit.event.hanging declared as Hanging | |
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protected Hanging |
HangingEvent.hanging
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Methods in org.bukkit.event.hanging that return Hanging | |
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Hanging |
HangingEvent.getEntity()
Gets the hanging entity involved in this event. |
Constructors in org.bukkit.event.hanging with parameters of type Hanging | |
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HangingBreakByEntityEvent(Hanging hanging,
Entity remover)
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HangingBreakEvent(Hanging hanging,
HangingBreakEvent.RemoveCause cause)
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HangingEvent(Hanging painting)
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HangingPlaceEvent(Hanging hanging,
Player player,
Block block,
BlockFace blockFace)
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