Interface Repeater

All Superinterfaces:
BlockData, Cloneable, Directional, Powerable

public interface Repeater
extends Directional, Powerable
'delay' is the propagation delay of a repeater, i.e. how many ticks before it will be activated from a current change and propagate it to the next block.
Delay may not be lower than getMinimumDelay() or higher than getMaximumDelay().
'locked' denotes whether the repeater is in the locked state or not.
A locked repeater will not change its output until it is unlocked. In game, a locked repeater is created by having a constant current perpendicularly entering the block.
  • Method Details

    • getDelay

      int getDelay()
      Gets the value of the 'delay' property.
      Returns:
      the 'delay' value
    • setDelay

      void setDelay​(int delay)
      Sets the value of the 'delay' property.
      Parameters:
      delay - the new 'delay' value
    • getMinimumDelay

      int getMinimumDelay()
      Gets the minimum allowed value of the 'delay' property.
      Returns:
      the minimum 'delay' value
    • getMaximumDelay

      int getMaximumDelay()
      Gets the maximum allowed value of the 'delay' property.
      Returns:
      the maximum 'delay' value
    • isLocked

      boolean isLocked()
      Gets the value of the 'locked' property.
      Returns:
      the 'locked' value
    • setLocked

      void setLocked​(boolean locked)
      Sets the value of the 'locked' property.
      Parameters:
      locked - the new 'locked' value