Package org.bukkit.block
Classes used to manipulate the voxels in a
world
,
including special states.-
Interface Summary Interface Description Banner Represents a captured state of a banner.Barrel Represents a captured state of a Barrel.Beacon Represents a captured state of a beacon.Bed Deprecated. does not provide useful information beyond the material itselfBeehive Represents a captured state of a bee hive.Bell Represents a captured state of Bell.BlastFurnace Represents a captured state of a blast furnace.Block Represents a block.BlockState Represents a captured state of a block, which will not change automatically.BrewingStand Represents a captured state of a brewing stand.Campfire Represents a captured state of a campfire.Chest Represents a captured state of a chest.CommandBlock Represents a captured state of a command block.Comparator Represents a captured state of an on / off comparator.Conduit Represents a captured state of a conduit.Container Represents a captured state of a container block.CreatureSpawner Represents a captured state of a creature spawner.DaylightDetector Represents a captured state of a (possibly inverted) daylight detector.Dispenser Represents a captured state of a dispenser.Dropper Represents a captured state of a dropper.EnchantingTable Represents a captured state of an enchanting table.EnderChest Represents a captured state of an ender chest.EndGateway Represents a captured state of an end gateway.EntityBlockStorage<T extends Entity> Represents a captured state of a block which stores entities.Furnace Represents a captured state of a furnace.Hopper Represents a captured state of a hopper.Jigsaw Represents a captured state of a jigsaw.Jukebox Represents a captured state of a jukebox.Lectern Represents a captured state of a lectern.Lidded Lockable Represents a block (usually a container) that may be locked.ShulkerBox Represents a captured state of a ShulkerBox.Sign Represents a captured state of either a SignPost or a WallSign.Skull Represents a captured state of a skull block.Smoker Represents a captured state of a smoker.Structure Represents a structure block that can save and load blocks from a file.TileState Represents a block state that also hosts a tile entity at the given location. -
Class Summary Class Description DoubleChest Represents a double chest. -
Enum Summary Enum Description Biome Holds all accepted Biomes in the default serverBlockFace Represents the face of a blockPistonMoveReaction Represents how a block or entity will react when interacting with a piston when it is extending or retracting.