Uses of Interface
org.bukkit.entity.Player

Packages that use Player
org.bukkit More generalized classes in the API. 
org.bukkit.conversations Classes dedicated to facilitate direct player-to-plugin communication. 
org.bukkit.entity Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc. 
org.bukkit.event.block Events relating to when a block is changed or interacts with the world
org.bukkit.event.enchantment Events triggered from an enchantment table
org.bukkit.event.entity Events relating to entities, excluding some directly referencing some more specific entity types. 
org.bukkit.event.hanging Events relating to entities that hang
org.bukkit.event.inventory Events relating to inventory manipulation. 
org.bukkit.event.painting Events relating to paintings, but deprecated for more general hanging events. 
org.bukkit.event.player Events relating to players
org.bukkit.event.world Events triggered by various world states or changes. 
org.bukkit.map Classes to facilitate plugin handling of map displays. 
org.bukkit.plugin.messaging Classes dedicated to specialized plugin to client protocols. 
 

Uses of Player in org.bukkit
 

Methods in org.bukkit that return Player
static Player[] Bukkit.getOnlinePlayers()
           
 Player[] Server.getOnlinePlayers()
          Gets a list of all currently logged in players
 Player OfflinePlayer.getPlayer()
          Gets a Player object that this represents, if there is one
static Player Bukkit.getPlayer(String name)
           
 Player Server.getPlayer(String name)
          Gets a player object by the given username
static Player Bukkit.getPlayerExact(String name)
           
 Player Server.getPlayerExact(String name)
          Gets the player with the exact given name, case insensitive
 

Methods in org.bukkit that return types with arguments of type Player
 List<Player> World.getPlayers()
          Get a list of all players in this World
static List<Player> Bukkit.matchPlayer(String name)
           
 List<Player> Server.matchPlayer(String name)
          Attempts to match any players with the given name, and returns a list of all possibly matches
 

Uses of Player in org.bukkit.conversations
 

Methods in org.bukkit.conversations with parameters of type Player
protected abstract  Prompt PlayerNamePrompt.acceptValidatedInput(ConversationContext context, Player input)
          Override this method to perform some action with the user's player name response.
 

Uses of Player in org.bukkit.entity
 

Methods in org.bukkit.entity that return Player
 Player LivingEntity.getKiller()
          Gets the player identified as the killer of the living entity.
 

Methods in org.bukkit.entity with parameters of type Player
 boolean Player.canSee(Player player)
          Checks to see if a player has been hidden from this player
 void Player.hidePlayer(Player player)
          Hides a player from this player
 void Player.showPlayer(Player player)
          Allows this player to see a player that was previously hidden
 

Uses of Player in org.bukkit.event.block
 

Fields in org.bukkit.event.block declared as Player
protected  Player BlockPlaceEvent.player
           
 

Methods in org.bukkit.event.block that return Player
 Player SignChangeEvent.getPlayer()
          Gets the player changing the sign involved in this event.
 Player BlockBreakEvent.getPlayer()
          Gets the Player that is breaking the block involved in this event.
 Player BlockDamageEvent.getPlayer()
          Gets the player damaging the block involved in this event.
 Player BlockPlaceEvent.getPlayer()
          Gets the player who placed the block involved in this event.
 Player BlockIgniteEvent.getPlayer()
          Gets the player who ignited this block
 

Constructors in org.bukkit.event.block with parameters of type Player
BlockBreakEvent(Block theBlock, Player player)
           
BlockDamageEvent(Player player, Block block, ItemStack itemInHand, boolean instaBreak)
           
BlockIgniteEvent(Block theBlock, BlockIgniteEvent.IgniteCause cause, Player thePlayer)
          Deprecated. 
BlockPlaceEvent(Block placedBlock, BlockState replacedBlockState, Block placedAgainst, ItemStack itemInHand, Player thePlayer, boolean canBuild)
           
SignChangeEvent(Block theBlock, Player thePlayer, String[] theLines)
           
 

Uses of Player in org.bukkit.event.enchantment
 

Methods in org.bukkit.event.enchantment that return Player
 Player EnchantItemEvent.getEnchanter()
          Gets the player enchanting the item
 Player PrepareItemEnchantEvent.getEnchanter()
          Gets the player enchanting the item
 

Constructors in org.bukkit.event.enchantment with parameters of type Player
EnchantItemEvent(Player enchanter, InventoryView view, Block table, ItemStack item, int level, Map<Enchantment,Integer> enchants, int i)
           
PrepareItemEnchantEvent(Player enchanter, InventoryView view, Block table, ItemStack item, int[] levelsOffered, int bonus)
           
 

Uses of Player in org.bukkit.event.entity
 

Methods in org.bukkit.event.entity that return Player
 Player PlayerDeathEvent.getEntity()
           
 Player PlayerLeashEntityEvent.getPlayer()
          Returns the player involved in this event
 

Constructors in org.bukkit.event.entity with parameters of type Player
PlayerDeathEvent(Player player, List<ItemStack> drops, int droppedExp, int newExp, int newTotalExp, int newLevel, String deathMessage)
           
PlayerDeathEvent(Player player, List<ItemStack> drops, int droppedExp, int newExp, String deathMessage)
           
PlayerDeathEvent(Player player, List<ItemStack> drops, int droppedExp, String deathMessage)
           
PlayerLeashEntityEvent(Entity what, Entity leashHolder, Player leasher)
           
 

Uses of Player in org.bukkit.event.hanging
 

Methods in org.bukkit.event.hanging that return Player
 Player HangingPlaceEvent.getPlayer()
          Returns the player placing the hanging entity
 

Constructors in org.bukkit.event.hanging with parameters of type Player
HangingPlaceEvent(Hanging hanging, Player player, Block block, BlockFace blockFace)
           
 

Uses of Player in org.bukkit.event.inventory
 

Methods in org.bukkit.event.inventory that return Player
 Player FurnaceExtractEvent.getPlayer()
          Get the player that triggered the event
 

Constructors in org.bukkit.event.inventory with parameters of type Player
FurnaceExtractEvent(Player player, Block block, Material itemType, int itemAmount, int exp)
           
 

Uses of Player in org.bukkit.event.painting
 

Methods in org.bukkit.event.painting that return Player
 Player PaintingPlaceEvent.getPlayer()
          Deprecated. Returns the player placing the painting
 

Constructors in org.bukkit.event.painting with parameters of type Player
PaintingPlaceEvent(Painting painting, Player player, Block block, BlockFace blockFace)
          Deprecated.  
 

Uses of Player in org.bukkit.event.player
 

Fields in org.bukkit.event.player declared as Player
protected  Player PlayerEvent.player
           
 

Methods in org.bukkit.event.player that return Player
 Player PlayerUnleashEntityEvent.getPlayer()
          Returns the player who is unleashing the entity.
 Player PlayerEvent.getPlayer()
          Returns the player involved in this event
 

Methods in org.bukkit.event.player that return types with arguments of type Player
 Set<Player> PlayerCommandPreprocessEvent.getRecipients()
          Deprecated. This method is provided for backward compatibility with no guarantee to the effect of viewing or modifying the set.
 Set<Player> AsyncPlayerChatEvent.getRecipients()
          Gets a set of recipients that this chat message will be displayed to.
 Set<Player> PlayerChatEvent.getRecipients()
          Deprecated. Gets a set of recipients that this chat message will be displayed to
 

Methods in org.bukkit.event.player with parameters of type Player
 void PlayerCommandPreprocessEvent.setPlayer(Player player)
          Sets the player that this command will be executed as.
 void PlayerChatEvent.setPlayer(Player player)
          Deprecated. Sets the player that this message will display as, or command will be executed as
 

Constructors in org.bukkit.event.player with parameters of type Player
AsyncPlayerChatEvent(boolean async, Player who, String message, Set<Player> players)
           
PlayerAnimationEvent(Player player)
          Construct a new PlayerAnimation event
PlayerBedEnterEvent(Player who, Block bed)
           
PlayerBedLeaveEvent(Player who, Block bed)
           
PlayerBucketEmptyEvent(Player who, Block blockClicked, BlockFace blockFace, Material bucket, ItemStack itemInHand)
           
PlayerBucketEvent(Player who, Block blockClicked, BlockFace blockFace, Material bucket, ItemStack itemInHand)
           
PlayerBucketFillEvent(Player who, Block blockClicked, BlockFace blockFace, Material bucket, ItemStack itemInHand)
           
PlayerChangedWorldEvent(Player player, World from)
           
PlayerChannelEvent(Player player, String channel)
           
PlayerChatEvent(Player player, String message)
          Deprecated.  
PlayerChatEvent(Player player, String message, String format, Set<Player> recipients)
          Deprecated.  
PlayerChatTabCompleteEvent(Player who, String message, Collection<String> completions)
           
PlayerCommandPreprocessEvent(Player player, String message)
           
PlayerCommandPreprocessEvent(Player player, String message, Set<Player> recipients)
           
PlayerDropItemEvent(Player player, Item drop)
           
PlayerEditBookEvent(Player who, int slot, BookMeta previousBookMeta, BookMeta newBookMeta, boolean isSigning)
           
PlayerEggThrowEvent(Player player, Egg egg, boolean hatching, byte numHatches, CreatureType hatchingType)
          Deprecated. 
PlayerEggThrowEvent(Player player, Egg egg, boolean hatching, byte numHatches, EntityType hatchingType)
           
PlayerEvent(Player who)
           
PlayerExpChangeEvent(Player player, int expAmount)
           
PlayerFishEvent(Player player, Entity entity, Fish hookEntity, PlayerFishEvent.State state)
           
PlayerFishEvent(Player player, Entity entity, PlayerFishEvent.State state)
          Deprecated. replaced by PlayerFishEvent.PlayerFishEvent(Player, Entity, Fish, State) to include the Fish hook entity.
PlayerGameModeChangeEvent(Player player, GameMode newGameMode)
           
PlayerInteractEntityEvent(Player who, Entity clickedEntity)
           
PlayerInteractEvent(Player who, Action action, ItemStack item, Block clickedBlock, BlockFace clickedFace)
           
PlayerInventoryEvent(Player player, Inventory inventory)
          Deprecated.  
PlayerItemBreakEvent(Player player, ItemStack brokenItem)
           
PlayerItemConsumeEvent(Player player, ItemStack item)
           
PlayerItemHeldEvent(Player player, int previous, int current)
           
PlayerJoinEvent(Player playerJoined, String joinMessage)
           
PlayerKickEvent(Player playerKicked, String kickReason, String leaveMessage)
           
PlayerLevelChangeEvent(Player player, int oldLevel, int newLevel)
           
PlayerLoginEvent(Player player)
          Deprecated. Address should be provided in other constructor
PlayerLoginEvent(Player player, PlayerLoginEvent.Result result, String message)
          Deprecated. Address and hostname should be provided in other constructor
PlayerLoginEvent(Player player, String hostname)
          Deprecated. Address should be provided in other constructor
PlayerLoginEvent(Player player, String hostname, InetAddress address)
          This constructor defaults message to an empty string, and result to ALLOWED
PlayerLoginEvent(Player player, String hostname, InetAddress address, PlayerLoginEvent.Result result, String message)
          This constructor pre-configures the event with a result and message
PlayerMoveEvent(Player player, Location from, Location to)
           
PlayerPickupItemEvent(Player player, Item item, int remaining)
           
PlayerPortalEvent(Player player, Location from, Location to, TravelAgent pta)
           
PlayerPortalEvent(Player player, Location from, Location to, TravelAgent pta, PlayerTeleportEvent.TeleportCause cause)
           
PlayerQuitEvent(Player who, String quitMessage)
           
PlayerRegisterChannelEvent(Player player, String channel)
           
PlayerRespawnEvent(Player respawnPlayer, Location respawnLocation, boolean isBedSpawn)
           
PlayerShearEntityEvent(Player who, Entity what)
           
PlayerTeleportEvent(Player player, Location from, Location to)
           
PlayerTeleportEvent(Player player, Location from, Location to, PlayerTeleportEvent.TeleportCause cause)
           
PlayerToggleFlightEvent(Player player, boolean isFlying)
           
PlayerToggleSneakEvent(Player player, boolean isSneaking)
           
PlayerToggleSprintEvent(Player player, boolean isSprinting)
           
PlayerUnleashEntityEvent(Entity entity, Player player)
           
PlayerUnregisterChannelEvent(Player player, String channel)
           
PlayerVelocityEvent(Player player, Vector velocity)
           
 

Constructor parameters in org.bukkit.event.player with type arguments of type Player
AsyncPlayerChatEvent(boolean async, Player who, String message, Set<Player> players)
           
PlayerChatEvent(Player player, String message, String format, Set<Player> recipients)
          Deprecated.  
PlayerCommandPreprocessEvent(Player player, String message, Set<Player> recipients)
           
 

Uses of Player in org.bukkit.event.world
 

Methods in org.bukkit.event.world that return Player
 Player StructureGrowEvent.getPlayer()
          Gets the player that created the structure.
 

Constructors in org.bukkit.event.world with parameters of type Player
StructureGrowEvent(Location location, TreeType species, boolean bonemeal, Player player, List<BlockState> blocks)
           
 

Uses of Player in org.bukkit.map
 

Methods in org.bukkit.map with parameters of type Player
abstract  void MapRenderer.render(MapView map, MapCanvas canvas, Player player)
          Render to the given map.
 

Uses of Player in org.bukkit.plugin.messaging
 

Methods in org.bukkit.plugin.messaging with parameters of type Player
 void Messenger.dispatchIncomingMessage(Player source, String channel, byte[] message)
          Dispatches the specified incoming message to any registered listeners.
 void StandardMessenger.dispatchIncomingMessage(Player source, String channel, byte[] message)
           
 void PluginMessageListener.onPluginMessageReceived(String channel, Player player, byte[] message)
          A method that will be thrown when a PluginMessageSource sends a plugin message on a registered channel.
 



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