public class PlayerRespawnEvent extends PlayerEvent
Event.Resultplayer| Constructor | Description | 
|---|---|
PlayerRespawnEvent(Player respawnPlayer,
                  Location respawnLocation,
                  boolean isBedSpawn) | 
| Modifier and Type | Method | Description | 
|---|---|---|
static HandlerList | 
getHandlerList() | 
|
HandlerList | 
getHandlers() | 
|
Location | 
getRespawnLocation() | 
 Gets the current respawn location 
 | 
boolean | 
isBedSpawn() | 
 Gets whether the respawn location is the player's bed. 
 | 
void | 
setRespawnLocation(Location respawnLocation) | 
 Sets the new respawn location 
 | 
getEventName, isAsynchronousclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetPlayer@NotNull public Location getRespawnLocation()
public void setRespawnLocation(@NotNull
                               Location respawnLocation)
respawnLocation - new location for the respawnpublic boolean isBedSpawn()
@NotNull public HandlerList getHandlers()
getHandlers in class Event@NotNull public static HandlerList getHandlerList()
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