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Packages that use Cancellable | |
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org.bukkit.event.block | Events relating to when a block is changed or interacts with the world . |
org.bukkit.event.enchantment | Events triggered from an enchantment table . |
org.bukkit.event.entity | Events relating to entities , excluding some directly referencing
some more specific entity types. |
org.bukkit.event.hanging | Events relating to entities that hang . |
org.bukkit.event.inventory | Events relating to inventory manipulation. |
org.bukkit.event.painting | Events relating to paintings , but deprecated for more general
hanging events. |
org.bukkit.event.player | Events relating to players . |
org.bukkit.event.vehicle | Events relating to vehicular entities . |
org.bukkit.event.weather | Events relating to weather. |
org.bukkit.event.world | Events triggered by various world states or changes. |
Uses of Cancellable in org.bukkit.event.block |
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Classes in org.bukkit.event.block that implement Cancellable | |
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class |
BlockBreakEvent
Called when a block is broken by a player. |
class |
BlockBurnEvent
Called when a block is destroyed as a result of being burnt by fire. |
class |
BlockDamageEvent
Called when a block is damaged by a player. |
class |
BlockDispenseEvent
Called when an item is dispensed from a block. |
class |
BlockFadeEvent
Called when a block fades, melts or disappears based on world conditions Examples: Snow melting due to being near a light source. Ice melting due to being near a light source. If a Block Fade event is cancelled, the block will not fade, melt or disappear. |
class |
BlockFormEvent
Called when a block is formed or spreads based on world conditions. |
class |
BlockFromToEvent
Represents events with a source block and a destination block, currently only applies to liquid (lava and water) and teleporting dragon eggs. |
class |
BlockGrowEvent
Called when a block grows naturally in the world. |
class |
BlockIgniteEvent
Called when a block is ignited. |
class |
BlockPhysicsEvent
Thrown when a block physics check is called |
class |
BlockPistonEvent
|
class |
BlockPistonExtendEvent
|
class |
BlockPistonRetractEvent
|
class |
BlockPlaceEvent
Called when a block is placed by a player. |
class |
BlockSpreadEvent
Called when a block spreads based on world conditions. |
class |
EntityBlockFormEvent
Called when a block is formed by entities. |
class |
LeavesDecayEvent
Called when leaves are decaying naturally. |
class |
NotePlayEvent
Called when a note block is being played through player interaction or a redstone current. |
class |
SignChangeEvent
Called when a sign is changed by a player. |
Uses of Cancellable in org.bukkit.event.enchantment |
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Classes in org.bukkit.event.enchantment that implement Cancellable | |
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class |
EnchantItemEvent
Called when an ItemStack is successfully enchanted (currently at enchantment table) |
class |
PrepareItemEnchantEvent
Called when an ItemStack is inserted in an enchantment table - can be called multiple times |
Uses of Cancellable in org.bukkit.event.entity |
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Classes in org.bukkit.event.entity that implement Cancellable | |
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class |
CreatureSpawnEvent
Called when a creature is spawned into a world. |
class |
CreeperPowerEvent
Called when a Creeper is struck by lightning. |
class |
EntityBreakDoorEvent
Called when an Entity breaks a door
Canceling the event will cause the event to be delayed |
class |
EntityChangeBlockEvent
Called when any Entity, excluding players, changes a block. |
class |
EntityCombustByBlockEvent
|
class |
EntityCombustByEntityEvent
|
class |
EntityCombustEvent
Called when an entity combusts. |
class |
EntityCreatePortalEvent
Thrown when a Living Entity creates a portal in a world. |
class |
EntityDamageByBlockEvent
Called when an entity is damaged by a block |
class |
EntityDamageByEntityEvent
Called when an entity is damaged by an entity |
class |
EntityDamageEvent
Stores data for damage events |
class |
EntityExplodeEvent
Called when an entity explodes |
class |
EntityInteractEvent
Called when an entity interacts with an object |
class |
EntityPortalEvent
Called when a non-player entity is about to teleport because it is in contact with a portal For players see PlayerPortalEvent |
class |
EntityPortalExitEvent
Called before an entity exits a portal. |
class |
EntityRegainHealthEvent
Stores data for health-regain events |
class |
EntityShootBowEvent
Called when a LivingEntity shoots a bow firing an arrow |
class |
EntityTameEvent
Thrown when a LivingEntity is tamed |
class |
EntityTargetEvent
Called when a creature targets or untargets another entity |
class |
EntityTargetLivingEntityEvent
Called when an Entity targets a LivingEntity and can only target LivingEntity's. |
class |
EntityTeleportEvent
Thrown when a non-player entity (such as an Enderman) tries to teleport from one location to another. |
class |
ExplosionPrimeEvent
Called when an entity has made a decision to explode. |
class |
FoodLevelChangeEvent
Called when a human entity's food level changes |
class |
ItemDespawnEvent
|
class |
ItemSpawnEvent
Called when an item is spawned into a world |
class |
PigZapEvent
Stores data for pigs being zapped |
class |
PotionSplashEvent
Called when a splash potion hits an area |
class |
ProjectileLaunchEvent
Called when a projectile is launched. |
class |
SheepDyeWoolEvent
Called when a sheep's wool is dyed |
class |
SheepRegrowWoolEvent
Called when a sheep regrows its wool |
class |
SlimeSplitEvent
Called when a Slime splits into smaller Slimes upon death |
Uses of Cancellable in org.bukkit.event.hanging |
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Classes in org.bukkit.event.hanging that implement Cancellable | |
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class |
HangingBreakByEntityEvent
Triggered when a hanging entity is removed by an entity |
class |
HangingBreakEvent
Triggered when a hanging entity is removed |
class |
HangingPlaceEvent
Triggered when a hanging entity is created in the world |
Uses of Cancellable in org.bukkit.event.inventory |
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Classes in org.bukkit.event.inventory that implement Cancellable | |
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class |
BrewEvent
|
class |
CraftItemEvent
|
class |
FurnaceBurnEvent
Called when an ItemStack is successfully burned as fuel in a furnace. |
class |
FurnaceSmeltEvent
Called when an ItemStack is successfully smelted in a furnace. |
class |
InventoryClickEvent
|
class |
InventoryOpenEvent
Represents a player related inventory event |
class |
InventoryPickupItemEvent
Called when a hopper or hopper minecart picks up a dropped item. |
Uses of Cancellable in org.bukkit.event.painting |
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Classes in org.bukkit.event.painting that implement Cancellable | |
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class |
PaintingBreakByEntityEvent
Deprecated. Use HangingBreakByEntityEvent instead. |
class |
PaintingBreakEvent
Deprecated. Use HangingBreakEvent instead. |
class |
PaintingPlaceEvent
Deprecated. Use HangingPlaceEvent instead. |
Uses of Cancellable in org.bukkit.event.player |
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Classes in org.bukkit.event.player that implement Cancellable | |
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class |
AsyncPlayerChatEvent
This event will sometimes fire synchronously, depending on how it was triggered. |
class |
PlayerAnimationEvent
Represents a player animation event |
class |
PlayerBedEnterEvent
This event is fired when the player is almost about to enter the bed. |
class |
PlayerBucketEmptyEvent
Called when a player empties a bucket |
class |
PlayerBucketEvent
|
class |
PlayerBucketFillEvent
Called when a player fills a bucket |
class |
PlayerChatEvent
Deprecated. This event will fire from the main thread and allows the use of all of the Bukkit API, unlike the AsyncPlayerChatEvent .Listening to this event forces chat to wait for the main thread which causes delays for chat. AsyncPlayerChatEvent is the encouraged alternative for thread safe implementations. |
class |
PlayerCommandPreprocessEvent
Called early in the command handling process. |
class |
PlayerDropItemEvent
Thrown when a player drops an item from their inventory |
class |
PlayerFishEvent
Thrown when a player is fishing |
class |
PlayerGameModeChangeEvent
|
class |
PlayerInteractEntityEvent
Represents an event that is called when a player right clicks an entity. |
class |
PlayerInteractEvent
Called when a player interacts with an object or air. |
class |
PlayerItemConsumeEvent
This event will fire when a player is finishing consuming an item (food, potion, milk bucket). |
class |
PlayerKickEvent
Called when a player gets kicked from the server |
class |
PlayerMoveEvent
Holds information for player movement events |
class |
PlayerPickupItemEvent
Thrown when a player picks an item up from the ground |
class |
PlayerPortalEvent
Called when a player is about to teleport because it is in contact with a portal |
class |
PlayerShearEntityEvent
Called when a player shears an entity |
class |
PlayerTeleportEvent
Holds information for player teleport events |
class |
PlayerToggleFlightEvent
Called when a player toggles their flying state |
class |
PlayerToggleSneakEvent
Called when a player toggles their sneaking state |
class |
PlayerToggleSprintEvent
Called when a player toggles their sprinting state |
class |
PlayerVelocityEvent
|
Uses of Cancellable in org.bukkit.event.vehicle |
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Classes in org.bukkit.event.vehicle that implement Cancellable | |
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class |
VehicleDamageEvent
Raised when a vehicle receives damage. |
class |
VehicleDestroyEvent
Raised when a vehicle is destroyed, which could be caused by either a player or the environment. |
class |
VehicleEnterEvent
Raised when an entity enters a vehicle. |
class |
VehicleEntityCollisionEvent
Raised when a vehicle collides with an entity. |
class |
VehicleExitEvent
Raised when a living entity exits a vehicle. |
Uses of Cancellable in org.bukkit.event.weather |
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Classes in org.bukkit.event.weather that implement Cancellable | |
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class |
LightningStrikeEvent
Stores data for lightning striking |
class |
ThunderChangeEvent
Stores data for thunder state changing in a world |
class |
WeatherChangeEvent
Stores data for weather changing in a world |
Uses of Cancellable in org.bukkit.event.world |
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Classes in org.bukkit.event.world that implement Cancellable | |
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class |
ChunkUnloadEvent
Called when a chunk is unloaded |
class |
PortalCreateEvent
Called when a portal is created |
class |
StructureGrowEvent
Event that is called when an organic structure attempts to grow (Sapling -> Tree), (Mushroom -> Huge Mushroom), naturally or using bonemeal. |
class |
WorldUnloadEvent
Called when a World is unloaded |
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