|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use GameMode | |
---|---|
org.bukkit | More generalized classes in the API. |
org.bukkit.entity | Interfaces for non-voxel objects that can exist in a world , including all players, monsters, projectiles, etc. |
org.bukkit.event.player | Events relating to players . |
Uses of GameMode in org.bukkit |
---|
Methods in org.bukkit that return GameMode | |
---|---|
static GameMode |
GameMode.getByValue(int value)
Deprecated. Magic value |
static GameMode |
Bukkit.getDefaultGameMode()
|
GameMode |
Server.getDefaultGameMode()
Gets the default GameMode for new players |
static GameMode |
GameMode.valueOf(String name)
Returns the enum constant of this type with the specified name. |
static GameMode[] |
GameMode.values()
Returns an array containing the constants of this enum type, in the order they are declared. |
Methods in org.bukkit with parameters of type GameMode | |
---|---|
static void |
Bukkit.setDefaultGameMode(GameMode mode)
|
void |
Server.setDefaultGameMode(GameMode mode)
Sets the default GameMode for new players |
Uses of GameMode in org.bukkit.entity |
---|
Methods in org.bukkit.entity that return GameMode | |
---|---|
GameMode |
HumanEntity.getGameMode()
Gets this humans current GameMode |
Methods in org.bukkit.entity with parameters of type GameMode | |
---|---|
void |
HumanEntity.setGameMode(GameMode mode)
Sets this humans current GameMode |
Uses of GameMode in org.bukkit.event.player |
---|
Methods in org.bukkit.event.player that return GameMode | |
---|---|
GameMode |
PlayerGameModeChangeEvent.getNewGameMode()
Gets the GameMode the player is switched to. |
Constructors in org.bukkit.event.player with parameters of type GameMode | |
---|---|
PlayerGameModeChangeEvent(Player player,
GameMode newGameMode)
|
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |