Uses of Package
org.bukkit.block
Package | Description |
---|---|
org.bukkit |
The root package of the Bukkit API, contains generalized API classes.
|
org.bukkit.block |
Classes used to manipulate the voxels in a
world ,
including special states. |
org.bukkit.block.data |
Generalized BlockData classes.
|
org.bukkit.block.data.type |
Specific BlockData classes relevant to only a given block or set of blocks.
|
org.bukkit.command |
Classes relating to handling specialized non-chat player input.
|
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.event.block | |
org.bukkit.event.enchantment |
Events triggered from an enchantment table . |
org.bukkit.event.entity | |
org.bukkit.event.hanging |
Events relating to entities that hang . |
org.bukkit.event.inventory | |
org.bukkit.event.player | |
org.bukkit.event.vehicle |
Events relating to vehicular entities . |
org.bukkit.event.world | |
org.bukkit.generator |
Classes to facilitate
world generation
implementation. |
org.bukkit.inventory |
Classes involved in manipulating player inventories and item interactions.
|
org.bukkit.inventory.meta |
The interfaces used when manipulating extra data can can be stored inside
item stacks . |
org.bukkit.material |
Classes that represents various voxel types and states.
|
org.bukkit.material.types |
Classes relevant to specific material types.
|
org.bukkit.projectiles |
Classes to represent the source of a projectile
|
org.bukkit.util |
Multi and single purpose classes to facilitate various programmatic
concepts.
|
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Classes in org.bukkit.block used by org.bukkit Class Description Biome Holds all accepted Biomes in the default serverBlock Represents a block.BlockState Represents a captured state of a block, which will not change automatically. -
Classes in org.bukkit.block used by org.bukkit.block Class Description Biome Holds all accepted Biomes in the default serverBlock Represents a block.BlockFace Represents the face of a blockBlockState Represents a captured state of a block, which will not change automatically.Container Represents a captured state of a container block.EntityBlockStorage Represents a captured state of a block which stores entities.Furnace Represents a captured state of a furnace.Lidded Lockable Represents a block (usually a container) that may be locked.PistonMoveReaction Represents how a block or entity will react when interacting with a piston when it is extending or retracting.TileState Represents a block state that also hosts a tile entity at the given location. -
Classes in org.bukkit.block used by org.bukkit.block.data Class Description BlockFace Represents the face of a block -
Classes in org.bukkit.block used by org.bukkit.block.data.type Class Description BlockFace Represents the face of a block -
Classes in org.bukkit.block used by org.bukkit.command Class Description Block Represents a block. -
Classes in org.bukkit.block used by org.bukkit.entity Class Description Block Represents a block.BlockFace Represents the face of a blockPistonMoveReaction Represents how a block or entity will react when interacting with a piston when it is extending or retracting. -
Classes in org.bukkit.block used by org.bukkit.event.block Class Description Block Represents a block.BlockFace Represents the face of a blockBlockState Represents a captured state of a block, which will not change automatically. -
Classes in org.bukkit.block used by org.bukkit.event.enchantment Class Description Block Represents a block. -
Classes in org.bukkit.block used by org.bukkit.event.entity Class Description Block Represents a block.BlockFace Represents the face of a blockBlockState Represents a captured state of a block, which will not change automatically.CreatureSpawner Represents a captured state of a creature spawner. -
Classes in org.bukkit.block used by org.bukkit.event.hanging Class Description Block Represents a block.BlockFace Represents the face of a block -
Classes in org.bukkit.block used by org.bukkit.event.inventory Class Description Block Represents a block. -
Classes in org.bukkit.block used by org.bukkit.event.player Class Description Block Represents a block.BlockFace Represents the face of a blockLectern Represents a captured state of a lectern. -
Classes in org.bukkit.block used by org.bukkit.event.vehicle Class Description Block Represents a block. -
Classes in org.bukkit.block used by org.bukkit.event.world Class Description BlockState Represents a captured state of a block, which will not change automatically. -
Classes in org.bukkit.block used by org.bukkit.generator Class Description Biome Holds all accepted Biomes in the default server -
Classes in org.bukkit.block used by org.bukkit.inventory Class Description Block Represents a block.BrewingStand Represents a captured state of a brewing stand.DoubleChest Represents a double chest.Furnace Represents a captured state of a furnace.Lectern Represents a captured state of a lectern. -
Classes in org.bukkit.block used by org.bukkit.inventory.meta Class Description BlockState Represents a captured state of a block, which will not change automatically. -
Classes in org.bukkit.block used by org.bukkit.material Class Description BlockFace Represents the face of a block -
Classes in org.bukkit.block used by org.bukkit.material.types Class Description BlockFace Represents the face of a block -
Classes in org.bukkit.block used by org.bukkit.projectiles Class Description Block Represents a block. -
Classes in org.bukkit.block used by org.bukkit.util Class Description Block Represents a block.BlockFace Represents the face of a block