Uses of Package
org.bukkit.entity
Package | Description |
---|---|
org.bukkit |
The root package of the Bukkit API, contains generalized API classes.
|
org.bukkit.block |
Classes used to manipulate the voxels in a
world ,
including special states. |
org.bukkit.boss |
Classes concerning the creation of boss bars that appear at the top of the
player's screen.
|
org.bukkit.conversations |
Classes dedicated to facilitate direct player-to-plugin communication.
|
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.entity.minecart |
Interfaces for various
Minecart types. |
org.bukkit.event.block | |
org.bukkit.event.enchantment |
Events triggered from an enchantment table . |
org.bukkit.event.entity | |
org.bukkit.event.hanging |
Events relating to entities that hang . |
org.bukkit.event.inventory | |
org.bukkit.event.player | |
org.bukkit.event.raid |
Events related to raids. |
org.bukkit.event.server |
Events relating to programmatic state
changes on the server. |
org.bukkit.event.vehicle |
Events relating to vehicular entities . |
org.bukkit.event.weather |
Events relating to weather. |
org.bukkit.event.world | |
org.bukkit.inventory |
Classes involved in manipulating player inventories and item interactions.
|
org.bukkit.inventory.meta |
The interfaces used when manipulating extra data can can be stored inside
item stacks . |
org.bukkit.loot |
Classes relevant to loot table manipulation and generation.
|
org.bukkit.map |
Classes to facilitate plugin handling of
map displays. |
org.bukkit.material |
Classes that represents various voxel types and states.
|
org.bukkit.plugin.messaging |
Classes dedicated to specialized plugin to client protocols.
|
org.bukkit.potion |
Classes to represent various
potion
properties and manipulation. |
org.bukkit.projectiles |
Classes to represent the source of a projectile
|
org.bukkit.util |
Multi and single purpose classes to facilitate various programmatic
concepts.
|
org.spigotmc.event.entity |
Spigot-specific entity events.
|
org.spigotmc.event.player |
Spigot-specific player events.
|
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Classes in org.bukkit.entity used by org.bukkit Class Description AbstractArrow Represents an arrow.AnimalTamer Arrow Entity Represents a base entity in the worldEntityType FallingBlock Represents a falling blockItem Represents a dropped item.LightningStrike Represents an instance of a lightning strike.LivingEntity Represents a living entity, such as a monster or playerPlayer Represents a player, connected or notRaider Villager.Profession Represents the various different Villager professions there may be.Villager.Type Represents Villager type, usually corresponding to what biome they spawn in. -
Classes in org.bukkit.entity used by org.bukkit.block Class Description Entity Represents a base entity in the worldEntityType LivingEntity Represents a living entity, such as a monster or player -
Classes in org.bukkit.entity used by org.bukkit.boss Class Description EnderDragon Represents an Ender DragonPlayer Represents a player, connected or not -
Classes in org.bukkit.entity used by org.bukkit.conversations Class Description Player Represents a player, connected or not -
Classes in org.bukkit.entity used by org.bukkit.entity Class Description AbstractArrow Represents an arrow.AbstractArrow.PickupStatus Represents the pickup status of this arrow.AbstractHorse Represents a Horse-like creature.AbstractVillager Represents a villager NPCAgeable Represents an entity that can age.Ambient Represents an ambient mobAnimals Represents an Animal.AnimalTamer ArmorStand.LockType Represents types of locking mechanisms for ArmorStand equipment.Arrow Boss Represents the Boss Entity.Breedable Represents an entity that can age and breed.Cat.Type Represents the various different cat types there are.ChestedHorse Represents Horse-like creatures which can carry an inventory.ComplexEntityPart Represents a single part of aComplexLivingEntity
ComplexLivingEntity Represents a complex living entity - one that is made up of various smaller partsCow Represents a Cow.Creature Represents a Creature.Damageable Represents anEntity
that has health and can take damage.EnderDragon Represents an Ender DragonEnderDragon.Phase Represents a phase or action that an Ender Dragon can perform.Entity Represents a base entity in the worldEntity.Spigot EntityCategory A classification of entities which may behave differently than others or be affected uniquely by enchantments and potion effects among other things.EntityType Evoker.Spell Deprecated.future versions of Minecraft have additional spell casting entities.Explosive A representation of an explosive entityFireball Represents a Fireball.Fish Represents a fish entity.Flying Represents a Flying Entity.Fox.Type Represents the various different fox types there are.Golem A mechanical creature that may harm enemies.Guardian Hanging Represents a Hanging entityHorse.Color Represents the base color that the horse has.Horse.Style Represents the style, or markings, that the horse has.Horse.Variant Deprecated.different variants are differing classesHumanEntity Represents a human entity, such as an NPC or a playerIllager Represents a type of "Illager".LightningStrike.Spigot LivingEntity Represents a living entity, such as a monster or playerLlama Represents a Llama.Llama.Color Represents the base color that the llama has.Mob Represents a Mob.Monster Represents a Monster.MushroomCow.Variant Represents the variant of a cow - ie its color.NPC Represents a non-player characterOcelot.Type Deprecated.Cats are now a separate entity.Panda.Gene Parrot.Variant Represents the variant of a parrot - ie its color.PiglinAbstract Piglin / Piglin Brute.Player Represents a player, connected or notPlayer.Spigot Pose Represents an entity body pose.Projectile Represents a shootable entity.Rabbit.Type Represents the various types a Rabbit might be.Raider Sittable An animal that can sit still.SizedFireball Represents a sized fireball.Skeleton Represents a Skeleton.Skeleton.SkeletonType Deprecated.Slime Represents a Slime.Spellcaster Represents a spell casting "Illager".Spellcaster.Spell Represents the current spell the entity is using.Spider Represents a Spider.Steerable Represents an entity which may be saddled, ridden and steered using an item.Tameable ThrowableProjectile ThrownPotion Represents a thrown potion bottleTropicalFish.Pattern Enumeration of all different fish patterns.Vehicle Represents a vehicle entity.Villager Represents a villager NPCVillager.Profession Represents the various different Villager professions there may be.Villager.Type Represents Villager type, usually corresponding to what biome they spawn in.WaterMob Represents a Water MobZombie Represents a Zombie. -
Classes in org.bukkit.entity used by org.bukkit.entity.minecart Class Description Entity Represents a base entity in the worldMinecart Represents a minecart entity.Vehicle Represents a vehicle entity. -
Classes in org.bukkit.entity used by org.bukkit.event.block Class Description Entity Represents a base entity in the worldItem Represents a dropped item.LivingEntity Represents a living entity, such as a monster or playerPlayer Represents a player, connected or not -
Classes in org.bukkit.entity used by org.bukkit.event.enchantment Class Description Player Represents a player, connected or not -
Classes in org.bukkit.entity used by org.bukkit.event.entity Class Description AbstractHorse Represents a Horse-like creature.AbstractVillager Represents a villager NPCAnimals Represents an Animal.AnimalTamer AreaEffectCloud Represents an area effect cloud which will imbue a potion effect onto entities which enter it.Bat Represents a BatCreeper Represents a CreeperEnderDragon Represents an Ender DragonEnderDragon.Phase Represents a phase or action that an Ender Dragon can perform.Entity Represents a base entity in the worldEntityType Explosive A representation of an explosive entityFirework HumanEntity Represents a human entity, such as an NPC or a playerItem Represents a dropped item.LightningStrike Represents an instance of a lightning strike.LivingEntity Represents a living entity, such as a monster or playerPig Represents a Pig.PigZombie Represents a Pig Zombie.Player Represents a player, connected or notPose Represents an entity body pose.Projectile Represents a shootable entity.Sheep Represents a Sheep.Slime Represents a Slime.Spellcaster Represents a spell casting "Illager".Spellcaster.Spell Represents the current spell the entity is using.Strider Represents a Strider.ThrownExpBottle Represents a thrown Experience bottle.ThrownPotion Represents a thrown potion bottleVillager Represents a villager NPCVillager.Profession Represents the various different Villager professions there may be. -
Classes in org.bukkit.entity used by org.bukkit.event.hanging Class Description Entity Represents a base entity in the worldHanging Represents a Hanging entityPlayer Represents a player, connected or not -
Classes in org.bukkit.entity used by org.bukkit.event.inventory Class Description HumanEntity Represents a human entity, such as an NPC or a playerItem Represents a dropped item.Player Represents a player, connected or not -
Classes in org.bukkit.entity used by org.bukkit.event.player Class Description AbstractArrow Represents an arrow.ArmorStand Egg Represents a thrown egg.Entity Represents a base entity in the worldEntityType ExperienceOrb Represents an Experience Orb.FishHook Represents a fishing hook.Item Represents a dropped item.Player Represents a player, connected or not -
Classes in org.bukkit.entity used by org.bukkit.event.raid Class Description Player Represents a player, connected or notRaider -
Classes in org.bukkit.entity used by org.bukkit.event.server Class Description Player Represents a player, connected or not -
Classes in org.bukkit.entity used by org.bukkit.event.vehicle Class Description Entity Represents a base entity in the worldLivingEntity Represents a living entity, such as a monster or playerVehicle Represents a vehicle entity. -
Classes in org.bukkit.entity used by org.bukkit.event.weather Class Description LightningStrike Represents an instance of a lightning strike. -
Classes in org.bukkit.entity used by org.bukkit.event.world Class Description Entity Represents a base entity in the worldPlayer Represents a player, connected or not -
Classes in org.bukkit.entity used by org.bukkit.inventory Class Description Entity Represents a base entity in the worldHumanEntity Represents a human entity, such as an NPC or a player -
Classes in org.bukkit.entity used by org.bukkit.inventory.meta Class Description EntityType TropicalFish.Pattern Enumeration of all different fish patterns. -
Classes in org.bukkit.entity used by org.bukkit.loot Class Description Entity Represents a base entity in the worldHumanEntity Represents a human entity, such as an NPC or a player -
Classes in org.bukkit.entity used by org.bukkit.map Class Description Player Represents a player, connected or not -
Classes in org.bukkit.entity used by org.bukkit.material Class Description EntityType -
Classes in org.bukkit.entity used by org.bukkit.plugin.messaging Class Description Player Represents a player, connected or not -
Classes in org.bukkit.entity used by org.bukkit.potion Class Description LivingEntity Represents a living entity, such as a monster or player -
Classes in org.bukkit.entity used by org.bukkit.projectiles Class Description Projectile Represents a shootable entity. -
Classes in org.bukkit.entity used by org.bukkit.util Class Description Entity Represents a base entity in the worldLivingEntity Represents a living entity, such as a monster or player -
Classes in org.bukkit.entity used by org.spigotmc.event.entity Class Description Entity Represents a base entity in the world -
Classes in org.bukkit.entity used by org.spigotmc.event.player Class Description Player Represents a player, connected or not