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Events
relating to players
.
See:
Description
Class Summary | |
---|---|
AsyncPlayerChatEvent | This event will sometimes fire synchronously, depending on how it was triggered. |
AsyncPlayerPreLoginEvent | Stores details for players attempting to log in. This event is asynchronous, and not run using main thread. |
PlayerAnimationEvent | Represents a player animation event |
PlayerBedEnterEvent | This event is fired when the player is almost about to enter the bed. |
PlayerBedLeaveEvent | This event is fired when the player is leaving a bed. |
PlayerBucketEmptyEvent | Called when a player empties a bucket |
PlayerBucketEvent | Called when a player interacts with a Bucket |
PlayerBucketFillEvent | Called when a player fills a bucket |
PlayerChangedWorldEvent | Called when a player switches to another world. |
PlayerChannelEvent | This event is called after a player registers or unregisters a new plugin channel. |
PlayerChatEvent | Deprecated. This event will fire from the main thread and allows the use of all of the Bukkit API, unlike the AsyncPlayerChatEvent .Listening to this event forces chat to wait for the main thread which causes delays for chat. AsyncPlayerChatEvent is the encouraged alternative for thread safe implementations. |
PlayerChatTabCompleteEvent | Called when a player attempts to tab-complete a chat message. |
PlayerCommandPreprocessEvent | Called early in the command handling process. |
PlayerDropItemEvent | Thrown when a player drops an item from their inventory |
PlayerEditBookEvent | Called when a player edits or signs a book and quill item. |
PlayerEggThrowEvent | Called when a player throws an egg and it might hatch |
PlayerEvent | Represents a player related event |
PlayerExpChangeEvent | Called when a players experience changes naturally |
PlayerFishEvent | Thrown when a player is fishing |
PlayerGameModeChangeEvent | Called when the GameMode of the player is changed. |
PlayerInteractEntityEvent | Represents an event that is called when a player right clicks an entity. |
PlayerInteractEvent | Called when a player interacts with an object or air. |
PlayerInventoryEvent | Deprecated. Use InventoryClickEvent or InventoryOpenEvent instead, or one of
the other inventory events in org.bukkit.event.inventory . |
PlayerItemBreakEvent | Fired when a player's item breaks (such as a shovel or flint and steel). |
PlayerItemConsumeEvent | This event will fire when a player is finishing consuming an item (food, potion, milk bucket). |
PlayerItemHeldEvent | Fired when a player changes their currently held item |
PlayerJoinEvent | Called when a player joins a server |
PlayerKickEvent | Called when a player gets kicked from the server |
PlayerLevelChangeEvent | Called when a players level changes |
PlayerLoginEvent | Stores details for players attempting to log in |
PlayerMoveEvent | Holds information for player movement events |
PlayerPickupItemEvent | Thrown when a player picks an item up from the ground |
PlayerPortalEvent | Called when a player is about to teleport because it is in contact with a portal. |
PlayerPreLoginEvent | Deprecated. This event causes synchronization from the login thread; AsyncPlayerPreLoginEvent is preferred to keep the secondary threads asynchronous. |
PlayerQuitEvent | Called when a player leaves a server |
PlayerRegisterChannelEvent | This is called immediately after a player registers for a plugin channel. |
PlayerRespawnEvent | |
PlayerShearEntityEvent | Called when a player shears an entity |
PlayerTeleportEvent | Holds information for player teleport events |
PlayerToggleFlightEvent | Called when a player toggles their flying state |
PlayerToggleSneakEvent | Called when a player toggles their sneaking state |
PlayerToggleSprintEvent | Called when a player toggles their sprinting state |
PlayerUnleashEntityEvent | Called prior to an entity being unleashed due to a player's action. |
PlayerUnregisterChannelEvent | This is called immediately after a player unregisters for a plugin channel. |
PlayerVelocityEvent |
Enum Summary | |
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AsyncPlayerPreLoginEvent.Result | Basic kick reasons for communicating to plugins |
PlayerAnimationType | Different types of player animations |
PlayerFishEvent.State | An enum to specify the state of the fishing |
PlayerLoginEvent.Result | Basic kick reasons for communicating to plugins |
PlayerPreLoginEvent.Result | Basic kick reasons for communicating to plugins |
PlayerTeleportEvent.TeleportCause |
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