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Packages that use org.bukkit | |
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org.bukkit | More generalized classes in the API. |
org.bukkit.block | Classes used to manipulate the voxels in a world ,
including special states. |
org.bukkit.command | Classes relating to handling specialized non-chat player input. |
org.bukkit.configuration | Classes dedicated to handling a plugin's runtime configuration. |
org.bukkit.conversations | Classes dedicated to facilitate direct player-to-plugin communication. |
org.bukkit.enchantments | Classes relating to the specialized enhancements to item stacks , as part of the meta data . |
org.bukkit.entity | Interfaces for non-voxel objects that can exist in a world , including all players, monsters, projectiles, etc. |
org.bukkit.event.block | Events relating to when a block is changed or interacts with the world . |
org.bukkit.event.entity | Events relating to entities , excluding some directly referencing
some more specific entity types. |
org.bukkit.event.inventory | Events relating to inventory manipulation. |
org.bukkit.event.painting | Events relating to paintings , but deprecated for more general
hanging events. |
org.bukkit.event.player | Events relating to players . |
org.bukkit.event.vehicle | Events relating to vehicular entities . |
org.bukkit.event.weather | Events relating to weather. |
org.bukkit.event.world | Events triggered by various world states or changes. |
org.bukkit.generator | Classes to facilitate world generation
implementation. |
org.bukkit.inventory | Classes involved in manipulating player inventories and item interactions. |
org.bukkit.inventory.meta | The interfaces used when manipulating extra data can can be stored inside
item stacks . |
org.bukkit.map | Classes to facilitate plugin handling of map displays. |
org.bukkit.material | Classes that represents various voxel types and states. |
org.bukkit.plugin | Classes specifically relating to loading software modules at runtime. |
org.bukkit.plugin.java | Classes for handling plugins written in
java. |
org.bukkit.util | Multi and single purpose classes to facilitate various programmatic concepts. |
org.bukkit.util.noise | Classes dedicated to facilitating deterministic noise. |
Classes in org.bukkit used by org.bukkit | |
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Achievement
Represents an achievement, which may be given to players |
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Art
Represents the art on a painting |
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BlockChangeDelegate
A delegate for handling block changes. |
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ChatColor
All supported color values for chat |
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Chunk
Represents a chunk of blocks |
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ChunkSnapshot
Represents a static, thread-safe snapshot of chunk of blocks Purpose is to allow clean, efficient copy of a chunk data to be made, and then handed off for processing in another thread (e.g. |
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CoalType
Represents the two types of coal |
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Color
A container for a color palette. |
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CropState
Represents the different growth states of crops |
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Difficulty
Represents the various difficulty levels that are available. |
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DyeColor
All supported color values for dyes and cloth |
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Effect
A list of effects that the server is able to send to players. |
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Effect.Type
Represents the type of an effect. |
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EntityEffect
A list of all Effects that can happen to entities. |
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FireworkEffect
Represents a single firework effect. |
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FireworkEffect.Builder
This is a builder for FireworkEffects. |
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FireworkEffect.Type
The type or shape of the effect. |
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GameMode
Represents the various type of game modes that HumanEntity s may have |
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GrassSpecies
Represents the different types of grass. |
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Instrument
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Location
Represents a 3-dimensional position in a world |
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Material
An enum of all material ids accepted by the official server + client |
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NetherWartsState
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Note
A note class to store a specific note. |
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Note.Tone
An enum holding tones. |
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OfflinePlayer
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PortalType
Represents various types of portals that can be made in a world. |
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Rotation
An enum to specify a rotation based orientation, like that on a clock. |
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SandstoneType
Represents the three different types of Sandstone |
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Server
Represents a server implementation |
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SkullType
Represents the types of skulls |
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Sound
An Enum of Sounds the server is able to send to players. |
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Statistic
Represents a countable statistic, which is collected by the client |
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TravelAgent
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TreeSpecies
Represents the different species of trees regardless of size. |
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TreeType
Tree and organic structure types. |
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Warning
This designates the warning state for a specific item. |
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Warning.WarningState
This represents the states that server verbose for warnings may be. |
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WeatherType
An enum of all current weather types |
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World
Represents a world, which may contain entities, chunks and blocks |
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World.Environment
Represents various map environment types that a world may be |
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WorldCreator
Represents various types of options that may be used to create a world. |
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WorldType
Represents various types of worlds that may exist |
Classes in org.bukkit used by org.bukkit.block | |
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Chunk
Represents a chunk of blocks |
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Instrument
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Location
Represents a 3-dimensional position in a world |
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Material
An enum of all material ids accepted by the official server + client |
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Note
A note class to store a specific note. |
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SkullType
Represents the types of skulls |
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World
Represents a world, which may contain entities, chunks and blocks |
Classes in org.bukkit used by org.bukkit.command | |
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Server
Represents a server implementation |
Classes in org.bukkit used by org.bukkit.configuration | |
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Color
A container for a color palette. |
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OfflinePlayer
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Classes in org.bukkit used by org.bukkit.conversations | |
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ChatColor
All supported color values for chat |
Classes in org.bukkit used by org.bukkit.enchantments | |
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Material
An enum of all material ids accepted by the official server + client |
Classes in org.bukkit used by org.bukkit.entity | |
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Achievement
Represents an achievement, which may be given to players |
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Art
Represents the art on a painting |
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DyeColor
All supported color values for dyes and cloth |
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Effect
A list of effects that the server is able to send to players. |
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EntityEffect
A list of all Effects that can happen to entities. |
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GameMode
Represents the various type of game modes that HumanEntity s may have |
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Instrument
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Location
Represents a 3-dimensional position in a world |
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Material
An enum of all material ids accepted by the official server + client |
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Note
A note class to store a specific note. |
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OfflinePlayer
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Rotation
An enum to specify a rotation based orientation, like that on a clock. |
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Server
Represents a server implementation |
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Sound
An Enum of Sounds the server is able to send to players. |
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Statistic
Represents a countable statistic, which is collected by the client |
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WeatherType
An enum of all current weather types |
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World
Represents a world, which may contain entities, chunks and blocks |
Classes in org.bukkit used by org.bukkit.event.block | |
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Instrument
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Location
Represents a 3-dimensional position in a world |
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Material
An enum of all material ids accepted by the official server + client |
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Note
A note class to store a specific note. |
Classes in org.bukkit used by org.bukkit.event.entity | |
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DyeColor
All supported color values for dyes and cloth |
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Location
Represents a 3-dimensional position in a world |
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Material
An enum of all material ids accepted by the official server + client |
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PortalType
Represents various types of portals that can be made in a world. |
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TravelAgent
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Classes in org.bukkit used by org.bukkit.event.inventory | |
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Material
An enum of all material ids accepted by the official server + client |
Classes in org.bukkit used by org.bukkit.event.painting | |
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Warning
This designates the warning state for a specific item. |
Classes in org.bukkit used by org.bukkit.event.player | |
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GameMode
Represents the various type of game modes that HumanEntity s may have |
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Location
Represents a 3-dimensional position in a world |
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Material
An enum of all material ids accepted by the official server + client |
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TravelAgent
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Warning
This designates the warning state for a specific item. |
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World
Represents a world, which may contain entities, chunks and blocks |
Classes in org.bukkit used by org.bukkit.event.vehicle | |
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Location
Represents a 3-dimensional position in a world |
Classes in org.bukkit used by org.bukkit.event.weather | |
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World
Represents a world, which may contain entities, chunks and blocks |
Classes in org.bukkit used by org.bukkit.event.world | |
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Chunk
Represents a chunk of blocks |
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Location
Represents a 3-dimensional position in a world |
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TreeType
Tree and organic structure types. |
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World
Represents a world, which may contain entities, chunks and blocks |
Classes in org.bukkit used by org.bukkit.generator | |
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Chunk
Represents a chunk of blocks |
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Location
Represents a 3-dimensional position in a world |
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World
Represents a world, which may contain entities, chunks and blocks |
Classes in org.bukkit used by org.bukkit.inventory | |
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Color
A container for a color palette. |
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Material
An enum of all material ids accepted by the official server + client |
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Utility
This annotation indicates a method (and sometimes constructor) will chain its internal operations. |
Classes in org.bukkit used by org.bukkit.inventory.meta | |
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Color
A container for a color palette. |
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FireworkEffect
Represents a single firework effect. |
Classes in org.bukkit used by org.bukkit.map | |
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World
Represents a world, which may contain entities, chunks and blocks |
Classes in org.bukkit used by org.bukkit.material | |
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CoalType
Represents the two types of coal |
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CropState
Represents the different growth states of crops |
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DyeColor
All supported color values for dyes and cloth |
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GrassSpecies
Represents the different types of grass. |
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Material
An enum of all material ids accepted by the official server + client |
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NetherWartsState
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SandstoneType
Represents the three different types of Sandstone |
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TreeSpecies
Represents the different species of trees regardless of size. |
Classes in org.bukkit used by org.bukkit.plugin | |
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Server
Represents a server implementation |
Classes in org.bukkit used by org.bukkit.plugin.java | |
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Server
Represents a server implementation |
Classes in org.bukkit used by org.bukkit.util | |
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Location
Represents a 3-dimensional position in a world |
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World
Represents a world, which may contain entities, chunks and blocks |
Classes in org.bukkit used by org.bukkit.util.noise | |
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World
Represents a world, which may contain entities, chunks and blocks |
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