Package | Description |
---|---|
org.bukkit |
More generalized classes in the API.
|
org.bukkit.block |
Classes used to manipulate the voxels in a
world ,
including special states. |
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.event.block | |
org.bukkit.event.entity | |
org.bukkit.event.player | |
org.bukkit.event.vehicle |
Events relating to vehicular entities . |
org.bukkit.event.world | |
org.bukkit.generator |
Classes to facilitate
world generation
implementation. |
org.bukkit.inventory |
Classes involved in manipulating player inventories and item interactions.
|
org.bukkit.util |
Multi and single purpose classes to facilitate various programmatic
concepts.
|
org.spigotmc.event.player |
Modifier and Type | Method and Description |
---|---|
Location |
Location.add(double x,
double y,
double z)
Adds the location by another.
|
Location |
Location.add(Location vec)
Adds the location by another.
|
Location |
Location.add(Vector vec)
Adds the location by a vector.
|
Location |
Location.clone() |
static Location |
Location.deserialize(Map<String,Object> args)
Required method for deserialization
|
Location |
TravelAgent.findOrCreate(Location location)
Attempt to find a portal near the given location, if a portal is not
found it will attempt to create one.
|
Location |
TravelAgent.findPortal(Location location)
Attempt to find a portal near the given location.
|
Location |
OfflinePlayer.getBedSpawnLocation()
Gets the Location where the player will spawn at their bed, null if
they have not slept in one or their current bed spawn is invalid.
|
Location |
WorldBorder.getCenter()
Gets the current border center.
|
Location |
World.getSpawnLocation()
Gets the default spawn
Location of this world |
Location |
Location.multiply(double m)
Performs scalar multiplication, multiplying all components with a
scalar.
|
Location |
Location.setDirection(Vector vector)
|
Location |
Location.subtract(double x,
double y,
double z)
Subtracts the location by another.
|
Location |
Location.subtract(Location vec)
Subtracts the location by another.
|
Location |
Location.subtract(Vector vec)
Subtracts the location by a vector.
|
Location |
Location.zero()
Zero this location's components.
|
Modifier and Type | Method and Description |
---|---|
Location |
Location.add(Location vec)
Adds the location by another.
|
boolean |
World.createExplosion(Location loc,
float power)
Creates explosion at given coordinates with given power
|
boolean |
World.createExplosion(Location loc,
float power,
boolean setFire)
Creates explosion at given coordinates with given power and optionally
setting blocks on fire.
|
boolean |
TravelAgent.createPortal(Location location)
Attempt to create a portal near the given location.
|
double |
Location.distance(Location o)
Get the distance between this location and another.
|
double |
Location.distanceSquared(Location o)
Get the squared distance between this location and another.
|
Item |
World.dropItem(Location location,
ItemStack item)
Drops an item at the specified
Location |
Item |
World.dropItemNaturally(Location location,
ItemStack item)
Drops an item at the specified
Location with a random offset |
Location |
TravelAgent.findOrCreate(Location location)
Attempt to find a portal near the given location, if a portal is not
found it will attempt to create one.
|
Location |
TravelAgent.findPortal(Location location)
Attempt to find a portal near the given location.
|
boolean |
World.generateTree(Location location,
TreeType type)
Creates a tree at the given
Location |
boolean |
World.generateTree(Location loc,
TreeType type,
BlockChangeDelegate delegate)
Creates a tree at the given
Location |
Block |
World.getBlockAt(Location location)
|
int |
World.getBlockTypeIdAt(Location location)
Deprecated.
Magic value
|
Chunk |
World.getChunkAt(Location location)
|
Block |
World.getHighestBlockAt(Location location)
Gets the highest non-empty block at the given coordinates
|
int |
World.getHighestBlockYAt(Location location)
Gets the highest non-air coordinate at the given
Location |
Collection<Entity> |
World.getNearbyEntities(Location location,
double x,
double y,
double z)
Returns a list of entities within a bounding box centered around a Location.
|
void |
World.Spigot.playEffect(Location location,
Effect effect)
Plays an effect to all players within a default radius around a given
location.
|
void |
World.playEffect(Location location,
Effect effect,
int data)
Plays an effect to all players within a default radius around a given
location.
|
void |
World.playEffect(Location location,
Effect effect,
int data,
int radius)
Plays an effect to all players within a given radius around a location.
|
void |
World.Spigot.playEffect(Location location,
Effect effect,
int id,
int data,
float offsetX,
float offsetY,
float offsetZ,
float speed,
int particleCount,
int radius)
Plays an effect to all players within a default radius around a given
location.
|
<T> void |
World.playEffect(Location location,
Effect effect,
T data)
Plays an effect to all players within a default radius around a given
location.
|
<T> void |
World.playEffect(Location location,
Effect effect,
T data,
int radius)
Plays an effect to all players within a given radius around a location.
|
void |
World.playSound(Location location,
Sound sound,
float volume,
float pitch)
Play a Sound at the provided Location in the World
|
void |
World.playSound(Location location,
String sound,
float volume,
float pitch)
Play a Sound at the provided Location in the World.
|
void |
WorldBorder.setCenter(Location location)
Sets the new border center.
|
<T extends Entity> |
World.spawn(Location location,
Class<T> clazz)
Spawn an entity of a specific class at the given
Location |
Arrow |
World.spawnArrow(Location location,
Vector direction,
float speed,
float spread)
|
<T extends Arrow> |
World.spawnArrow(Location location,
Vector direction,
float speed,
float spread,
Class<T> clazz)
Creates an arrow entity of the given class at the given
Location |
Entity |
World.spawnEntity(Location loc,
EntityType type)
Creates a entity at the given
Location |
FallingBlock |
World.spawnFallingBlock(Location location,
int blockId,
byte blockData)
Deprecated.
Magic value
|
FallingBlock |
World.spawnFallingBlock(Location location,
Material material,
byte data)
Deprecated.
Magic value
|
void |
World.spawnParticle(Particle particle,
Location location,
int count)
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
World.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ)
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
World.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
World.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
World.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
World.spawnParticle(Particle particle,
Location location,
int count,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
LightningStrike |
World.strikeLightning(Location loc)
Strikes lightning at the given
Location |
LightningStrike |
World.Spigot.strikeLightning(Location loc,
boolean isSilent)
Strikes lightning at the given
Location and possibly without sound |
LightningStrike |
World.strikeLightningEffect(Location loc)
Strikes lightning at the given
Location without doing damage |
LightningStrike |
World.Spigot.strikeLightningEffect(Location loc,
boolean isSilent)
Strikes lightning at the given
Location without doing damage and possibly without sound |
Location |
Location.subtract(Location vec)
Subtracts the location by another.
|
Modifier and Type | Method and Description |
---|---|
Location |
EndGateway.getExitLocation()
Gets the location that entities are teleported to when
entering the gateway portal.
|
Location |
BlockState.getLocation()
Gets the location of this block
|
Location |
DoubleChest.getLocation() |
Location |
Block.getLocation()
Gets the Location of the block
|
Location |
BlockState.getLocation(Location loc)
Stores the location of this block in the provided Location object.
|
Location |
Block.getLocation(Location loc)
Stores the location of the block in the provided Location object.
|
Modifier and Type | Method and Description |
---|---|
Location |
BlockState.getLocation(Location loc)
Stores the location of this block in the provided Location object.
|
Location |
Block.getLocation(Location loc)
Stores the location of the block in the provided Location object.
|
void |
EndGateway.setExitLocation(Location location)
Sets the exit location that entities are teleported to when
they enter the gateway portal.
|
Modifier and Type | Method and Description |
---|---|
Location |
EnderCrystal.getBeamTarget()
Gets the location that this end crystal is pointing its beam to.
|
Location |
Player.getBedSpawnLocation()
Gets the Location where the player will spawn at their bed, null if
they have not slept in one or their current bed spawn is invalid.
|
Location |
Player.getCompassTarget()
Get the previously set compass target.
|
Location |
LivingEntity.getEyeLocation()
Get a Location detailing the current eye position of the living entity.
|
Location |
Entity.getLocation()
Gets the entity's current position
|
Location |
Entity.getLocation(Location loc)
Stores the entity's current position in the provided Location object.
|
Modifier and Type | Method and Description |
---|---|
Location |
Entity.getLocation(Location loc)
Stores the entity's current position in the provided Location object.
|
InventoryView |
HumanEntity.openEnchanting(Location location,
boolean force)
Opens an empty enchanting inventory window with the player's inventory
on the bottom.
|
InventoryView |
HumanEntity.openWorkbench(Location location,
boolean force)
Opens an empty workbench inventory window with the player's inventory
on the bottom.
|
void |
Player.playEffect(Location loc,
Effect effect,
int data)
Deprecated.
Magic value
|
void |
Player.Spigot.playEffect(Location location,
Effect effect,
int id,
int data,
float offsetX,
float offsetY,
float offsetZ,
float speed,
int particleCount,
int radius) |
<T> void |
Player.playEffect(Location loc,
Effect effect,
T data)
Plays an effect to just this player.
|
void |
Player.playNote(Location loc,
byte instrument,
byte note)
Deprecated.
Magic value
|
void |
Player.playNote(Location loc,
Instrument instrument,
Note note)
Play a note for a player at a location.
|
void |
Player.playSound(Location location,
Sound sound,
float volume,
float pitch)
Play a sound for a player at the location.
|
void |
Player.playSound(Location location,
String sound,
float volume,
float pitch)
Play a sound for a player at the location.
|
void |
Player.sendBlockChange(Location loc,
int material,
byte data)
Deprecated.
Magic value
|
void |
Player.sendBlockChange(Location loc,
Material material,
byte data)
Deprecated.
Magic value
|
boolean |
Player.sendChunkChange(Location loc,
int sx,
int sy,
int sz,
byte[] data)
Deprecated.
Magic value
|
void |
Player.sendSignChange(Location loc,
String[] lines)
Send a sign change.
|
void |
EnderCrystal.setBeamTarget(Location location)
Sets the location that this end crystal is pointing to.
|
void |
Player.setBedSpawnLocation(Location location)
Sets the Location where the player will spawn at their bed.
|
void |
Player.setBedSpawnLocation(Location location,
boolean force)
Sets the Location where the player will spawn at their bed.
|
void |
Player.setCompassTarget(Location loc)
Set the target of the player's compass.
|
void |
Player.spawnParticle(Particle particle,
Location location,
int count)
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
Player.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ)
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
Player.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
Player.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
Player.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
Player.spawnParticle(Particle particle,
Location location,
int count,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
boolean |
Entity.teleport(Location location)
Teleports this entity to the given location.
|
boolean |
Entity.teleport(Location location,
PlayerTeleportEvent.TeleportCause cause)
Teleports this entity to the given location.
|
Modifier and Type | Method and Description |
---|---|
Location |
BlockPistonRetractEvent.getRetractLocation()
Deprecated.
|
Modifier and Type | Method and Description |
---|---|
Location |
EntityTeleportEvent.getFrom()
Gets the location that this entity moved from
|
Location |
ItemDespawnEvent.getLocation()
Gets the location at which the item is despawning.
|
Location |
EntitySpawnEvent.getLocation()
Gets the location at which the entity is spawning.
|
Location |
EntityExplodeEvent.getLocation()
Returns the location where the explosion happened.
|
Location |
EntityPortalEnterEvent.getLocation()
Gets the portal block the entity is touching
|
Location |
EntityTeleportEvent.getTo()
Gets the location that this entity moved to
|
Modifier and Type | Method and Description |
---|---|
void |
EntityTeleportEvent.setFrom(Location from)
Sets the location that this entity moved from
|
void |
EntityTeleportEvent.setTo(Location to)
Sets the location that this entity moved to
|
Constructor and Description |
---|
EntityExplodeEvent(Entity what,
Location location,
List<Block> blocks,
float yield) |
EntityPortalEnterEvent(Entity entity,
Location location) |
EntityPortalEvent(Entity entity,
Location from,
Location to,
TravelAgent pta) |
EntityPortalExitEvent(Entity entity,
Location from,
Location to,
Vector before,
Vector after) |
EntityTeleportEvent(Entity what,
Location from,
Location to) |
ItemDespawnEvent(Item despawnee,
Location loc) |
ItemSpawnEvent(Item spawnee,
Location loc)
Deprecated.
|
Modifier and Type | Method and Description |
---|---|
Location |
PlayerMoveEvent.getFrom()
Gets the location this player moved from
|
Location |
PlayerRespawnEvent.getRespawnLocation()
Gets the current respawn location
|
Location |
PlayerMoveEvent.getTo()
Gets the location this player moved to
|
Modifier and Type | Method and Description |
---|---|
void |
PlayerMoveEvent.setFrom(Location from)
Sets the location to mark as where the player moved from
|
void |
PlayerRespawnEvent.setRespawnLocation(Location respawnLocation)
Sets the new respawn location
|
void |
PlayerMoveEvent.setTo(Location to)
Sets the location that this player will move to
|
Constructor and Description |
---|
PlayerMoveEvent(Player player,
Location from,
Location to) |
PlayerPortalEvent(Player player,
Location from,
Location to,
TravelAgent pta) |
PlayerPortalEvent(Player player,
Location from,
Location to,
TravelAgent pta,
PlayerTeleportEvent.TeleportCause cause) |
PlayerRespawnEvent(Player respawnPlayer,
Location respawnLocation,
boolean isBedSpawn) |
PlayerTeleportEvent(Player player,
Location from,
Location to) |
PlayerTeleportEvent(Player player,
Location from,
Location to,
PlayerTeleportEvent.TeleportCause cause) |
Modifier and Type | Method and Description |
---|---|
Location |
VehicleMoveEvent.getFrom()
Get the previous position.
|
Location |
VehicleMoveEvent.getTo()
Get the next position.
|
Constructor and Description |
---|
VehicleMoveEvent(Vehicle vehicle,
Location from,
Location to) |
Modifier and Type | Method and Description |
---|---|
Location |
StructureGrowEvent.getLocation()
Gets the location of the structure.
|
Location |
SpawnChangeEvent.getPreviousLocation()
Gets the previous spawn location
|
Constructor and Description |
---|
SpawnChangeEvent(World world,
Location previousLocation) |
StructureGrowEvent(Location location,
TreeType species,
boolean bonemeal,
Player player,
List<BlockState> blocks) |
Modifier and Type | Method and Description |
---|---|
Location |
ChunkGenerator.getFixedSpawnLocation(World world,
Random random)
Gets a fixed spawn location to use for a given world.
|
Modifier and Type | Method and Description |
---|---|
Location |
Inventory.getLocation()
Get the location of the block or entity which corresponds to this inventory.
|
Modifier and Type | Method and Description |
---|---|
Location |
Vector.toLocation(World world)
Gets a Location version of this vector with yaw and pitch being 0.
|
Location |
Vector.toLocation(World world,
float yaw,
float pitch)
Gets a Location version of this vector.
|
Constructor and Description |
---|
BlockIterator(Location loc)
Constructs the BlockIterator.
|
BlockIterator(Location loc,
double yOffset)
Constructs the BlockIterator.
|
BlockIterator(Location loc,
double yOffset,
int maxDistance)
Constructs the BlockIterator
|
Modifier and Type | Method and Description |
---|---|
Location |
PlayerSpawnLocationEvent.getSpawnLocation()
Gets player's spawn location.
|
Modifier and Type | Method and Description |
---|---|
void |
PlayerSpawnLocationEvent.setSpawnLocation(Location location)
Sets player's spawn location.
|
Constructor and Description |
---|
PlayerSpawnLocationEvent(Player who,
Location spawnLocation) |
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