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Packages that use EntityEvent | |
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org.bukkit.event.entity | Events relating to entities , excluding some directly referencing
some more specific entity types. |
Uses of EntityEvent in org.bukkit.event.entity |
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Subclasses of EntityEvent in org.bukkit.event.entity | |
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class |
CreatureSpawnEvent
Called when a creature is spawned into a world. |
class |
CreeperPowerEvent
Called when a Creeper is struck by lightning. |
class |
EntityBreakDoorEvent
Called when an Entity breaks a door
Canceling the event will cause the event to be delayed |
class |
EntityChangeBlockEvent
Called when any Entity, excluding players, changes a block. |
class |
EntityCombustByBlockEvent
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class |
EntityCombustByEntityEvent
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class |
EntityCombustEvent
Called when an entity combusts. |
class |
EntityCreatePortalEvent
Thrown when a Living Entity creates a portal in a world. |
class |
EntityDamageByBlockEvent
Called when an entity is damaged by a block |
class |
EntityDamageByEntityEvent
Called when an entity is damaged by an entity |
class |
EntityDamageEvent
Stores data for damage events |
class |
EntityDeathEvent
Thrown whenever a LivingEntity dies |
class |
EntityExplodeEvent
Called when an entity explodes |
class |
EntityInteractEvent
Called when an entity interacts with an object |
class |
EntityPortalEnterEvent
Called when an entity comes into contact with a portal |
class |
EntityPortalEvent
Called when a non-player entity is about to teleport because it is in contact with a portal For players see PlayerPortalEvent |
class |
EntityPortalExitEvent
Called before an entity exits a portal. |
class |
EntityRegainHealthEvent
Stores data for health-regain events |
class |
EntityShootBowEvent
Called when a LivingEntity shoots a bow firing an arrow |
class |
EntityTameEvent
Thrown when a LivingEntity is tamed |
class |
EntityTargetEvent
Called when a creature targets or untargets another entity |
class |
EntityTargetLivingEntityEvent
Called when an Entity targets a LivingEntity and can only target LivingEntity's. |
class |
EntityTeleportEvent
Thrown when a non-player entity (such as an Enderman) tries to teleport from one location to another. |
class |
ExpBottleEvent
Called when a ThrownExpBottle hits and releases experience. |
class |
ExplosionPrimeEvent
Called when an entity has made a decision to explode. |
class |
FoodLevelChangeEvent
Called when a human entity's food level changes |
class |
ItemDespawnEvent
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class |
ItemSpawnEvent
Called when an item is spawned into a world |
class |
PigZapEvent
Stores data for pigs being zapped |
class |
PlayerDeathEvent
Thrown whenever a Player dies |
class |
PotionSplashEvent
Called when a splash potion hits an area |
class |
ProjectileHitEvent
Called when a projectile hits an object |
class |
ProjectileLaunchEvent
Called when a projectile is launched. |
class |
SheepDyeWoolEvent
Called when a sheep's wool is dyed |
class |
SheepRegrowWoolEvent
Called when a sheep regrows its wool |
class |
SlimeSplitEvent
Called when a Slime splits into smaller Slimes upon death |
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