Package | Description |
---|---|
org.bukkit |
More generalized classes in the API.
|
org.bukkit.block |
Classes used to manipulate the voxels in a
world ,
including special states. |
org.bukkit.command |
Classes relating to handling specialized non-chat player input.
|
org.bukkit.configuration |
Classes dedicated to handling a plugin's runtime configuration.
|
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.entity.memory | |
org.bukkit.event.block | |
org.bukkit.event.entity | |
org.bukkit.event.player | |
org.bukkit.event.vehicle |
Events relating to vehicular entities . |
org.bukkit.event.world | |
org.bukkit.generator |
Classes to facilitate
world generation
implementation. |
org.bukkit.inventory |
Classes involved in manipulating player inventories and item interactions.
|
org.bukkit.loot | |
org.bukkit.util |
Multi and single purpose classes to facilitate various programmatic
concepts.
|
org.spigotmc.event.player |
Modifier and Type | Method | Description |
---|---|---|
Location |
Location.add(double x,
double y,
double z) |
Adds the location by another.
|
Location |
Location.add(Location vec) |
Adds the location by another.
|
Location |
Location.add(Vector vec) |
Adds the location by a vector.
|
Location |
Location.clone() |
|
static Location |
Location.deserialize(Map<String,Object> args) |
Required method for deserialization
|
Location |
OfflinePlayer.getBedSpawnLocation() |
Gets the Location where the player will spawn at their bed, null if
they have not slept in one or their current bed spawn is invalid.
|
Location |
WorldBorder.getCenter() |
Gets the current border center.
|
Location |
Raid.getLocation() |
Gets the center location where the raid occurs.
|
Location |
World.getSpawnLocation() |
Gets the default spawn
Location of this world |
Location |
World.locateNearestStructure(Location origin,
StructureType structureType,
int radius,
boolean findUnexplored) |
Find the closest nearby structure of a given
StructureType . |
Location |
Location.multiply(double m) |
Performs scalar multiplication, multiplying all components with a
scalar.
|
Location |
Location.setDirection(Vector vector) |
|
Location |
Location.subtract(double x,
double y,
double z) |
Subtracts the location by another.
|
Location |
Location.subtract(Location vec) |
Subtracts the location by another.
|
Location |
Location.subtract(Vector vec) |
Subtracts the location by a vector.
|
Location |
Location.zero() |
Zero this location's components.
|
Modifier and Type | Method | Description |
---|---|---|
Location |
Location.add(Location vec) |
Adds the location by another.
|
static ItemStack |
Bukkit.createExplorerMap(World world,
Location location,
StructureType structureType) |
Create a new explorer map targeting the closest nearby structure of a
given
StructureType . |
static ItemStack |
Bukkit.createExplorerMap(World world,
Location location,
StructureType structureType,
int radius,
boolean findUnexplored) |
Create a new explorer map targeting the closest nearby structure of a
given
StructureType . |
ItemStack |
Server.createExplorerMap(World world,
Location location,
StructureType structureType) |
Create a new explorer map targeting the closest nearby structure of a
given
StructureType . |
ItemStack |
Server.createExplorerMap(World world,
Location location,
StructureType structureType,
int radius,
boolean findUnexplored) |
Create a new explorer map targeting the closest nearby structure of a
given
StructureType . |
boolean |
World.createExplosion(Location loc,
float power) |
Creates explosion at given coordinates with given power
|
boolean |
World.createExplosion(Location loc,
float power,
boolean setFire) |
Creates explosion at given coordinates with given power and optionally
setting blocks on fire.
|
boolean |
World.createExplosion(Location loc,
float power,
boolean setFire,
boolean breakBlocks) |
Creates explosion at given coordinates with given power and optionally
setting blocks on fire or breaking blocks.
|
boolean |
World.createExplosion(Location loc,
float power,
boolean setFire,
boolean breakBlocks,
Entity source) |
Creates explosion at given coordinates with given power and optionally
setting blocks on fire or breaking blocks.
|
double |
Location.distance(Location o) |
Get the distance between this location and another.
|
double |
Location.distanceSquared(Location o) |
Get the squared distance between this location and another.
|
Item |
World.dropItem(Location location,
ItemStack item) |
Drops an item at the specified
Location |
Item |
World.dropItemNaturally(Location location,
ItemStack item) |
Drops an item at the specified
Location with a random offset |
boolean |
World.generateTree(Location location,
TreeType type) |
Creates a tree at the given
Location |
boolean |
World.generateTree(Location loc,
TreeType type,
BlockChangeDelegate delegate) |
Creates a tree at the given
Location |
Block |
World.getBlockAt(Location location) |
|
Chunk |
World.getChunkAt(Location location) |
|
Block |
World.getHighestBlockAt(Location location) |
Gets the lowest block at the given
Location such that the block
and all blocks above it are transparent for lighting purposes. |
int |
World.getHighestBlockYAt(Location location) |
Gets the y coordinate of the lowest block at the given
Location
such that the block and all blocks above it are transparent for lighting
purposes. |
Collection<Entity> |
World.getNearbyEntities(Location location,
double x,
double y,
double z) |
Returns a list of entities within a bounding box centered around a
Location.
|
Collection<Entity> |
World.getNearbyEntities(Location location,
double x,
double y,
double z,
Predicate<Entity> filter) |
Returns a list of entities within a bounding box centered around a
Location.
|
boolean |
WorldBorder.isInside(Location location) |
Check if the specified location is inside this border.
|
Raid |
World.locateNearestRaid(Location location,
int radius) |
Finds the nearest raid close to the given location.
|
Location |
World.locateNearestStructure(Location origin,
StructureType structureType,
int radius,
boolean findUnexplored) |
Find the closest nearby structure of a given
StructureType . |
void |
World.playEffect(Location location,
Effect effect,
int data) |
Plays an effect to all players within a default radius around a given
location.
|
void |
World.playEffect(Location location,
Effect effect,
int data,
int radius) |
Plays an effect to all players within a given radius around a location.
|
<T> void |
World.playEffect(Location location,
Effect effect,
T data) |
Plays an effect to all players within a default radius around a given
location.
|
<T> void |
World.playEffect(Location location,
Effect effect,
T data,
int radius) |
Plays an effect to all players within a given radius around a location.
|
void |
World.playSound(Location location,
String sound,
float volume,
float pitch) |
Play a Sound at the provided Location in the World.
|
void |
World.playSound(Location location,
String sound,
SoundCategory category,
float volume,
float pitch) |
Play a Sound at the provided Location in the World.
|
void |
World.playSound(Location location,
Sound sound,
float volume,
float pitch) |
Play a Sound at the provided Location in the World
|
void |
World.playSound(Location location,
Sound sound,
SoundCategory category,
float volume,
float pitch) |
Play a Sound at the provided Location in the World.
|
RayTraceResult |
World.rayTrace(Location start,
Vector direction,
double maxDistance,
FluidCollisionMode fluidCollisionMode,
boolean ignorePassableBlocks,
double raySize,
Predicate<Entity> filter) |
Performs a ray trace that checks for both block and entity collisions.
|
RayTraceResult |
World.rayTraceBlocks(Location start,
Vector direction,
double maxDistance) |
Performs a ray trace that checks for block collisions using the blocks'
precise collision shapes.
|
RayTraceResult |
World.rayTraceBlocks(Location start,
Vector direction,
double maxDistance,
FluidCollisionMode fluidCollisionMode) |
Performs a ray trace that checks for block collisions using the blocks'
precise collision shapes.
|
RayTraceResult |
World.rayTraceBlocks(Location start,
Vector direction,
double maxDistance,
FluidCollisionMode fluidCollisionMode,
boolean ignorePassableBlocks) |
Performs a ray trace that checks for block collisions using the blocks'
precise collision shapes.
|
RayTraceResult |
World.rayTraceEntities(Location start,
Vector direction,
double maxDistance) |
Performs a ray trace that checks for entity collisions.
|
RayTraceResult |
World.rayTraceEntities(Location start,
Vector direction,
double maxDistance,
double raySize) |
Performs a ray trace that checks for entity collisions.
|
RayTraceResult |
World.rayTraceEntities(Location start,
Vector direction,
double maxDistance,
double raySize,
Predicate<Entity> filter) |
Performs a ray trace that checks for entity collisions.
|
RayTraceResult |
World.rayTraceEntities(Location start,
Vector direction,
double maxDistance,
Predicate<Entity> filter) |
Performs a ray trace that checks for entity collisions.
|
void |
WorldBorder.setCenter(Location location) |
Sets the new border center.
|
boolean |
World.setSpawnLocation(Location location) |
Sets the spawn location of the world.
|
<T extends Entity> |
World.spawn(Location location,
Class<T> clazz) |
Spawn an entity of a specific class at the given
Location |
<T extends Entity> |
World.spawn(Location location,
Class<T> clazz,
Consumer<T> function) |
Spawn an entity of a specific class at the given
Location , with
the supplied function run before the entity is added to the world. |
Arrow |
World.spawnArrow(Location location,
Vector direction,
float speed,
float spread) |
|
<T extends AbstractArrow> |
World.spawnArrow(Location location,
Vector direction,
float speed,
float spread,
Class<T> clazz) |
Creates an arrow entity of the given class at the given
Location |
Entity |
World.spawnEntity(Location loc,
EntityType type) |
Creates a entity at the given
Location |
FallingBlock |
World.spawnFallingBlock(Location location,
BlockData data) |
|
FallingBlock |
World.spawnFallingBlock(Location location,
MaterialData data) |
|
FallingBlock |
World.spawnFallingBlock(Location location,
Material material,
byte data) |
Deprecated.
Magic value
|
void |
World.spawnParticle(Particle particle,
Location location,
int count) |
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
World.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ) |
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
World.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra) |
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
World.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra,
T data) |
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
World.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra,
T data,
boolean force) |
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
World.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
T data) |
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
World.spawnParticle(Particle particle,
Location location,
int count,
T data) |
Spawns the particle (the number of times specified by count)
at the target location.
|
LightningStrike |
World.Spigot.strikeLightning(Location loc,
boolean isSilent) |
Strikes lightning at the given
Location and possibly without sound |
LightningStrike |
World.strikeLightning(Location loc) |
Strikes lightning at the given
Location |
LightningStrike |
World.Spigot.strikeLightningEffect(Location loc,
boolean isSilent) |
Strikes lightning at the given
Location without doing damage and possibly without sound |
LightningStrike |
World.strikeLightningEffect(Location loc) |
Strikes lightning at the given
Location without doing damage |
Location |
Location.subtract(Location vec) |
Subtracts the location by another.
|
Modifier and Type | Method | Description |
---|---|---|
Location |
EndGateway.getExitLocation() |
Gets the location that entities are teleported to when
entering the gateway portal.
|
Location |
Beehive.getFlower() |
Get the hive's flower location.
|
Location |
Block.getLocation() |
Gets the Location of the block
|
Location |
Block.getLocation(Location loc) |
Stores the location of the block in the provided Location object.
|
Location |
BlockState.getLocation() |
Gets the location of this block state.
|
Location |
BlockState.getLocation(Location loc) |
Stores the location of this block state in the provided Location object.
|
Location |
DoubleChest.getLocation() |
Modifier and Type | Method | Description |
---|---|---|
Location |
Block.getLocation(Location loc) |
Stores the location of the block in the provided Location object.
|
Location |
BlockState.getLocation(Location loc) |
Stores the location of this block state in the provided Location object.
|
RayTraceResult |
Block.rayTrace(Location start,
Vector direction,
double maxDistance,
FluidCollisionMode fluidCollisionMode) |
Performs a ray trace that checks for collision with this specific block
in its current state using its precise collision shape.
|
void |
EndGateway.setExitLocation(Location location) |
Sets the exit location that entities are teleported to when
they enter the gateway portal.
|
void |
Beehive.setFlower(Location location) |
Set the hive's flower location.
|
Modifier and Type | Method | Description |
---|---|---|
List<String> |
Command.tabComplete(CommandSender sender,
String alias,
String[] args,
Location location) |
Executed on tab completion for this command, returning a list of
options the player can tab through.
|
List<String> |
CommandMap.tabComplete(CommandSender sender,
String cmdLine,
Location location) |
Looks for the requested command and executes an appropriate
tab-completer if found.
|
List<String> |
SimpleCommandMap.tabComplete(CommandSender sender,
String cmdLine,
Location location) |
Modifier and Type | Method | Description |
---|---|---|
Location |
ConfigurationSection.getLocation(String path) |
Gets the requested Location by path.
|
Location |
ConfigurationSection.getLocation(String path,
Location def) |
Gets the requested
Location by path, returning a default value if
not found. |
Location |
MemorySection.getLocation(String path) |
|
Location |
MemorySection.getLocation(String path,
Location def) |
Modifier and Type | Method | Description |
---|---|---|
Location |
ConfigurationSection.getLocation(String path,
Location def) |
Gets the requested
Location by path, returning a default value if
not found. |
Location |
MemorySection.getLocation(String path,
Location def) |
Modifier and Type | Method | Description |
---|---|---|
Location |
EnderCrystal.getBeamTarget() |
Gets the location that this end crystal is pointing its beam to.
|
Location |
HumanEntity.getBedLocation() |
Gets the location of the bed the player is currently sleeping in
|
Location |
HumanEntity.getBedSpawnLocation() |
Gets the Location where the player will spawn at their bed, null if
they have not slept in one or their current bed spawn is invalid.
|
Location |
Player.getCompassTarget() |
Get the previously set compass target.
|
Location |
LivingEntity.getEyeLocation() |
Get a Location detailing the current eye position of the living entity.
|
Location |
Bee.getFlower() |
Get the bee's flower location.
|
Location |
Bee.getHive() |
Get the bee's hive location.
|
Location |
Entity.getLocation() |
Gets the entity's current position
|
Location |
Entity.getLocation(Location loc) |
Stores the entity's current position in the provided Location object.
|
Location |
EnderSignal.getTargetLocation() |
Get the location this EnderSignal is moving towards.
|
Modifier and Type | Method | Description |
---|---|---|
Location |
Entity.getLocation(Location loc) |
Stores the entity's current position in the provided Location object.
|
InventoryView |
HumanEntity.openEnchanting(Location location,
boolean force) |
Opens an empty enchanting inventory window with the player's inventory
on the bottom.
|
InventoryView |
HumanEntity.openWorkbench(Location location,
boolean force) |
Opens an empty workbench inventory window with the player's inventory
on the bottom.
|
void |
Player.playEffect(Location loc,
Effect effect,
int data) |
Deprecated.
Magic value
|
<T> void |
Player.playEffect(Location loc,
Effect effect,
T data) |
Plays an effect to just this player.
|
void |
Player.playNote(Location loc,
byte instrument,
byte note) |
Deprecated.
Magic value
|
void |
Player.playNote(Location loc,
Instrument instrument,
Note note) |
Play a note for a player at a location.
|
void |
Player.playSound(Location location,
String sound,
float volume,
float pitch) |
Play a sound for a player at the location.
|
void |
Player.playSound(Location location,
String sound,
SoundCategory category,
float volume,
float pitch) |
Play a sound for a player at the location.
|
void |
Player.playSound(Location location,
Sound sound,
float volume,
float pitch) |
Play a sound for a player at the location.
|
void |
Player.playSound(Location location,
Sound sound,
SoundCategory category,
float volume,
float pitch) |
Play a sound for a player at the location.
|
void |
Player.sendBlockChange(Location loc,
BlockData block) |
Send a block change.
|
void |
Player.sendBlockChange(Location loc,
Material material,
byte data) |
Deprecated.
Magic value
|
boolean |
Player.sendChunkChange(Location loc,
int sx,
int sy,
int sz,
byte[] data) |
Deprecated.
Magic value
|
void |
Player.sendSignChange(Location loc,
String[] lines) |
Send a sign change.
|
void |
Player.sendSignChange(Location loc,
String[] lines,
DyeColor dyeColor) |
Send a sign change.
|
void |
EnderCrystal.setBeamTarget(Location location) |
Sets the location that this end crystal is pointing to.
|
void |
HumanEntity.setBedSpawnLocation(Location location) |
Sets the Location where the player will spawn at their bed.
|
void |
HumanEntity.setBedSpawnLocation(Location location,
boolean force) |
Sets the Location where the player will spawn at their bed.
|
void |
Player.setCompassTarget(Location loc) |
Set the target of the player's compass.
|
void |
Bee.setFlower(Location location) |
Set the bee's flower location.
|
void |
Bee.setHive(Location location) |
Set the bee's hive location.
|
void |
EnderSignal.setTargetLocation(Location location) |
Set the
Location this EnderSignal is moving towards. |
boolean |
HumanEntity.sleep(Location location,
boolean force) |
Attempts to make the entity sleep at the given location.
|
boolean |
Villager.sleep(Location location) |
Attempts to make this villager sleep at the given location.
|
void |
Player.spawnParticle(Particle particle,
Location location,
int count) |
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
Player.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ) |
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
Player.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra) |
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
Player.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra,
T data) |
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
Player.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
T data) |
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
Player.spawnParticle(Particle particle,
Location location,
int count,
T data) |
Spawns the particle (the number of times specified by count)
at the target location.
|
boolean |
Entity.teleport(Location location) |
Teleports this entity to the given location.
|
boolean |
Entity.teleport(Location location,
PlayerTeleportEvent.TeleportCause cause) |
Teleports this entity to the given location.
|
Modifier and Type | Field | Description |
---|---|---|
static MemoryKey<Location> |
MemoryKey.HOME |
|
static MemoryKey<Location> |
MemoryKey.JOB_SITE |
|
static MemoryKey<Location> |
MemoryKey.MEETING_POINT |
Modifier and Type | Method | Description |
---|---|---|
Location |
BlockPistonRetractEvent.getRetractLocation() |
Deprecated.
|
Modifier and Type | Method | Description |
---|---|---|
Location |
EntityTeleportEvent.getFrom() |
Gets the location that this entity moved from
|
Location |
EntityExplodeEvent.getLocation() |
Returns the location where the explosion happened.
|
Location |
EntityPortalEnterEvent.getLocation() |
Gets the portal block the entity is touching
|
Location |
EntitySpawnEvent.getLocation() |
Gets the location at which the entity is spawning.
|
Location |
ItemDespawnEvent.getLocation() |
Gets the location at which the item is despawning.
|
Location |
EntityTeleportEvent.getTo() |
Gets the location that this entity moved to
|
Modifier and Type | Method | Description |
---|---|---|
void |
EntityTeleportEvent.setFrom(Location from) |
Sets the location that this entity moved from
|
void |
EntityTeleportEvent.setTo(Location to) |
Sets the location that this entity moved to
|
Constructor | Description |
---|---|
EntityExplodeEvent(Entity what,
Location location,
List<Block> blocks,
float yield) |
|
EntityPortalEnterEvent(Entity entity,
Location location) |
|
EntityPortalEvent(Entity entity,
Location from,
Location to) |
|
EntityPortalExitEvent(Entity entity,
Location from,
Location to,
Vector before,
Vector after) |
|
EntityTeleportEvent(Entity what,
Location from,
Location to) |
|
ItemDespawnEvent(Item despawnee,
Location loc) |
|
ItemSpawnEvent(Item spawnee,
Location loc) |
Deprecated.
|
Modifier and Type | Method | Description |
---|---|---|
Location |
PlayerMoveEvent.getFrom() |
Gets the location this player moved from
|
Location |
PlayerRespawnEvent.getRespawnLocation() |
Gets the current respawn location
|
Location |
PlayerMoveEvent.getTo() |
Gets the location this player moved to
|
Modifier and Type | Method | Description |
---|---|---|
void |
PlayerMoveEvent.setFrom(Location from) |
Sets the location to mark as where the player moved from
|
void |
PlayerRespawnEvent.setRespawnLocation(Location respawnLocation) |
Sets the new respawn location
|
void |
PlayerMoveEvent.setTo(Location to) |
Sets the location that this player will move to
|
Constructor | Description |
---|---|
PlayerMoveEvent(Player player,
Location from,
Location to) |
|
PlayerPortalEvent(Player player,
Location from,
Location to) |
|
PlayerPortalEvent(Player player,
Location from,
Location to,
PlayerTeleportEvent.TeleportCause cause) |
|
PlayerRespawnEvent(Player respawnPlayer,
Location respawnLocation,
boolean isBedSpawn) |
|
PlayerTeleportEvent(Player player,
Location from,
Location to) |
|
PlayerTeleportEvent(Player player,
Location from,
Location to,
PlayerTeleportEvent.TeleportCause cause) |
Modifier and Type | Method | Description |
---|---|---|
Location |
VehicleMoveEvent.getFrom() |
Get the previous position.
|
Location |
VehicleMoveEvent.getTo() |
Get the next position.
|
Constructor | Description |
---|---|
VehicleMoveEvent(Vehicle vehicle,
Location from,
Location to) |
Modifier and Type | Method | Description |
---|---|---|
Location |
StructureGrowEvent.getLocation() |
Gets the location of the structure.
|
Location |
SpawnChangeEvent.getPreviousLocation() |
Gets the previous spawn location
|
Constructor | Description |
---|---|
SpawnChangeEvent(World world,
Location previousLocation) |
|
StructureGrowEvent(Location location,
TreeType species,
boolean bonemeal,
Player player,
List<BlockState> blocks) |
Modifier and Type | Method | Description |
---|---|---|
Location |
ChunkGenerator.getFixedSpawnLocation(World world,
Random random) |
Gets a fixed spawn location to use for a given world.
|
Modifier and Type | Method | Description |
---|---|---|
Location |
Inventory.getLocation() |
Get the location of the block or entity which corresponds to this inventory.
|
Modifier and Type | Method | Description |
---|---|---|
Location |
LootContext.getLocation() |
The
Location to store where the loot will be generated. |
Constructor | Description |
---|---|
Builder(Location location) |
Creates a new LootContext.Builder instance to facilitate easy
creation of
LootContext s. |
Modifier and Type | Method | Description |
---|---|---|
Location |
Vector.toLocation(World world) |
Gets a Location version of this vector with yaw and pitch being 0.
|
Location |
Vector.toLocation(World world,
float yaw,
float pitch) |
Gets a Location version of this vector.
|
Modifier and Type | Method | Description |
---|---|---|
static BoundingBox |
BoundingBox.of(Location center,
double x,
double y,
double z) |
Creates a new bounding box using the given center and extents.
|
static BoundingBox |
BoundingBox.of(Location corner1,
Location corner2) |
Creates a new bounding box using the coordinates of the given locations
as corners.
|
BoundingBox |
BoundingBox.shift(Location shift) |
Shifts this bounding box by the given amounts.
|
BoundingBox |
BoundingBox.union(Location position) |
Expands this bounding box to contain (or border) the specified position.
|
Constructor | Description |
---|---|
BlockIterator(Location loc) |
Constructs the BlockIterator.
|
BlockIterator(Location loc,
double yOffset) |
Constructs the BlockIterator.
|
BlockIterator(Location loc,
double yOffset,
int maxDistance) |
Constructs the BlockIterator.
|
Modifier and Type | Method | Description |
---|---|---|
Location |
PlayerSpawnLocationEvent.getSpawnLocation() |
Gets player's spawn location.
|
Modifier and Type | Method | Description |
---|---|---|
void |
PlayerSpawnLocationEvent.setSpawnLocation(Location location) |
Sets player's spawn location.
|
Constructor | Description |
---|---|
PlayerSpawnLocationEvent(Player who,
Location spawnLocation) |
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