Serializable
, Comparable<Effect>
public enum Effect extends Enum<Effect>
Modifier and Type | Class | Description |
---|---|---|
static class |
Effect.Type |
Represents the type of an effect.
|
Enum Constant | Description |
---|---|
ANVIL_BREAK |
The sound played when an anvil breaks
|
ANVIL_LAND |
The sound played when an anvil lands after
falling
|
ANVIL_USE |
The sound played when an anvil is used
|
BAT_TAKEOFF |
Sound played by a bat taking off
|
BLAZE_SHOOT |
Sound of blaze firing.
|
BOW_FIRE |
Sound of a bow firing.
|
BREWING_STAND_BREW |
The sound played by brewing stands when brewing
|
CHORUS_FLOWER_DEATH |
The sound played when a chorus flower dies
|
CHORUS_FLOWER_GROW |
The sound played when a chorus flower grows
|
CLICK1 |
A click sound.
|
CLICK2 |
An alternate click sound.
|
DOOR_CLOSE |
Sound of a door closing.
|
DOOR_TOGGLE |
Sound of a door opening.
|
DRAGON_BREATH |
The sound/particles used by the enderdragon's breath
attack.
|
END_GATEWAY_SPAWN |
The sound/particles caused by a end gateway spawning
|
ENDER_SIGNAL |
An ender eye signal; a visual effect.
|
ENDERDRAGON_GROWL |
The sound of an enderdragon growling
|
ENDERDRAGON_SHOOT |
Sound of an enderdragon firing
|
ENDEREYE_LAUNCH |
The sound played when launching an endereye
|
EXTINGUISH |
Sound of fire being extinguished.
|
FENCE_GATE_CLOSE |
Sound of a door closing.
|
FENCE_GATE_TOGGLE |
Sound of a door opening.
|
FIREWORK_SHOOT |
The sound played when launching a firework
|
GHAST_SHOOT |
Sound of ghast firing.
|
GHAST_SHRIEK |
Sound of ghast shrieking.
|
IRON_DOOR_CLOSE |
Sound of a door closing.
|
IRON_DOOR_TOGGLE |
Sound of a door opening.
|
IRON_TRAPDOOR_CLOSE |
Sound of a door closing.
|
IRON_TRAPDOOR_TOGGLE |
Sound of a door opening.
|
MOBSPAWNER_FLAMES |
The flames seen on a mobspawner; a visual effect.
|
PORTAL_TRAVEL |
The sound played when traveling through a portal
|
POTION_BREAK |
Visual effect of a splash potion breaking.
|
RECORD_PLAY |
A song from a record.
|
SMOKE |
A visual smoke effect.
|
STEP_SOUND |
Sound of a block breaking.
|
TRAPDOOR_CLOSE |
Sound of a trapdoor closing.
|
TRAPDOOR_TOGGLE |
Sound of a trapdoor opening.
|
VILLAGER_PLANT_GROW |
Particles displayed when a villager grows a plant, data
is the number of particles
|
WITHER_BREAK_BLOCK |
The sound played when a wither breaks a block
|
WITHER_SHOOT |
Sound of a wither shooting
|
ZOMBIE_CHEW_IRON_DOOR |
Sound of zombies chewing on iron doors.
|
ZOMBIE_CHEW_WOODEN_DOOR |
Sound of zombies chewing on wooden doors.
|
ZOMBIE_CONVERTED_VILLAGER |
The sound played when a villager is converted by
a zombie
|
ZOMBIE_DESTROY_DOOR |
Sound of zombies destroying a door.
|
ZOMBIE_INFECT |
The sound played when a zombie infects a target
|
Modifier and Type | Method | Description |
---|---|---|
static Effect |
getById(int id) |
Deprecated.
Magic value
|
Class<?> |
getData() |
|
int |
getId() |
Deprecated.
Magic value
|
Effect.Type |
getType() |
|
static Effect |
valueOf(String name) |
Returns the enum constant of this type with the specified name.
|
static Effect[] |
values() |
Returns an array containing the constants of this enum type, in
the order they are declared.
|
public static final Effect CLICK2
public static final Effect CLICK1
public static final Effect BOW_FIRE
public static final Effect DOOR_TOGGLE
public static final Effect IRON_DOOR_TOGGLE
public static final Effect TRAPDOOR_TOGGLE
public static final Effect IRON_TRAPDOOR_TOGGLE
public static final Effect FENCE_GATE_TOGGLE
public static final Effect DOOR_CLOSE
public static final Effect IRON_DOOR_CLOSE
public static final Effect TRAPDOOR_CLOSE
public static final Effect IRON_TRAPDOOR_CLOSE
public static final Effect FENCE_GATE_CLOSE
public static final Effect EXTINGUISH
public static final Effect RECORD_PLAY
public static final Effect GHAST_SHRIEK
public static final Effect GHAST_SHOOT
public static final Effect BLAZE_SHOOT
public static final Effect ZOMBIE_CHEW_WOODEN_DOOR
public static final Effect ZOMBIE_CHEW_IRON_DOOR
public static final Effect ZOMBIE_DESTROY_DOOR
public static final Effect SMOKE
public static final Effect STEP_SOUND
public static final Effect POTION_BREAK
public static final Effect ENDER_SIGNAL
public static final Effect MOBSPAWNER_FLAMES
public static final Effect BREWING_STAND_BREW
public static final Effect CHORUS_FLOWER_GROW
public static final Effect CHORUS_FLOWER_DEATH
public static final Effect PORTAL_TRAVEL
public static final Effect ENDEREYE_LAUNCH
public static final Effect FIREWORK_SHOOT
public static final Effect VILLAGER_PLANT_GROW
public static final Effect DRAGON_BREATH
public static final Effect ANVIL_BREAK
public static final Effect ANVIL_USE
public static final Effect ANVIL_LAND
public static final Effect ENDERDRAGON_SHOOT
public static final Effect WITHER_BREAK_BLOCK
public static final Effect WITHER_SHOOT
public static final Effect ZOMBIE_INFECT
public static final Effect ZOMBIE_CONVERTED_VILLAGER
public static final Effect BAT_TAKEOFF
public static final Effect END_GATEWAY_SPAWN
public static final Effect ENDERDRAGON_GROWL
public static Effect[] values()
for (Effect c : Effect.values()) System.out.println(c);
public static Effect valueOf(String name)
name
- the name of the enum constant to be returned.IllegalArgumentException
- if this enum type has no constant with the specified nameNullPointerException
- if the argument is null@Deprecated public int getId()
@NotNull public Effect.Type getType()
@Nullable public Class<?> getData()
@Deprecated @Nullable public static Effect getById(int id)
id
- ID of the Effect to returnCopyright © 2019. All rights reserved.