Uses of Package
org.bukkit

Packages that use org.bukkit
org.bukkit More generalized classes in the API. 
org.bukkit.block Classes used to manipulate the voxels in a world, including special states. 
org.bukkit.command Classes relating to handling specialized non-chat player input. 
org.bukkit.configuration Classes dedicated to handling a plugin's runtime configuration. 
org.bukkit.conversations Classes dedicated to facilitate direct player-to-plugin communication. 
org.bukkit.enchantments Classes relating to the specialized enhancements to item stacks, as part of the meta data
org.bukkit.entity Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc. 
org.bukkit.event.block Events relating to when a block is changed or interacts with the world
org.bukkit.event.entity Events relating to entities, excluding some directly referencing some more specific entity types. 
org.bukkit.event.inventory Events relating to inventory manipulation. 
org.bukkit.event.painting Events relating to paintings, but deprecated for more general hanging events. 
org.bukkit.event.player Events relating to players
org.bukkit.event.vehicle Events relating to vehicular entities
org.bukkit.event.weather Events relating to weather. 
org.bukkit.event.world Events triggered by various world states or changes. 
org.bukkit.generator Classes to facilitate world generation implementation. 
org.bukkit.inventory Classes involved in manipulating player inventories and item interactions. 
org.bukkit.inventory.meta The interfaces used when manipulating extra data can can be stored inside item stacks
org.bukkit.map Classes to facilitate plugin handling of map displays. 
org.bukkit.material Classes that represents various voxel types and states. 
org.bukkit.plugin Classes specifically relating to loading software modules at runtime. 
org.bukkit.plugin.java Classes for handling plugins written in java. 
org.bukkit.util Multi and single purpose classes to facilitate various programmatic concepts. 
org.bukkit.util.noise Classes dedicated to facilitating deterministic noise. 
 

Classes in org.bukkit used by org.bukkit
Achievement
          Represents an achievement, which may be given to players
Art
          Represents the art on a painting
BlockChangeDelegate
          A delegate for handling block changes.
ChatColor
          All supported color values for chat
Chunk
          Represents a chunk of blocks
ChunkSnapshot
          Represents a static, thread-safe snapshot of chunk of blocks Purpose is to allow clean, efficient copy of a chunk data to be made, and then handed off for processing in another thread (e.g.
CoalType
          Represents the two types of coal
Color
          A container for a color palette.
CropState
          Represents the different growth states of crops
Difficulty
          Represents the various difficulty levels that are available.
DyeColor
          All supported color values for dyes and cloth
Effect
          A list of effects that the server is able to send to players.
Effect.Type
          Represents the type of an effect.
EntityEffect
          A list of all Effects that can happen to entities.
FireworkEffect
          Represents a single firework effect.
FireworkEffect.Builder
          This is a builder for FireworkEffects.
FireworkEffect.Type
          The type or shape of the effect.
GameMode
          Represents the various type of game modes that HumanEntitys may have
GrassSpecies
          Represents the different types of grass.
Instrument
           
Location
          Represents a 3-dimensional position in a world
Material
          An enum of all material ids accepted by the official server + client
NetherWartsState
           
Note
          A note class to store a specific note.
Note.Tone
          An enum holding tones.
OfflinePlayer
           
PortalType
          Represents various types of portals that can be made in a world.
Rotation
          An enum to specify a rotation based orientation, like that on a clock.
SandstoneType
          Represents the three different types of Sandstone
Server
          Represents a server implementation
SkullType
          Represents the types of skulls
Sound
          An Enum of Sounds the server is able to send to players.
Statistic
          Represents a countable statistic, which is collected by the client
TravelAgent
           
TreeSpecies
          Represents the different species of trees regardless of size.
TreeType
          Tree and organic structure types.
Warning
          This designates the warning state for a specific item.
Warning.WarningState
          This represents the states that server verbose for warnings may be.
WeatherType
          An enum of all current weather types
World
          Represents a world, which may contain entities, chunks and blocks
World.Environment
          Represents various map environment types that a world may be
WorldCreator
          Represents various types of options that may be used to create a world.
WorldType
          Represents various types of worlds that may exist
 

Classes in org.bukkit used by org.bukkit.block
Chunk
          Represents a chunk of blocks
Instrument
           
Location
          Represents a 3-dimensional position in a world
Material
          An enum of all material ids accepted by the official server + client
Note
          A note class to store a specific note.
SkullType
          Represents the types of skulls
World
          Represents a world, which may contain entities, chunks and blocks
 

Classes in org.bukkit used by org.bukkit.command
Server
          Represents a server implementation
 

Classes in org.bukkit used by org.bukkit.configuration
Color
          A container for a color palette.
OfflinePlayer
           
 

Classes in org.bukkit used by org.bukkit.conversations
ChatColor
          All supported color values for chat
 

Classes in org.bukkit used by org.bukkit.enchantments
Material
          An enum of all material ids accepted by the official server + client
 

Classes in org.bukkit used by org.bukkit.entity
Achievement
          Represents an achievement, which may be given to players
Art
          Represents the art on a painting
DyeColor
          All supported color values for dyes and cloth
Effect
          A list of effects that the server is able to send to players.
EntityEffect
          A list of all Effects that can happen to entities.
GameMode
          Represents the various type of game modes that HumanEntitys may have
Instrument
           
Location
          Represents a 3-dimensional position in a world
Material
          An enum of all material ids accepted by the official server + client
Note
          A note class to store a specific note.
OfflinePlayer
           
Rotation
          An enum to specify a rotation based orientation, like that on a clock.
Server
          Represents a server implementation
Sound
          An Enum of Sounds the server is able to send to players.
Statistic
          Represents a countable statistic, which is collected by the client
WeatherType
          An enum of all current weather types
World
          Represents a world, which may contain entities, chunks and blocks
 

Classes in org.bukkit used by org.bukkit.event.block
Instrument
           
Location
          Represents a 3-dimensional position in a world
Material
          An enum of all material ids accepted by the official server + client
Note
          A note class to store a specific note.
 

Classes in org.bukkit used by org.bukkit.event.entity
DyeColor
          All supported color values for dyes and cloth
Location
          Represents a 3-dimensional position in a world
Material
          An enum of all material ids accepted by the official server + client
PortalType
          Represents various types of portals that can be made in a world.
TravelAgent
           
 

Classes in org.bukkit used by org.bukkit.event.inventory
Material
          An enum of all material ids accepted by the official server + client
 

Classes in org.bukkit used by org.bukkit.event.painting
Warning
          This designates the warning state for a specific item.
 

Classes in org.bukkit used by org.bukkit.event.player
GameMode
          Represents the various type of game modes that HumanEntitys may have
Location
          Represents a 3-dimensional position in a world
Material
          An enum of all material ids accepted by the official server + client
TravelAgent
           
Warning
          This designates the warning state for a specific item.
World
          Represents a world, which may contain entities, chunks and blocks
 

Classes in org.bukkit used by org.bukkit.event.vehicle
Location
          Represents a 3-dimensional position in a world
 

Classes in org.bukkit used by org.bukkit.event.weather
World
          Represents a world, which may contain entities, chunks and blocks
 

Classes in org.bukkit used by org.bukkit.event.world
Chunk
          Represents a chunk of blocks
Location
          Represents a 3-dimensional position in a world
TreeType
          Tree and organic structure types.
World
          Represents a world, which may contain entities, chunks and blocks
 

Classes in org.bukkit used by org.bukkit.generator
Chunk
          Represents a chunk of blocks
Location
          Represents a 3-dimensional position in a world
World
          Represents a world, which may contain entities, chunks and blocks
 

Classes in org.bukkit used by org.bukkit.inventory
Color
          A container for a color palette.
Material
          An enum of all material ids accepted by the official server + client
Utility
          This annotation indicates a method (and sometimes constructor) will chain its internal operations.
 

Classes in org.bukkit used by org.bukkit.inventory.meta
Color
          A container for a color palette.
FireworkEffect
          Represents a single firework effect.
 

Classes in org.bukkit used by org.bukkit.map
World
          Represents a world, which may contain entities, chunks and blocks
 

Classes in org.bukkit used by org.bukkit.material
CoalType
          Represents the two types of coal
CropState
          Represents the different growth states of crops
DyeColor
          All supported color values for dyes and cloth
GrassSpecies
          Represents the different types of grass.
Material
          An enum of all material ids accepted by the official server + client
NetherWartsState
           
SandstoneType
          Represents the three different types of Sandstone
TreeSpecies
          Represents the different species of trees regardless of size.
 

Classes in org.bukkit used by org.bukkit.plugin
Server
          Represents a server implementation
 

Classes in org.bukkit used by org.bukkit.plugin.java
Server
          Represents a server implementation
 

Classes in org.bukkit used by org.bukkit.util
Location
          Represents a 3-dimensional position in a world
World
          Represents a world, which may contain entities, chunks and blocks
 

Classes in org.bukkit used by org.bukkit.util.noise
World
          Represents a world, which may contain entities, chunks and blocks
 



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