Cancellable
PlayerTeleportEvent
public class PlayerMoveEvent extends PlayerEvent implements Cancellable
Event.Result
player
Constructor | Description |
---|---|
PlayerMoveEvent(Player player,
Location from,
Location to) |
Modifier and Type | Method | Description |
---|---|---|
Location |
getFrom() |
Gets the location this player moved from
|
static HandlerList |
getHandlerList() |
|
HandlerList |
getHandlers() |
|
Location |
getTo() |
Gets the location this player moved to
|
boolean |
isCancelled() |
Gets the cancellation state of this event.
|
void |
setCancelled(boolean cancel) |
Sets the cancellation state of this event.
|
void |
setFrom(Location from) |
Sets the location to mark as where the player moved from
|
void |
setTo(Location to) |
Sets the location that this player will move to
|
getEventName, isAsynchronous
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
getPlayer
public boolean isCancelled()
If a move or teleport event is cancelled, the player will be moved or teleported back to the Location as defined by getFrom(). This will not fire an event
isCancelled
in interface Cancellable
public void setCancelled(boolean cancel)
If a move or teleport event is cancelled, the player will be moved or teleported back to the Location as defined by getFrom(). This will not fire an event
setCancelled
in interface Cancellable
cancel
- true if you wish to cancel this event@NotNull public Location getFrom()
public void setFrom(@NotNull Location from)
from
- New location to mark as the players previous location@Nullable public Location getTo()
public void setTo(@NotNull Location to)
to
- New Location this player will move to@NotNull public HandlerList getHandlers()
getHandlers
in class Event
@NotNull public static HandlerList getHandlerList()
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