public static class Player.Spigot extends Entity.Spigot
Constructor and Description |
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Player.Spigot() |
Modifier and Type | Method and Description |
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boolean |
getCollidesWithEntities()
Deprecated.
|
Set<Player> |
getHiddenPlayers()
Gets all players hidden with
Player.hidePlayer(org.bukkit.entity.Player) . |
String |
getLocale()
Gets player locale language.
|
InetSocketAddress |
getRawAddress()
Gets the connection address of this player, regardless of whether it
has been spoofed or not.
|
void |
playEffect(Location location,
Effect effect,
int id,
int data,
float offsetX,
float offsetY,
float offsetZ,
float speed,
int particleCount,
int radius) |
void |
respawn()
Respawns the player if dead.
|
void |
sendMessage(net.md_5.bungee.api.chat.BaseComponent... components)
Sends an array of components as a single message to the player
|
void |
sendMessage(net.md_5.bungee.api.chat.BaseComponent component)
Sends the component to the player
|
void |
setCollidesWithEntities(boolean collides)
Deprecated.
|
isInvulnerable
public InetSocketAddress getRawAddress()
public void playEffect(Location location, Effect effect, int id, int data, float offsetX, float offsetY, float offsetZ, float speed, int particleCount, int radius)
@Deprecated public boolean getCollidesWithEntities()
LivingEntity.isCollidable()
@Deprecated public void setCollidesWithEntities(boolean collides)
LivingEntity.setCollidable(boolean)
collides
- whether the player should collide with entities or
not.public void respawn()
public String getLocale()
public Set<Player> getHiddenPlayers()
Player.hidePlayer(org.bukkit.entity.Player)
.public void sendMessage(net.md_5.bungee.api.chat.BaseComponent component)
component
- the components to sendpublic void sendMessage(net.md_5.bungee.api.chat.BaseComponent... components)
components
- the components to sendCopyright © 2016. All rights reserved.