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Packages that use org.bukkit.block | |
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org.bukkit | More generalized classes in the API. |
org.bukkit.block | Classes used to manipulate the voxels in a world ,
including special states. |
org.bukkit.command | Classes relating to handling specialized non-chat player input. |
org.bukkit.entity | Interfaces for non-voxel objects that can exist in a world , including all players, monsters, projectiles, etc. |
org.bukkit.event.block | Events relating to when a block is changed or interacts with the world . |
org.bukkit.event.enchantment | Events triggered from an enchantment table . |
org.bukkit.event.entity | Events relating to entities , excluding some directly referencing
some more specific entity types. |
org.bukkit.event.hanging | Events relating to entities that hang . |
org.bukkit.event.inventory | Events relating to inventory manipulation. |
org.bukkit.event.painting | Events relating to paintings , but deprecated for more general
hanging events. |
org.bukkit.event.player | Events relating to players . |
org.bukkit.event.vehicle | Events relating to vehicular entities . |
org.bukkit.event.world | Events triggered by various world states or changes. |
org.bukkit.generator | Classes to facilitate world generation
implementation. |
org.bukkit.inventory | Classes involved in manipulating player inventories and item interactions. |
org.bukkit.material | Classes that represents various voxel types and states. |
org.bukkit.util | Multi and single purpose classes to facilitate various programmatic concepts. |
Classes in org.bukkit.block used by org.bukkit | |
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Biome
Holds all accepted Biomes in the default server |
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Block
Represents a block. |
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BlockState
Represents a captured state of a block, which will not change automatically. |
Classes in org.bukkit.block used by org.bukkit.block | |
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Biome
Holds all accepted Biomes in the default server |
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Block
Represents a block. |
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BlockFace
Represents the face of a block |
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BlockState
Represents a captured state of a block, which will not change automatically. |
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ContainerBlock
Deprecated. in favour of InventoryHolder |
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PistonMoveReaction
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Classes in org.bukkit.block used by org.bukkit.command | |
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Block
Represents a block. |
Classes in org.bukkit.block used by org.bukkit.entity | |
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Block
Represents a block. |
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BlockFace
Represents the face of a block |
Classes in org.bukkit.block used by org.bukkit.event.block | |
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Block
Represents a block. |
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BlockFace
Represents the face of a block |
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BlockState
Represents a captured state of a block, which will not change automatically. |
Classes in org.bukkit.block used by org.bukkit.event.enchantment | |
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Block
Represents a block. |
Classes in org.bukkit.block used by org.bukkit.event.entity | |
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Block
Represents a block. |
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BlockState
Represents a captured state of a block, which will not change automatically. |
Classes in org.bukkit.block used by org.bukkit.event.hanging | |
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Block
Represents a block. |
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BlockFace
Represents the face of a block |
Classes in org.bukkit.block used by org.bukkit.event.inventory | |
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Block
Represents a block. |
Classes in org.bukkit.block used by org.bukkit.event.painting | |
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Block
Represents a block. |
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BlockFace
Represents the face of a block |
Classes in org.bukkit.block used by org.bukkit.event.player | |
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Block
Represents a block. |
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BlockFace
Represents the face of a block |
Classes in org.bukkit.block used by org.bukkit.event.vehicle | |
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Block
Represents a block. |
Classes in org.bukkit.block used by org.bukkit.event.world | |
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Block
Represents a block. |
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BlockState
Represents a captured state of a block, which will not change automatically. |
Classes in org.bukkit.block used by org.bukkit.generator | |
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Biome
Holds all accepted Biomes in the default server |
Classes in org.bukkit.block used by org.bukkit.inventory | |
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BrewingStand
Represents a brewing stand. |
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DoubleChest
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Furnace
Represents a furnace. |
Classes in org.bukkit.block used by org.bukkit.material | |
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BlockFace
Represents the face of a block |
Classes in org.bukkit.block used by org.bukkit.util | |
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Block
Represents a block. |
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