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See:
Description
Interface Summary | |
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BlockChangeDelegate | A delegate for handling block changes. |
Chunk | Represents a chunk of blocks |
ChunkSnapshot | Represents a static, thread-safe snapshot of chunk of blocks Purpose is to allow clean, efficient copy of a chunk data to be made, and then handed off for processing in another thread (e.g. |
OfflinePlayer | |
Server | Represents a server implementation |
TravelAgent | The Travel Agent handles the creation and the research of Nether and End portals when Entities try to use one. |
World | Represents a world, which may contain entities, chunks and blocks |
Class Summary | |
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Bukkit | Represents the Bukkit core, for version and Server singleton handling |
Color | A container for a color palette. |
FireworkEffect | Represents a single firework effect. |
FireworkEffect.Builder | This is a builder for FireworkEffects. |
Location | Represents a 3-dimensional position in a world |
Note | A note class to store a specific note. |
WorldCreator | Represents various types of options that may be used to create a world. |
Enum Summary | |
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Achievement | Represents an achievement, which may be given to players |
Art | Represents the art on a painting |
ChatColor | All supported color values for chat |
CoalType | Represents the two types of coal |
CropState | Represents the different growth states of crops |
Difficulty | Represents the various difficulty levels that are available. |
DyeColor | All supported color values for dyes and cloth |
Effect | A list of effects that the server is able to send to players. |
Effect.Type | Represents the type of an effect. |
EntityEffect | A list of all Effects that can happen to entities. |
FireworkEffect.Type | The type or shape of the effect. |
GameMode | Represents the various type of game modes that HumanEntity s may have |
GrassSpecies | Represents the different types of grass. |
Instrument | |
Material | An enum of all material ids accepted by the official server + client |
NetherWartsState | |
Note.Tone | An enum holding tones. |
PortalType | Represents various types of portals that can be made in a world. |
Rotation | An enum to specify a rotation based orientation, like that on a clock. |
SandstoneType | Represents the three different types of Sandstone |
SkullType | Represents the types of skulls |
Sound | An Enum of Sounds the server is able to send to players. |
Statistic | Represents a countable statistic, which is collected by the client |
TreeSpecies | Represents the different species of trees regardless of size. |
TreeType | Tree and organic structure types. |
Warning.WarningState | This represents the states that server verbose for warnings may be. |
WeatherType | An enum of all current weather types |
World.Environment | Represents various map environment types that a world may be |
WorldType | Represents various types of worlds that may exist |
Annotation Types Summary | |
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Utility | This annotation indicates a method (and sometimes constructor) will chain its internal operations. |
Warning | This designates the warning state for a specific item. |
More generalized classes in the API.
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