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See:
Description
| Interface Summary | |
|---|---|
| BlockChangeDelegate | A delegate for handling block changes. |
| Chunk | Represents a chunk of blocks |
| ChunkSnapshot | Represents a static, thread-safe snapshot of chunk of blocks Purpose is to allow clean, efficient copy of a chunk data to be made, and then handed off for processing in another thread (e.g. |
| OfflinePlayer | |
| Server | Represents a server implementation |
| TravelAgent | |
| World | Represents a world, which may contain entities, chunks and blocks |
| Class Summary | |
|---|---|
| Bukkit | Represents the Bukkit core, for version and Server singleton handling |
| Color | A container for a color palette. |
| FireworkEffect | Represents a single firework effect. |
| FireworkEffect.Builder | This is a builder for FireworkEffects. |
| Location | Represents a 3-dimensional position in a world |
| Note | A note class to store a specific note. |
| WorldCreator | Represents various types of options that may be used to create a world. |
| Enum Summary | |
|---|---|
| Achievement | Represents an achievement, which may be given to players |
| Art | Represents the art on a painting |
| ChatColor | All supported color values for chat |
| CoalType | Represents the two types of coal |
| CropState | Represents the different growth states of crops |
| Difficulty | Represents the various difficulty levels that are available. |
| DyeColor | All supported color values for dyes and cloth |
| Effect | A list of effects that the server is able to send to players. |
| Effect.Type | Represents the type of an effect. |
| EntityEffect | A list of all Effects that can happen to entities. |
| FireworkEffect.Type | The type or shape of the effect. |
| GameMode | Represents the various type of game modes that HumanEntitys may have |
| GrassSpecies | Represents the different types of grass. |
| Instrument | |
| Material | An enum of all material ids accepted by the official server + client |
| NetherWartsState | |
| Note.Tone | An enum holding tones. |
| PortalType | Represents various types of portals that can be made in a world. |
| Rotation | An enum to specify a rotation based orientation, like that on a clock. |
| SandstoneType | Represents the three different types of Sandstone |
| SkullType | Represents the types of skulls |
| Sound | An Enum of Sounds the server is able to send to players. |
| Statistic | Represents a countable statistic, which is collected by the client |
| TreeSpecies | Represents the different species of trees regardless of size. |
| TreeType | Tree and organic structure types. |
| Warning.WarningState | This represents the states that server verbose for warnings may be. |
| WeatherType | An enum of all current weather types |
| World.Environment | Represents various map environment types that a world may be |
| WorldType | Represents various types of worlds that may exist |
| Annotation Types Summary | |
|---|---|
| Utility | This annotation indicates a method (and sometimes constructor) will chain its internal operations. |
| Warning | This designates the warning state for a specific item. |
More generalized classes in the API.
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