Uses of Interface
org.bukkit.block.data.BlockData
Package | Description |
---|---|
org.bukkit |
The root package of the Bukkit API, contains generalized API classes.
|
org.bukkit.block |
Classes used to manipulate the voxels in a
world ,
including special states. |
org.bukkit.block.data |
Generalized BlockData classes.
|
org.bukkit.block.data.type |
Specific BlockData classes relevant to only a given block or set of blocks.
|
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.event.block | |
org.bukkit.event.entity | |
org.bukkit.generator |
Classes to facilitate
world generation
implementation. |
org.bukkit.inventory.meta |
The interfaces used when manipulating extra data can can be stored inside
item stacks . |
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Uses of BlockData in org.bukkit
Methods in org.bukkit that return BlockData Modifier and Type Method Description static BlockData
Bukkit. createBlockData(String data)
Creates a newBlockData
instance with material and properties parsed from provided data.static BlockData
Bukkit. createBlockData(Material material)
Creates a newBlockData
instance for the specified Material, with all properties initialized to unspecified defaults.static BlockData
Bukkit. createBlockData(Material material, String data)
Creates a newBlockData
instance for the specified Material, with all properties initialized to unspecified defaults, except for those provided in data.static BlockData
Bukkit. createBlockData(Material material, Consumer<BlockData> consumer)
Creates a newBlockData
instance for the specified Material, with all properties initialized to unspecified defaults.BlockData
Material. createBlockData()
Creates a newBlockData
instance for this Material, with all properties initialized to unspecified defaults.BlockData
Material. createBlockData(String data)
Creates a newBlockData
instance for this Material, with all properties initialized to unspecified defaults, except for those provided in data.BlockData
Material. createBlockData(Consumer<BlockData> consumer)
Creates a newBlockData
instance for this Material, with all properties initialized to unspecified defaults.BlockData
Server. createBlockData(String data)
Creates a newBlockData
instance with material and properties parsed from provided data.BlockData
Server. createBlockData(Material material)
Creates a newBlockData
instance for the specified Material, with all properties initialized to unspecified defaults.BlockData
Server. createBlockData(Material material, String data)
Creates a newBlockData
instance for the specified Material, with all properties initialized to unspecified defaults, except for those provided in data.BlockData
Server. createBlockData(Material material, Consumer<BlockData> consumer)
Creates a newBlockData
instance for the specified Material, with all properties initialized to unspecified defaults.BlockData
UnsafeValues. fromLegacy(Material material, byte data)
Deprecated.BlockData
BlockChangeDelegate. getBlockData(int x, int y, int z)
Get the block data at the location.BlockData
ChunkSnapshot. getBlockData(int x, int y, int z)
Get block data for block at corresponding coordinate in the chunkMethods in org.bukkit with parameters of type BlockData Modifier and Type Method Description boolean
Chunk. contains(BlockData block)
Tests if this chunk contains the specified block.boolean
ChunkSnapshot. contains(BlockData block)
Tests if this snapshot contains the specified block.boolean
BlockChangeDelegate. setBlockData(int x, int y, int z, BlockData blockData)
Set a block data at the specified coordinates.FallingBlock
World. spawnFallingBlock(Location location, BlockData data)
Method parameters in org.bukkit with type arguments of type BlockData Modifier and Type Method Description static BlockData
Bukkit. createBlockData(Material material, Consumer<BlockData> consumer)
Creates a newBlockData
instance for the specified Material, with all properties initialized to unspecified defaults.BlockData
Material. createBlockData(Consumer<BlockData> consumer)
Creates a newBlockData
instance for this Material, with all properties initialized to unspecified defaults.BlockData
Server. createBlockData(Material material, Consumer<BlockData> consumer)
Creates a newBlockData
instance for the specified Material, with all properties initialized to unspecified defaults. -
Uses of BlockData in org.bukkit.block
Methods in org.bukkit.block that return BlockData Modifier and Type Method Description BlockData
Block. getBlockData()
Gets the complete block data for this blockBlockData
BlockState. getBlockData()
Gets the data for this block state.Methods in org.bukkit.block with parameters of type BlockData Modifier and Type Method Description void
Block. setBlockData(BlockData data)
Sets the complete data for this blockvoid
Block. setBlockData(BlockData data, boolean applyPhysics)
Sets the complete data for this block
Note that applyPhysics = false is not in general safe.void
BlockState. setBlockData(BlockData data)
Sets the data for this block state. -
Uses of BlockData in org.bukkit.block.data
Subinterfaces of BlockData in org.bukkit.block.data Modifier and Type Interface Description interface
Ageable
'age' represents the different growth stages that a crop-like block can go through.interface
AnaloguePowerable
'power' represents the redstone power level currently being emitted or transmitted via this block.interface
Attachable
'attached' denotes whether a tripwire hook or string forms a complete tripwire circuit and is ready to trigger.interface
Bisected
'half' denotes which half of a two block tall material this block is.interface
Directional
'facing' represents the face towards which the block is pointing.interface
FaceAttachable
'face' represents the face to which a lever or button is stuck.interface
Levelled
'level' represents the amount of fluid contained within this block, either by itself or inside a cauldron.interface
Lightable
'lit' denotes whether this block (either a redstone torch or furnace) is currently lit - that is not burned out.interface
MultipleFacing
This class encompasses the 'north', 'east', 'south', 'west', 'up', 'down' boolean flags which are used to set which faces of the block textures are displayed on.interface
Openable
'open' denotes whether this door-like block is currently opened.interface
Orientable
'axis' represents the axis along whilst this block is oriented.interface
Powerable
'powered' indicates whether this block is in the powered state or not, i.e.interface
Rail
'shape' represents the current layout of a minecart rail.interface
Rotatable
'rotation' represents the current rotation of this block.interface
Snowable
'snowy' denotes whether this block has a snow covered side and top texture (normally because the block above is snow).interface
Waterlogged
'waterlogged' denotes whether this block has fluid in it.Methods in org.bukkit.block.data that return BlockData Modifier and Type Method Description BlockData
BlockData. clone()
Returns a copy of this BlockData.BlockData
BlockData. merge(BlockData data)
Merges all explicitly set states from the given data with this BlockData.Methods in org.bukkit.block.data with parameters of type BlockData Modifier and Type Method Description boolean
BlockData. matches(BlockData data)
Checks if the specified BlockData matches this block data.BlockData
BlockData. merge(BlockData data)
Merges all explicitly set states from the given data with this BlockData. -
Uses of BlockData in org.bukkit.block.data.type
Subinterfaces of BlockData in org.bukkit.block.data.type Modifier and Type Interface Description interface
Bamboo
'leaves' represents the size of the leaves on this bamboo block.interface
Bed
Similar toBisected
, 'part' denotes which half of the bed this block corresponds to.interface
Beehive
'honey_level' represents the amount of honey stored in the hive.interface
Bell
'attachment' denotes how the bell is attached to its block.interface
BrewingStand
Interface to the 'has_bottle_0', 'has_bottle_1', 'has_bottle_2' flags on a brewing stand which indicate which bottles are rendered on the outside.interface
BubbleColumn
'drag' indicates whether a force will be applied on entities moving through this block.interface
Cake
'bites' represents the amount of bites which have been taken from this slice of cake.interface
Campfire
'signal_fire' denotes whether the fire is extra smokey due to having a hay bale placed beneath it.interface
Chain
interface
Chest
'type' represents which part of a double chest this block is, or if it is a single chest.interface
Cocoa
interface
CommandBlock
'conditional' denotes whether this command block is conditional or not, i.e.interface
Comparator
'mode' indicates what mode this comparator will operate in.interface
CoralWallFan
interface
DaylightDetector
'inverted' denotes whether this daylight detector is in the inverted mode, i.e.interface
Dispenser
Similar toPowerable
, 'triggered' indicates whether or not the dispenser is currently activated.interface
Door
'hinge' indicates which hinge this door is attached to and will rotate around when opened.interface
EnderChest
interface
EndPortalFrame
'eye' denotes whether this end portal frame has been activated by having an eye of ender placed in it.interface
Farmland
The 'moisture' level of farmland indicates how close it is to a water source (if any).interface
Fence
interface
Fire
md_5's mixtape.interface
Furnace
interface
Gate
'in_wall" indicates if the fence gate is attached to a wall, and if true the texture is lowered by a small amount to blend in better.interface
GlassPane
interface
Grindstone
interface
Hopper
Similar toPowerable
, 'enabled' indicates whether or not the hopper is currently activated.interface
Jigsaw
'orientation' is the direction the block is facing.interface
Jukebox
'has_record' is a quick flag to check whether this jukebox has a record inside it.interface
Ladder
interface
Lantern
'hanging' denotes whether the lantern is hanging from a block.interface
Leaves
'persistent' indicates whether or not leaves will be checked by the server to see if they are subject to decay or not.interface
Lectern
'has_book' is a quick flag to check whether this lectern has a book inside it.interface
NoteBlock
'instrument' is the type of sound made when this note block is activated.interface
Observer
interface
Piston
'extended' denotes whether the piston head is currently extended or not.interface
PistonHead
'short' denotes this piston head is shorter than the usual amount because it is currently retracting.interface
RedstoneRail
A type of minecart rail which interacts with redstone in one way or another.interface
RedstoneWallTorch
interface
RedstoneWire
'north', 'east', 'south', 'west' represent the types of connections this redstone wire has to adjacent blocks.interface
Repeater
'delay' is the propagation delay of a repeater, i.e.interface
RespawnAnchor
'charges' represents the amount of times the anchor may still be used.interface
Sapling
'stage' represents the growth stage of a sapling.interface
Scaffolding
'bottom' indicates whether the scaffolding is floating or not.interface
SeaPickle
'pickles' indicates the number of pickles in this block.interface
Sign
interface
Slab
'type' represents what state the slab is in - either top, bottom, or a double slab occupying the full block.interface
Snow
'layers' represents the amount of layers of snow which are present in this block.interface
Stairs
'shape' represents the texture and bounding box shape of these stairs.interface
StructureBlock
'mode' represents the different modes in which this structure block may operate.interface
Switch
interface
TechnicalPiston
'type' represents the type of piston which this (technical) block corresponds to.interface
TNT
'unstable' indicates whether this TNT will explode on punching.interface
TrapDoor
interface
Tripwire
'disarmed' denotes that the tripwire was broken with shears and will not subsequently produce a current when destroyed.interface
TripwireHook
interface
TurtleEgg
'hatch' is the number of turtles which may hatch from these eggs.interface
Wall
This class encompasses the 'north', 'east', 'south', 'west', height flags which are used to set the height of a wall.interface
WallSign
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Uses of BlockData in org.bukkit.entity
Methods in org.bukkit.entity that return BlockData Modifier and Type Method Description BlockData
FallingBlock. getBlockData()
Get the data for the falling blockBlockData
Enderman. getCarriedBlock()
Gets the data of the block that the Enderman is carrying.BlockData
Minecart. getDisplayBlockData()
Gets the display block for this minecart.Methods in org.bukkit.entity with parameters of type BlockData Modifier and Type Method Description void
Player. sendBlockChange(Location loc, BlockData block)
Send a block change.void
Enderman. setCarriedBlock(BlockData blockData)
Sets the data of the block that the Enderman is carrying.void
Minecart. setDisplayBlockData(BlockData blockData)
Sets the display block for this minecart. -
Uses of BlockData in org.bukkit.event.block
Fields in org.bukkit.event.block declared as BlockData Modifier and Type Field Description protected BlockData
BlockCanBuildEvent. blockData
Methods in org.bukkit.event.block that return BlockData Modifier and Type Method Description BlockData
BlockCanBuildEvent. getBlockData()
Gets the BlockData that we are trying to place.BlockData
FluidLevelChangeEvent. getNewData()
Gets the new data of the changed block.Methods in org.bukkit.event.block with parameters of type BlockData Modifier and Type Method Description void
FluidLevelChangeEvent. setNewData(BlockData newData)
Sets the new data of the changed block.Constructors in org.bukkit.event.block with parameters of type BlockData Constructor Description BlockCanBuildEvent(Block block, BlockData type, boolean canBuild)
Deprecated.BlockCanBuildEvent(Block block, Player player, BlockData type, boolean canBuild)
BlockPhysicsEvent(Block block, BlockData changed)
BlockPhysicsEvent(Block block, BlockData changed, Block sourceBlock)
FluidLevelChangeEvent(Block theBlock, BlockData newData)
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Uses of BlockData in org.bukkit.event.entity
Methods in org.bukkit.event.entity that return BlockData Modifier and Type Method Description BlockData
EntityChangeBlockEvent. getBlockData()
Gets the data for the block that would be changed intoConstructors in org.bukkit.event.entity with parameters of type BlockData Constructor Description EntityChangeBlockEvent(Entity what, Block block, BlockData to)
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Uses of BlockData in org.bukkit.generator
Methods in org.bukkit.generator that return BlockData Modifier and Type Method Description BlockData
ChunkGenerator.ChunkData. getBlockData(int x, int y, int z)
Get the type and data of the block at x, y, z.Methods in org.bukkit.generator with parameters of type BlockData Modifier and Type Method Description void
ChunkGenerator.ChunkData. setBlock(int x, int y, int z, BlockData blockData)
Set the block at x,y,z in the chunk data to material.void
ChunkGenerator.ChunkData. setRegion(int xMin, int yMin, int zMin, int xMax, int yMax, int zMax, BlockData blockData)
Set a region of this chunk from xMin, yMin, zMin (inclusive) to xMax, yMax, zMax (exclusive) to material. -
Uses of BlockData in org.bukkit.inventory.meta
Methods in org.bukkit.inventory.meta that return BlockData Modifier and Type Method Description BlockData
BlockDataMeta. getBlockData(Material material)
Returns the currently attached block data for this item or creates a new one if one doesn't exist.Methods in org.bukkit.inventory.meta with parameters of type BlockData Modifier and Type Method Description void
BlockDataMeta. setBlockData(BlockData blockData)
Attaches a copy of the passed block data to the item.