Uses of Class
org.bukkit.Location
Package | Description |
---|---|
org.bukkit |
The root package of the Bukkit API, contains generalized API classes.
|
org.bukkit.block |
Classes used to manipulate the voxels in a
world ,
including special states. |
org.bukkit.boss |
Classes concerning the creation of boss bars that appear at the top of the
player's screen.
|
org.bukkit.command |
Classes relating to handling specialized non-chat player input.
|
org.bukkit.configuration |
Classes dedicated to handling a plugin's runtime configuration.
|
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.entity.memory |
Classes concerning an entity's persistent memory.
|
org.bukkit.event.block | |
org.bukkit.event.entity | |
org.bukkit.event.player | |
org.bukkit.event.vehicle |
Events relating to vehicular entities . |
org.bukkit.event.world | |
org.bukkit.generator |
Classes to facilitate
world generation
implementation. |
org.bukkit.inventory |
Classes involved in manipulating player inventories and item interactions.
|
org.bukkit.inventory.meta |
The interfaces used when manipulating extra data can can be stored inside
item stacks . |
org.bukkit.loot |
Classes relevant to loot table manipulation and generation.
|
org.bukkit.util |
Multi and single purpose classes to facilitate various programmatic
concepts.
|
org.spigotmc.event.player |
Spigot-specific player events.
|
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Uses of Location in org.bukkit
Methods in org.bukkit that return Location Modifier and Type Method Description Location
Location. add(double x, double y, double z)
Adds the location by another.Location
Location. add(Location vec)
Adds the location by another.Location
Location. add(Vector vec)
Adds the location by a vector.Location
Location. clone()
static Location
Location. deserialize(Map<String,Object> args)
Required method for deserializationLocation
OfflinePlayer. getBedSpawnLocation()
Gets the Location where the player will spawn at their bed, null if they have not slept in one or their current bed spawn is invalid.Location
WorldBorder. getCenter()
Gets the current border center.Location
Raid. getLocation()
Gets the center location where the raid occurs.Location
World. getSpawnLocation()
Gets the default spawnLocation
of this worldLocation
World. locateNearestStructure(Location origin, StructureType structureType, int radius, boolean findUnexplored)
Find the closest nearby structure of a givenStructureType
.Location
Location. multiply(double m)
Performs scalar multiplication, multiplying all components with a scalar.Location
Location. setDirection(Vector vector)
Location
Location. subtract(double x, double y, double z)
Subtracts the location by another.Location
Location. subtract(Location vec)
Subtracts the location by another.Location
Location. subtract(Vector vec)
Subtracts the location by a vector.Location
Location. zero()
Zero this location's components.Methods in org.bukkit with parameters of type Location Modifier and Type Method Description Location
Location. add(Location vec)
Adds the location by another.static ItemStack
Bukkit. createExplorerMap(World world, Location location, StructureType structureType)
Create a new explorer map targeting the closest nearby structure of a givenStructureType
.static ItemStack
Bukkit. createExplorerMap(World world, Location location, StructureType structureType, int radius, boolean findUnexplored)
Create a new explorer map targeting the closest nearby structure of a givenStructureType
.ItemStack
Server. createExplorerMap(World world, Location location, StructureType structureType)
Create a new explorer map targeting the closest nearby structure of a givenStructureType
.ItemStack
Server. createExplorerMap(World world, Location location, StructureType structureType, int radius, boolean findUnexplored)
Create a new explorer map targeting the closest nearby structure of a givenStructureType
.boolean
World. createExplosion(Location loc, float power)
Creates explosion at given coordinates with given powerboolean
World. createExplosion(Location loc, float power, boolean setFire)
Creates explosion at given coordinates with given power and optionally setting blocks on fire.boolean
World. createExplosion(Location loc, float power, boolean setFire, boolean breakBlocks)
Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.boolean
World. createExplosion(Location loc, float power, boolean setFire, boolean breakBlocks, Entity source)
Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.double
Location. distance(Location o)
Get the distance between this location and another.double
Location. distanceSquared(Location o)
Get the squared distance between this location and another.Item
World. dropItem(Location location, ItemStack item)
Drops an item at the specifiedLocation
Item
World. dropItemNaturally(Location location, ItemStack item)
Drops an item at the specifiedLocation
with a random offsetboolean
World. generateTree(Location location, TreeType type)
Creates a tree at the givenLocation
boolean
World. generateTree(Location loc, TreeType type, BlockChangeDelegate delegate)
Creates a tree at the givenLocation
Block
World. getBlockAt(Location location)
Chunk
World. getChunkAt(Location location)
Block
World. getHighestBlockAt(Location location)
Gets the highest non-empty (impassable) block at the given coordinates.Block
World. getHighestBlockAt(Location location, HeightMap heightMap)
Gets the highest block corresponding to theHeightMap
at the given coordinates.int
World. getHighestBlockYAt(Location location)
Gets the highest non-empty (impassable) coordinate at the givenLocation
.int
World. getHighestBlockYAt(Location location, HeightMap heightMap)
Collection<Entity>
World. getNearbyEntities(Location location, double x, double y, double z)
Returns a list of entities within a bounding box centered around a Location.Collection<Entity>
World. getNearbyEntities(Location location, double x, double y, double z, Predicate<Entity> filter)
Returns a list of entities within a bounding box centered around a Location.boolean
WorldBorder. isInside(Location location)
Check if the specified location is inside this border.Raid
World. locateNearestRaid(Location location, int radius)
Finds the nearest raid close to the given location.Location
World. locateNearestStructure(Location origin, StructureType structureType, int radius, boolean findUnexplored)
Find the closest nearby structure of a givenStructureType
.void
World. playEffect(Location location, Effect effect, int data)
Plays an effect to all players within a default radius around a given location.void
World. playEffect(Location location, Effect effect, int data, int radius)
Plays an effect to all players within a given radius around a location.<T> void
World. playEffect(Location location, Effect effect, T data)
Plays an effect to all players within a default radius around a given location.<T> void
World. playEffect(Location location, Effect effect, T data, int radius)
Plays an effect to all players within a given radius around a location.void
World. playSound(Location location, String sound, float volume, float pitch)
Play a Sound at the provided Location in the World.void
World. playSound(Location location, String sound, SoundCategory category, float volume, float pitch)
Play a Sound at the provided Location in the World.void
World. playSound(Location location, Sound sound, float volume, float pitch)
Play a Sound at the provided Location in the Worldvoid
World. playSound(Location location, Sound sound, SoundCategory category, float volume, float pitch)
Play a Sound at the provided Location in the World.RayTraceResult
World. rayTrace(Location start, Vector direction, double maxDistance, FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize, Predicate<Entity> filter)
Performs a ray trace that checks for both block and entity collisions.RayTraceResult
World. rayTraceBlocks(Location start, Vector direction, double maxDistance)
Performs a ray trace that checks for block collisions using the blocks' precise collision shapes.RayTraceResult
World. rayTraceBlocks(Location start, Vector direction, double maxDistance, FluidCollisionMode fluidCollisionMode)
Performs a ray trace that checks for block collisions using the blocks' precise collision shapes.RayTraceResult
World. rayTraceBlocks(Location start, Vector direction, double maxDistance, FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks)
Performs a ray trace that checks for block collisions using the blocks' precise collision shapes.RayTraceResult
World. rayTraceEntities(Location start, Vector direction, double maxDistance)
Performs a ray trace that checks for entity collisions.RayTraceResult
World. rayTraceEntities(Location start, Vector direction, double maxDistance, double raySize)
Performs a ray trace that checks for entity collisions.RayTraceResult
World. rayTraceEntities(Location start, Vector direction, double maxDistance, double raySize, Predicate<Entity> filter)
Performs a ray trace that checks for entity collisions.RayTraceResult
World. rayTraceEntities(Location start, Vector direction, double maxDistance, Predicate<Entity> filter)
Performs a ray trace that checks for entity collisions.void
WorldBorder. setCenter(Location location)
Sets the new border center.boolean
World. setSpawnLocation(Location location)
Sets the spawn location of the world.<T extends Entity>
TWorld. spawn(Location location, Class<T> clazz)
Spawn an entity of a specific class at the givenLocation
<T extends Entity>
TWorld. spawn(Location location, Class<T> clazz, Consumer<T> function)
Spawn an entity of a specific class at the givenLocation
, with the supplied function run before the entity is added to the world.Arrow
World. spawnArrow(Location location, Vector direction, float speed, float spread)
<T extends AbstractArrow>
TWorld. spawnArrow(Location location, Vector direction, float speed, float spread, Class<T> clazz)
Creates an arrow entity of the given class at the givenLocation
Entity
World. spawnEntity(Location loc, EntityType type)
Creates a entity at the givenLocation
FallingBlock
World. spawnFallingBlock(Location location, BlockData data)
FallingBlock
World. spawnFallingBlock(Location location, MaterialData data)
FallingBlock
World. spawnFallingBlock(Location location, Material material, byte data)
Deprecated.Magic valuevoid
World. spawnParticle(Particle particle, Location location, int count)
Spawns the particle (the number of times specified by count) at the target location.void
World. spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ)
Spawns the particle (the number of times specified by count) at the target location.void
World. spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra)
Spawns the particle (the number of times specified by count) at the target location.<T> void
World. spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data)
Spawns the particle (the number of times specified by count) at the target location.<T> void
World. spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force)
Spawns the particle (the number of times specified by count) at the target location.<T> void
World. spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, T data)
Spawns the particle (the number of times specified by count) at the target location.<T> void
World. spawnParticle(Particle particle, Location location, int count, T data)
Spawns the particle (the number of times specified by count) at the target location.LightningStrike
World.Spigot. strikeLightning(Location loc, boolean isSilent)
Strikes lightning at the givenLocation
and possibly without soundLightningStrike
World. strikeLightning(Location loc)
Strikes lightning at the givenLocation
LightningStrike
World.Spigot. strikeLightningEffect(Location loc, boolean isSilent)
Strikes lightning at the givenLocation
without doing damage and possibly without soundLightningStrike
World. strikeLightningEffect(Location loc)
Strikes lightning at the givenLocation
without doing damageLocation
Location. subtract(Location vec)
Subtracts the location by another. -
Uses of Location in org.bukkit.block
Methods in org.bukkit.block that return Location Modifier and Type Method Description Location
EndGateway. getExitLocation()
Gets the location that entities are teleported to when entering the gateway portal.Location
Beehive. getFlower()
Get the hive's flower location.Location
Block. getLocation()
Gets the Location of the blockLocation
Block. getLocation(Location loc)
Stores the location of the block in the provided Location object.Location
BlockState. getLocation()
Gets the location of this block state.Location
BlockState. getLocation(Location loc)
Stores the location of this block state in the provided Location object.Location
DoubleChest. getLocation()
Methods in org.bukkit.block with parameters of type Location Modifier and Type Method Description Location
Block. getLocation(Location loc)
Stores the location of the block in the provided Location object.Location
BlockState. getLocation(Location loc)
Stores the location of this block state in the provided Location object.RayTraceResult
Block. rayTrace(Location start, Vector direction, double maxDistance, FluidCollisionMode fluidCollisionMode)
Performs a ray trace that checks for collision with this specific block in its current state using its precise collision shape.void
EndGateway. setExitLocation(Location location)
Sets the exit location that entities are teleported to when they enter the gateway portal.void
Beehive. setFlower(Location location)
Set the hive's flower location. -
Uses of Location in org.bukkit.boss
Methods in org.bukkit.boss that return Location Modifier and Type Method Description Location
DragonBattle. getEndPortalLocation()
Get the location of the end portal. -
Uses of Location in org.bukkit.command
Methods in org.bukkit.command with parameters of type Location Modifier and Type Method Description List<String>
Command. tabComplete(CommandSender sender, String alias, String[] args, Location location)
Executed on tab completion for this command, returning a list of options the player can tab through.List<String>
CommandMap. tabComplete(CommandSender sender, String cmdLine, Location location)
Looks for the requested command and executes an appropriate tab-completer if found.List<String>
SimpleCommandMap. tabComplete(CommandSender sender, String cmdLine, Location location)
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Uses of Location in org.bukkit.configuration
Methods in org.bukkit.configuration that return Location Modifier and Type Method Description Location
ConfigurationSection. getLocation(String path)
Gets the requested Location by path.Location
ConfigurationSection. getLocation(String path, Location def)
Gets the requestedLocation
by path, returning a default value if not found.Location
MemorySection. getLocation(String path)
Location
MemorySection. getLocation(String path, Location def)
Methods in org.bukkit.configuration with parameters of type Location Modifier and Type Method Description Location
ConfigurationSection. getLocation(String path, Location def)
Gets the requestedLocation
by path, returning a default value if not found.Location
MemorySection. getLocation(String path, Location def)
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Uses of Location in org.bukkit.entity
Methods in org.bukkit.entity that return Location Modifier and Type Method Description Location
EnderCrystal. getBeamTarget()
Gets the location that this end crystal is pointing its beam to.Location
HumanEntity. getBedLocation()
Gets the location of the bed the player is currently sleeping inLocation
Player. getBedSpawnLocation()
Gets the Location where the player will spawn at their bed, null if they have not slept in one or their current bed spawn is invalid.Location
Player. getCompassTarget()
Get the previously set compass target.Location
LivingEntity. getEyeLocation()
Get a Location detailing the current eye position of the living entity.Location
Bee. getFlower()
Get the bee's flower location.Location
Bee. getHive()
Get the bee's hive location.Location
Entity. getLocation()
Gets the entity's current positionLocation
Entity. getLocation(Location loc)
Stores the entity's current position in the provided Location object.Location
EnderSignal. getTargetLocation()
Get the location this EnderSignal is moving towards.Methods in org.bukkit.entity with parameters of type Location Modifier and Type Method Description Location
Entity. getLocation(Location loc)
Stores the entity's current position in the provided Location object.InventoryView
HumanEntity. openEnchanting(Location location, boolean force)
Opens an empty enchanting inventory window with the player's inventory on the bottom.InventoryView
HumanEntity. openWorkbench(Location location, boolean force)
Opens an empty workbench inventory window with the player's inventory on the bottom.void
Player. playEffect(Location loc, Effect effect, int data)
Deprecated.Magic value<T> void
Player. playEffect(Location loc, Effect effect, T data)
Plays an effect to just this player.void
Player. playNote(Location loc, byte instrument, byte note)
Deprecated.Magic valuevoid
Player. playNote(Location loc, Instrument instrument, Note note)
Play a note for a player at a location.void
Player. playSound(Location location, String sound, float volume, float pitch)
Play a sound for a player at the location.void
Player. playSound(Location location, String sound, SoundCategory category, float volume, float pitch)
Play a sound for a player at the location.void
Player. playSound(Location location, Sound sound, float volume, float pitch)
Play a sound for a player at the location.void
Player. playSound(Location location, Sound sound, SoundCategory category, float volume, float pitch)
Play a sound for a player at the location.void
Player. sendBlockChange(Location loc, BlockData block)
Send a block change.void
Player. sendBlockChange(Location loc, Material material, byte data)
Deprecated.Magic valueboolean
Player. sendChunkChange(Location loc, int sx, int sy, int sz, byte[] data)
Deprecated.Magic valuevoid
Player. sendSignChange(Location loc, String[] lines)
Send a sign change.void
Player. sendSignChange(Location loc, String[] lines, DyeColor dyeColor)
Send a sign change.void
EnderCrystal. setBeamTarget(Location location)
Sets the location that this end crystal is pointing to.void
Player. setBedSpawnLocation(Location location)
Sets the Location where the player will spawn at their bed.void
Player. setBedSpawnLocation(Location location, boolean force)
Sets the Location where the player will spawn at their bed.void
Player. setCompassTarget(Location loc)
Set the target of the player's compass.void
Bee. setFlower(Location location)
Set the bee's flower location.void
Bee. setHive(Location location)
Set the bee's hive location.void
EnderSignal. setTargetLocation(Location location)
Set theLocation
this EnderSignal is moving towards.boolean
HumanEntity. sleep(Location location, boolean force)
Attempts to make the entity sleep at the given location.boolean
Villager. sleep(Location location)
Attempts to make this villager sleep at the given location.void
Player. spawnParticle(Particle particle, Location location, int count)
Spawns the particle (the number of times specified by count) at the target location.void
Player. spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ)
Spawns the particle (the number of times specified by count) at the target location.void
Player. spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra)
Spawns the particle (the number of times specified by count) at the target location.<T> void
Player. spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data)
Spawns the particle (the number of times specified by count) at the target location.<T> void
Player. spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, T data)
Spawns the particle (the number of times specified by count) at the target location.<T> void
Player. spawnParticle(Particle particle, Location location, int count, T data)
Spawns the particle (the number of times specified by count) at the target location.boolean
Entity. teleport(Location location)
Teleports this entity to the given location.boolean
Entity. teleport(Location location, PlayerTeleportEvent.TeleportCause cause)
Teleports this entity to the given location. -
Uses of Location in org.bukkit.entity.memory
Fields in org.bukkit.entity.memory with type parameters of type Location Modifier and Type Field Description static MemoryKey<Location>
MemoryKey. HOME
static MemoryKey<Location>
MemoryKey. JOB_SITE
static MemoryKey<Location>
MemoryKey. MEETING_POINT
static MemoryKey<Location>
MemoryKey. POTENTIAL_JOB_SITE
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Uses of Location in org.bukkit.event.block
Methods in org.bukkit.event.block that return Location Modifier and Type Method Description Location
BlockPistonRetractEvent. getRetractLocation()
Deprecated. -
Uses of Location in org.bukkit.event.entity
Methods in org.bukkit.event.entity that return Location Modifier and Type Method Description Location
EntityTeleportEvent. getFrom()
Gets the location that this entity moved fromLocation
EntityExplodeEvent. getLocation()
Returns the location where the explosion happened.Location
EntityPortalEnterEvent. getLocation()
Gets the portal block the entity is touchingLocation
EntitySpawnEvent. getLocation()
Gets the location at which the entity is spawning.Location
ItemDespawnEvent. getLocation()
Gets the location at which the item is despawning.Location
EntityTeleportEvent. getTo()
Gets the location that this entity moved toMethods in org.bukkit.event.entity with parameters of type Location Modifier and Type Method Description void
EntityTeleportEvent. setFrom(Location from)
Sets the location that this entity moved fromvoid
EntityTeleportEvent. setTo(Location to)
Sets the location that this entity moved toConstructors in org.bukkit.event.entity with parameters of type Location Constructor Description EntityExplodeEvent(Entity what, Location location, List<Block> blocks, float yield)
EntityPortalEnterEvent(Entity entity, Location location)
EntityPortalEvent(Entity entity, Location from, Location to)
EntityPortalEvent(Entity entity, Location from, Location to, int searchRadius)
EntityPortalExitEvent(Entity entity, Location from, Location to, Vector before, Vector after)
EntityTeleportEvent(Entity what, Location from, Location to)
ItemDespawnEvent(Item despawnee, Location loc)
ItemSpawnEvent(Item spawnee, Location loc)
Deprecated. -
Uses of Location in org.bukkit.event.player
Methods in org.bukkit.event.player that return Location Modifier and Type Method Description Location
PlayerMoveEvent. getFrom()
Gets the location this player moved fromLocation
PlayerRespawnEvent. getRespawnLocation()
Gets the current respawn locationLocation
PlayerMoveEvent. getTo()
Gets the location this player moved toMethods in org.bukkit.event.player with parameters of type Location Modifier and Type Method Description void
PlayerMoveEvent. setFrom(Location from)
Sets the location to mark as where the player moved fromvoid
PlayerRespawnEvent. setRespawnLocation(Location respawnLocation)
Sets the new respawn locationvoid
PlayerMoveEvent. setTo(Location to)
Sets the location that this player will move toConstructors in org.bukkit.event.player with parameters of type Location Constructor Description PlayerMoveEvent(Player player, Location from, Location to)
PlayerPortalEvent(Player player, Location from, Location to)
PlayerPortalEvent(Player player, Location from, Location to, PlayerTeleportEvent.TeleportCause cause)
PlayerPortalEvent(Player player, Location from, Location to, PlayerTeleportEvent.TeleportCause cause, int getSearchRadius, boolean canCreatePortal, int creationRadius)
PlayerRespawnEvent(Player respawnPlayer, Location respawnLocation, boolean isBedSpawn)
Deprecated.PlayerRespawnEvent(Player respawnPlayer, Location respawnLocation, boolean isBedSpawn, boolean isAnchorSpawn)
PlayerTeleportEvent(Player player, Location from, Location to)
PlayerTeleportEvent(Player player, Location from, Location to, PlayerTeleportEvent.TeleportCause cause)
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Uses of Location in org.bukkit.event.vehicle
Methods in org.bukkit.event.vehicle that return Location Modifier and Type Method Description Location
VehicleMoveEvent. getFrom()
Get the previous position.Location
VehicleMoveEvent. getTo()
Get the next position.Constructors in org.bukkit.event.vehicle with parameters of type Location Constructor Description VehicleMoveEvent(Vehicle vehicle, Location from, Location to)
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Uses of Location in org.bukkit.event.world
Methods in org.bukkit.event.world that return Location Modifier and Type Method Description Location
StructureGrowEvent. getLocation()
Gets the location of the structure.Location
SpawnChangeEvent. getPreviousLocation()
Gets the previous spawn locationConstructors in org.bukkit.event.world with parameters of type Location Constructor Description SpawnChangeEvent(World world, Location previousLocation)
StructureGrowEvent(Location location, TreeType species, boolean bonemeal, Player player, List<BlockState> blocks)
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Uses of Location in org.bukkit.generator
Methods in org.bukkit.generator that return Location Modifier and Type Method Description Location
ChunkGenerator. getFixedSpawnLocation(World world, Random random)
Gets a fixed spawn location to use for a given world. -
Uses of Location in org.bukkit.inventory
Methods in org.bukkit.inventory that return Location Modifier and Type Method Description Location
Inventory. getLocation()
Get the location of the block or entity which corresponds to this inventory. -
Uses of Location in org.bukkit.inventory.meta
Methods in org.bukkit.inventory.meta that return Location Modifier and Type Method Description Location
CompassMeta. getLodestone()
Gets the location that this compass will point to.Methods in org.bukkit.inventory.meta with parameters of type Location Modifier and Type Method Description void
CompassMeta. setLodestone(Location lodestone)
Sets the location this lodestone compass will point to. -
Uses of Location in org.bukkit.loot
Methods in org.bukkit.loot that return Location Modifier and Type Method Description Location
LootContext. getLocation()
TheLocation
to store where the loot will be generated.Constructors in org.bukkit.loot with parameters of type Location Constructor Description Builder(Location location)
Creates a new LootContext.Builder instance to facilitate easy creation ofLootContext
s. -
Uses of Location in org.bukkit.util
Methods in org.bukkit.util that return Location Modifier and Type Method Description Location
Vector. toLocation(World world)
Gets a Location version of this vector with yaw and pitch being 0.Location
Vector. toLocation(World world, float yaw, float pitch)
Gets a Location version of this vector.Methods in org.bukkit.util with parameters of type Location Modifier and Type Method Description static BoundingBox
BoundingBox. of(Location center, double x, double y, double z)
Creates a new bounding box using the given center and extents.static BoundingBox
BoundingBox. of(Location corner1, Location corner2)
Creates a new bounding box using the coordinates of the given locations as corners.BoundingBox
BoundingBox. shift(Location shift)
Shifts this bounding box by the given amounts.BoundingBox
BoundingBox. union(Location position)
Expands this bounding box to contain (or border) the specified position.Constructors in org.bukkit.util with parameters of type Location Constructor Description BlockIterator(Location loc)
Constructs the BlockIterator.BlockIterator(Location loc, double yOffset)
Constructs the BlockIterator.BlockIterator(Location loc, double yOffset, int maxDistance)
Constructs the BlockIterator. -
Uses of Location in org.spigotmc.event.player
Methods in org.spigotmc.event.player that return Location Modifier and Type Method Description Location
PlayerSpawnLocationEvent. getSpawnLocation()
Gets player's spawn location.Methods in org.spigotmc.event.player with parameters of type Location Modifier and Type Method Description void
PlayerSpawnLocationEvent. setSpawnLocation(Location location)
Sets player's spawn location.Constructors in org.spigotmc.event.player with parameters of type Location Constructor Description PlayerSpawnLocationEvent(Player who, Location spawnLocation)