|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
world
, including all players, monsters, projectiles, etc.
See:
Description
Interface Summary | |
---|---|
Ageable | Represents an entity that can age and breed. |
Ambient | Represents an ambient mob |
Animals | Represents an Animal. |
AnimalTamer | |
Arrow | Represents an arrow. |
Bat | Represents a Bat |
Blaze | Represents a Blaze monster |
Boat | Represents a boat entity. |
CaveSpider | Represents a Spider. |
Chicken | Represents a Chicken. |
ComplexEntityPart | Represents a single part of a ComplexLivingEntity |
ComplexLivingEntity | Represents a complex living entity - one that is made up of various smaller parts |
Cow | Represents a Cow. |
Creature | Represents a Creature. |
Creeper | Represents a Creeper |
Damageable | Represents an Entity that has health and can take damage. |
Egg | Represents a thrown egg. |
EnderCrystal | A crystal that heals nearby EnderDragons |
EnderDragon | Represents an Ender Dragon |
EnderDragonPart | Represents an ender dragon part |
Enderman | Represents an Enderman. |
EnderPearl | Represents a thrown Ender Pearl entity |
EnderSignal | Represents an Ender Signal, which is often created upon throwing an ender eye |
Entity | Represents a base entity in the world |
ExperienceOrb | Represents an Experience Orb. |
Explosive | A representation of an explosive entity |
FallingBlock | Represents a falling block |
FallingSand | Deprecated. See FallingBlock |
Fireball | Represents a Fireball. |
Firework | |
Fish | Represents a fishing hook. |
Flying | Represents a Flying Entity. |
Ghast | Represents a Ghast. |
Giant | Represents a Giant. |
Golem | A mechanical creature that may harm enemies. |
Hanging | Represents a Hanging entity |
Horse | Represents a Horse. |
HumanEntity | Represents a human entity, such as an NPC or a player |
IronGolem | An iron Golem that protects Villages. |
Item | Represents an Item. |
ItemFrame | Represents an Item Frame |
LargeFireball | Represents a large Fireball |
LeashHitch | Represents a Leash Hitch on a fence |
LightningStrike | Represents an instance of a lightning strike. |
LivingEntity | Represents a living entity, such as a monster or player |
MagmaCube | Represents a MagmaCube. |
Minecart | Represents a minecart entity. |
Monster | Represents a Monster. |
MushroomCow | Represents a mushroom Cow |
NPC | Represents a non-player character |
Ocelot | A wild tameable cat |
Painting | Represents a Painting. |
Pig | Represents a Pig. |
PigZombie | Represents a Pig Zombie. |
Player | Represents a player, connected or not |
PoweredMinecart | Deprecated. This class has been moved into a sub package; PoweredMinecart should be used instead. |
Projectile | Represents a shootable entity |
Sheep | Represents a Sheep. |
Silverfish | Represents a Silverfish. |
Skeleton | Represents a Skeleton. |
Slime | Represents a Slime. |
SmallFireball | Represents a small Fireball |
Snowball | Represents a snowball. |
Snowman | Represents a snowman entity |
Spider | Represents a Spider. |
Squid | Represents a Squid. |
StorageMinecart | Deprecated. This class has been moved into a sub package; StorageMinecart should be used instead. |
Tameable | |
ThrownExpBottle | Represents a thrown Experience bottle. |
ThrownPotion | Represents a thrown potion bottle |
TNTPrimed | Represents a Primed TNT. |
Vehicle | Represents a vehicle entity. |
Villager | Represents a villager NPC |
WaterMob | Represents a Water Mob |
Weather | Represents a Weather related entity, such as a storm |
Witch | Represents a Witch |
Wither | Represents a Wither boss |
WitherSkull | Represents a wither skull Fireball |
Wolf | Represents a Wolf |
Zombie | Represents a Zombie. |
Enum Summary | |
---|---|
CreatureType | Deprecated. Use EntityType instead. |
EntityType | |
Horse.Color | Represents the base color that the horse has. |
Horse.Style | Represents the style, or markings, that the horse has. |
Horse.Variant | Represents the different types of horses that may exist. |
Ocelot.Type | Represents the various different cat types there are. |
Skeleton.SkeletonType | |
Villager.Profession | Represents the various different Villager professions there may be. |
Interfaces for non-voxel objects that can exist in a world
, including all players, monsters, projectiles, etc.
|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |