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SUMMARY: NESTED | ENUM CONSTANTS | FIELD | METHOD | DETAIL: ENUM CONSTANTS | FIELD | METHOD |
java.lang.Object java.lang.Enum<Difficulty> org.bukkit.Difficulty
public enum Difficulty
Represents the various difficulty levels that are available.
Enum Constant Summary | |
---|---|
EASY
Hostile mobs spawn, enemies deal less damage than on normal difficulty, the hunger bar does deplete and starving deals up to 5 hearts of damage. |
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HARD
Hostile mobs spawn, enemies deal greater damage than on normal difficulty, the hunger bar does deplete and starving can kill players. |
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NORMAL
Hostile mobs spawn, enemies deal normal amounts of damage, the hunger bar does deplete and starving deals up to 9.5 hearts of damage. |
|
PEACEFUL
Players regain health over time, hostile mobs don't spawn, the hunger bar does not deplete. |
Method Summary | |
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static Difficulty |
getByValue(int value)
Deprecated. Magic value |
int |
getValue()
Deprecated. Magic value |
static Difficulty |
valueOf(String name)
Returns the enum constant of this type with the specified name. |
static Difficulty[] |
values()
Returns an array containing the constants of this enum type, in the order they are declared. |
Methods inherited from class java.lang.Enum |
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clone, compareTo, equals, finalize, getDeclaringClass, hashCode, name, ordinal, toString, valueOf |
Methods inherited from class java.lang.Object |
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getClass, notify, notifyAll, wait, wait, wait |
Enum Constant Detail |
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public static final Difficulty PEACEFUL
public static final Difficulty EASY
public static final Difficulty NORMAL
public static final Difficulty HARD
Method Detail |
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public static Difficulty[] values()
for (Difficulty c : Difficulty.values()) System.out.println(c);
public static Difficulty valueOf(String name)
name
- the name of the enum constant to be returned.
IllegalArgumentException
- if this enum type has no constant
with the specified name
NullPointerException
- if the argument is null@Deprecated public int getValue()
@Deprecated public static Difficulty getByValue(int value)
value
- Value to check
Difficulty
with the given value, or null if it doesn't exist
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