world
,
including special states.Interface | Description |
---|---|
Banner |
Represents a captured state of a banner.
|
Barrel |
Represents a captured state of a Barrel.
|
Beacon |
Represents a captured state of a beacon.
|
Bed | Deprecated.
does not provide useful information beyond the material itself
|
Beehive |
Represents a captured state of a bee hive.
|
Bell |
Represents a captured state of Bell.
|
BlastFurnace |
Represents a captured state of a blast furnace.
|
Block |
Represents a block.
|
BlockState |
Represents a captured state of a block, which will not change
automatically.
|
BrewingStand |
Represents a captured state of a brewing stand.
|
Campfire |
Represents a captured state of a campfire.
|
Chest |
Represents a captured state of a chest.
|
CommandBlock |
Represents a captured state of a command block.
|
Comparator |
Represents a captured state of an on / off comparator.
|
Conduit |
Represents a captured state of a conduit.
|
Container |
Represents a captured state of a container block.
|
CreatureSpawner |
Represents a captured state of a creature spawner.
|
DaylightDetector |
Represents a captured state of a (possibly inverted) daylight detector.
|
Dispenser |
Represents a captured state of a dispenser.
|
Dropper |
Represents a captured state of a dropper.
|
EnchantingTable |
Represents a captured state of an enchanting table.
|
EnderChest |
Represents a captured state of an ender chest.
|
EndGateway |
Represents a captured state of an end gateway.
|
Furnace |
Represents a captured state of a furnace.
|
Hopper |
Represents a captured state of a hopper.
|
Jigsaw |
Represents a captured state of a jigsaw.
|
Jukebox |
Represents a captured state of a jukebox.
|
Lectern |
Represents a captured state of a lectern.
|
Lockable |
Represents a block (usually a container) that may be locked.
|
ShulkerBox |
Represents a captured state of a ShulkerBox.
|
Sign |
Represents a captured state of either a SignPost or a WallSign.
|
Skull |
Represents a captured state of a skull block.
|
Smoker |
Represents a captured state of a smoker.
|
Structure |
Represents a structure block that can save and load blocks from a file.
|
TileState |
Represents a block state that also hosts a tile entity at the given location.
|
Class | Description |
---|---|
DoubleChest |
Represents a double chest.
|
Enum | Description |
---|---|
Biome |
Holds all accepted Biomes in the default server
|
BlockFace |
Represents the face of a block
|
PistonMoveReaction |
Represents how a block or entity will react when interacting with a piston
when it is extending or retracting.
|
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