Uses of Class
org.bukkit.Color

Packages that use Color
org.bukkit More generalized classes in the API. 
org.bukkit.configuration Classes dedicated to handling a plugin's runtime configuration. 
org.bukkit.inventory Classes involved in manipulating player inventories and item interactions. 
org.bukkit.inventory.meta The interfaces used when manipulating extra data can can be stored inside item stacks
 

Uses of Color in org.bukkit
 

Fields in org.bukkit declared as Color
static Color Color.AQUA
          Aqua, or (0x00,0xFF,0xFF) in (R,G,B)
static Color Color.BLACK
          Black, or (0x00,0x00,0x00) in (R,G,B)
static Color Color.BLUE
          Blue, or (0x00,0x00,0xFF) in (R,G,B)
static Color Color.FUCHSIA
          Fuchsia, or (0xFF,0x00,0xFF) in (R,G,B)
static Color Color.GRAY
          Gray, or (0x80,0x80,0x80) in (R,G,B)
static Color Color.GREEN
          Green, or (0x00,0x80,0x00) in (R,G,B)
static Color Color.LIME
          Lime, or (0x00,0xFF,0x00) in (R,G,B)
static Color Color.MAROON
          Maroon, or (0x80,0x00,0x00) in (R,G,B)
static Color Color.NAVY
          Navy, or (0x00,0x00,0x80) in (R,G,B)
static Color Color.OLIVE
          Olive, or (0x80,0x80,0x00) in (R,G,B)
static Color Color.ORANGE
          Orange, or (0xFF,0xA5,0x00) in (R,G,B)
static Color Color.PURPLE
          Purple, or (0x80,0x00,0x80) in (R,G,B)
static Color Color.RED
          Red, or (0xFF,0x00,0x00) in (R,G,B)
static Color Color.SILVER
          Silver, or (0xC0,0xC0,0xC0) in (R,G,B)
static Color Color.TEAL
          Teal, or (0x00,0x80,0x80) in (R,G,B)
static Color Color.WHITE
          White, or (0xFF,0xFF,0xFF) in (R,G,B)
static Color Color.YELLOW
          Yellow, or (0xFF,0xFF,0x00) in (R,G,B)
 

Methods in org.bukkit that return Color
static Color Color.deserialize(Map<String,Object> map)
           
static Color Color.fromBGR(int bgr)
          Creates a new color object from an integer that contains the blue, green, and red bytes in the lowest order 24 bits.
static Color Color.fromBGR(int blue, int green, int red)
          Creates a new Color object from a blue, green, and red
static Color Color.fromRGB(int rgb)
          Creates a new color object from an integer that contains the red, green, and blue bytes in the lowest order 24 bits.
static Color Color.fromRGB(int red, int green, int blue)
          Creates a new Color object from a red, green, and blue
 Color DyeColor.getColor()
          Gets the color that this dye represents
 Color DyeColor.getFireworkColor()
          Gets the firework color that this dye represents
 Color Color.mixColors(Color... colors)
          Creates a new color with its RGB components changed as if it was dyed with the colors passed in, replicating vanilla workbench dyeing
 Color Color.mixDyes(DyeColor... colors)
          Creates a new color with its RGB components changed as if it was dyed with the colors passed in, replicating vanilla workbench dyeing
 Color Color.setBlue(int blue)
          Creates a new Color object with specified component
 Color Color.setGreen(int green)
          Creates a new Color object with specified component
 Color Color.setRed(int red)
          Creates a new Color object with specified component
 

Methods in org.bukkit that return types with arguments of type Color
 List<Color> FireworkEffect.getColors()
          Get the primary colors of the firework effect.
 List<Color> FireworkEffect.getFadeColors()
          Get the fade colors of the firework effect.
 

Methods in org.bukkit with parameters of type Color
static DyeColor DyeColor.getByColor(Color color)
          Gets the DyeColor with the given color value
static DyeColor DyeColor.getByFireworkColor(Color color)
          Gets the DyeColor with the given firework color value
 Color Color.mixColors(Color... colors)
          Creates a new color with its RGB components changed as if it was dyed with the colors passed in, replicating vanilla workbench dyeing
 FireworkEffect.Builder FireworkEffect.Builder.withColor(Color... colors)
          Add several primary colors to the firework effect.
 FireworkEffect.Builder FireworkEffect.Builder.withColor(Color color)
          Add a primary color to the firework effect.
 FireworkEffect.Builder FireworkEffect.Builder.withFade(Color... colors)
          Add several fade colors to the firework effect.
 FireworkEffect.Builder FireworkEffect.Builder.withFade(Color color)
          Add a fade color to the firework effect.
 

Uses of Color in org.bukkit.configuration
 

Methods in org.bukkit.configuration that return Color
 Color MemorySection.getColor(String path)
           
 Color ConfigurationSection.getColor(String path)
          Gets the requested Color by path.
 Color MemorySection.getColor(String path, Color def)
           
 Color ConfigurationSection.getColor(String path, Color def)
          Gets the requested Color by path, returning a default value if not found.
 

Methods in org.bukkit.configuration with parameters of type Color
 Color MemorySection.getColor(String path, Color def)
           
 Color ConfigurationSection.getColor(String path, Color def)
          Gets the requested Color by path, returning a default value if not found.
 

Uses of Color in org.bukkit.inventory
 

Methods in org.bukkit.inventory that return Color
 Color ItemFactory.getDefaultLeatherColor()
          Returns the default color for all leather armor.
 

Uses of Color in org.bukkit.inventory.meta
 

Methods in org.bukkit.inventory.meta that return Color
 Color LeatherArmorMeta.getColor()
          Gets the color of the armor.
 

Methods in org.bukkit.inventory.meta with parameters of type Color
 void LeatherArmorMeta.setColor(Color color)
          Sets the color of the armor.
 



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