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java.lang.Objectorg.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.EntityDeathEvent
org.bukkit.event.entity.PlayerDeathEvent
public class PlayerDeathEvent
Thrown whenever a Player dies
| Nested Class Summary | 
|---|
| Nested classes/interfaces inherited from class org.bukkit.event.Event | 
|---|
| Event.Result | 
| Field Summary | 
|---|
| Fields inherited from class org.bukkit.event.entity.EntityEvent | 
|---|
| entity | 
| Constructor Summary | |
|---|---|
| PlayerDeathEvent(Player player,
                 List<ItemStack> drops,
                 int droppedExp,
                 int newExp,
                 int newTotalExp,
                 int newLevel,
                 String deathMessage) | |
| PlayerDeathEvent(Player player,
                 List<ItemStack> drops,
                 int droppedExp,
                 int newExp,
                 String deathMessage) | |
| PlayerDeathEvent(Player player,
                 List<ItemStack> drops,
                 int droppedExp,
                 String deathMessage) | |
| Method Summary | |
|---|---|
|  String | getDeathMessage()Get the death message that will appear to everyone on the server. | 
|  Player | getEntity()Returns the Entity involved in this event | 
|  boolean | getKeepLevel()Gets if the Player should keep all EXP at respawn. | 
|  int | getNewExp()Gets how much EXP the Player should have at respawn. | 
|  int | getNewLevel()Gets the Level the Player should have at respawn. | 
|  int | getNewTotalExp()Gets the Total EXP the Player should have at respawn. | 
|  void | setDeathMessage(String deathMessage)Set the death message that will appear to everyone on the server. | 
|  void | setKeepLevel(boolean keepLevel)Sets if the Player should keep all EXP at respawn. | 
|  void | setNewExp(int exp)Sets how much EXP the Player should have at respawn. | 
|  void | setNewLevel(int level)Sets the Level the Player should have at respawn. | 
|  void | setNewTotalExp(int totalExp)Sets the Total EXP the Player should have at respawn. | 
| Methods inherited from class org.bukkit.event.entity.EntityDeathEvent | 
|---|
| getDroppedExp, getDrops, getHandlerList, getHandlers, setDroppedExp | 
| Methods inherited from class org.bukkit.event.entity.EntityEvent | 
|---|
| getEntityType | 
| Methods inherited from class org.bukkit.event.Event | 
|---|
| getEventName, isAsynchronous | 
| Methods inherited from class java.lang.Object | 
|---|
| clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait | 
| Constructor Detail | 
|---|
public PlayerDeathEvent(Player player,
                        List<ItemStack> drops,
                        int droppedExp,
                        String deathMessage)
public PlayerDeathEvent(Player player,
                        List<ItemStack> drops,
                        int droppedExp,
                        int newExp,
                        String deathMessage)
public PlayerDeathEvent(Player player,
                        List<ItemStack> drops,
                        int droppedExp,
                        int newExp,
                        int newTotalExp,
                        int newLevel,
                        String deathMessage)
| Method Detail | 
|---|
public Player getEntity()
EntityEvent
getEntity in class EntityDeathEventpublic void setDeathMessage(String deathMessage)
deathMessage - Message to appear to other players on the server.public String getDeathMessage()
public int getNewExp()
EntityDeathEvent.getDroppedExp() for that.
public void setNewExp(int exp)
EntityDeathEvent.setDroppedExp(int) for that.
exp - New EXP of the respawned playerpublic int getNewLevel()
public void setNewLevel(int level)
level - New Level of the respawned playerpublic int getNewTotalExp()
public void setNewTotalExp(int totalExp)
totalExp - New Total EXP of the respawned playerpublic boolean getKeepLevel()
public void setKeepLevel(boolean keepLevel)
keepLevel - True to keep all current value levels| 
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