public interface World extends PluginMessageRecipient, Metadatable
Modifier and Type | Interface and Description |
---|---|
static class |
World.Environment
Represents various map environment types that a world may be
|
Modifier and Type | Method and Description |
---|---|
boolean |
canGenerateStructures()
Gets whether or not structures are being generated.
|
boolean |
createExplosion(double x,
double y,
double z,
float power)
Creates explosion at given coordinates with given power
|
boolean |
createExplosion(double x,
double y,
double z,
float power,
boolean setFire)
Creates explosion at given coordinates with given power and optionally
setting blocks on fire.
|
boolean |
createExplosion(double x,
double y,
double z,
float power,
boolean setFire,
boolean breakBlocks)
Creates explosion at given coordinates with given power and optionally
setting blocks on fire or breaking blocks.
|
boolean |
createExplosion(Location loc,
float power)
Creates explosion at given coordinates with given power
|
boolean |
createExplosion(Location loc,
float power,
boolean setFire)
Creates explosion at given coordinates with given power and optionally
setting blocks on fire.
|
Item |
dropItem(Location location,
ItemStack item)
Drops an item at the specified
Location |
Item |
dropItemNaturally(Location location,
ItemStack item)
Drops an item at the specified
Location with a random offset |
boolean |
generateTree(Location location,
TreeType type)
Creates a tree at the given
Location |
boolean |
generateTree(Location loc,
TreeType type,
BlockChangeDelegate delegate)
Creates a tree at the given
Location |
boolean |
getAllowAnimals()
Gets whether animals can spawn in this world.
|
boolean |
getAllowMonsters()
Gets whether monsters can spawn in this world.
|
int |
getAmbientSpawnLimit()
Gets the limit for number of ambient mobs that can spawn in a chunk in
this world
|
int |
getAnimalSpawnLimit()
Gets the limit for number of animals that can spawn in a chunk in this
world
|
Biome |
getBiome(int x,
int z)
Gets the biome for the given block coordinates.
|
Block |
getBlockAt(int x,
int y,
int z)
Gets the
Block at the given coordinates |
Block |
getBlockAt(Location location)
|
int |
getBlockTypeIdAt(int x,
int y,
int z)
Deprecated.
Magic value
|
int |
getBlockTypeIdAt(Location location)
Deprecated.
Magic value
|
Chunk |
getChunkAt(Block block)
|
Chunk |
getChunkAt(int x,
int z)
Gets the
Chunk at the given coordinates |
Chunk |
getChunkAt(Location location)
|
Difficulty |
getDifficulty()
Gets the Difficulty of the world.
|
ChunkSnapshot |
getEmptyChunkSnapshot(int x,
int z,
boolean includeBiome,
boolean includeBiomeTempRain)
Get empty chunk snapshot (equivalent to all air blocks), optionally
including valid biome data.
|
List<Entity> |
getEntities()
Get a list of all entities in this World
|
<T extends Entity> |
getEntitiesByClass(Class<T>... classes)
Deprecated.
|
<T extends Entity> |
getEntitiesByClass(Class<T> cls)
Get a collection of all entities in this World matching the given
class/interface
|
Collection<Entity> |
getEntitiesByClasses(Class<?>... classes)
Get a collection of all entities in this World matching any of the
given classes/interfaces
|
World.Environment |
getEnvironment()
Gets the
World.Environment type of this world |
long |
getFullTime()
Gets the full in-game time on this world
|
String[] |
getGameRules()
Get existing rules
|
String |
getGameRuleValue(String rule)
Gets the current state of the specified rule
|
ChunkGenerator |
getGenerator()
Gets the chunk generator for this world
|
Block |
getHighestBlockAt(int x,
int z)
Gets the highest non-empty block at the given coordinates
|
Block |
getHighestBlockAt(Location location)
Gets the highest non-empty block at the given coordinates
|
int |
getHighestBlockYAt(int x,
int z)
Gets the highest non-air coordinate at the given coordinates
|
int |
getHighestBlockYAt(Location location)
Gets the highest non-air coordinate at the given
Location |
double |
getHumidity(int x,
int z)
Gets the humidity for the given block coordinates.
|
boolean |
getKeepSpawnInMemory()
Gets whether the world's spawn area should be kept loaded into memory
or not.
|
List<LivingEntity> |
getLivingEntities()
Get a list of all living entities in this World
|
Chunk[] |
getLoadedChunks()
Gets an array of all loaded
Chunk s |
int |
getMaxHeight()
Gets the maximum height of this world.
|
int |
getMonsterSpawnLimit()
Gets limit for number of monsters that can spawn in a chunk in this
world
|
String |
getName()
Gets the unique name of this world
|
List<Player> |
getPlayers()
Get a list of all players in this World
|
List<BlockPopulator> |
getPopulators()
Gets a list of all applied
BlockPopulator s for this World |
boolean |
getPVP()
Gets the current PVP setting for this world.
|
int |
getSeaLevel()
Gets the sea level for this world.
|
long |
getSeed()
Gets the Seed for this world.
|
Location |
getSpawnLocation()
Gets the default spawn
Location of this world |
double |
getTemperature(int x,
int z)
Gets the temperature for the given block coordinates.
|
int |
getThunderDuration()
Get the thundering duration.
|
long |
getTicksPerAnimalSpawns()
Gets the world's ticks per animal spawns value
|
long |
getTicksPerMonsterSpawns()
Gets the world's ticks per monster spawns value
|
long |
getTime()
Gets the relative in-game time of this world.
|
UUID |
getUID()
Gets the Unique ID of this world
|
int |
getWaterAnimalSpawnLimit()
Gets the limit for number of water animals that can spawn in a chunk in
this world
|
int |
getWeatherDuration()
Get the remaining time in ticks of the current conditions.
|
File |
getWorldFolder()
Gets the folder of this world on disk.
|
WorldType |
getWorldType()
Gets the type of this world.
|
boolean |
hasStorm()
Returns whether the world has an ongoing storm.
|
boolean |
isAutoSave()
Gets whether or not the world will automatically save
|
boolean |
isChunkInUse(int x,
int z)
Checks if the
Chunk at the specified coordinates is loaded and
in use by one or more players |
boolean |
isChunkLoaded(Chunk chunk)
Checks if the specified
Chunk is loaded |
boolean |
isChunkLoaded(int x,
int z)
Checks if the
Chunk at the specified coordinates is loaded |
boolean |
isGameRule(String rule)
Checks if string is a valid game rule
|
boolean |
isThundering()
Returns whether there is thunder.
|
void |
loadChunk(Chunk chunk)
Loads the specified
Chunk |
void |
loadChunk(int x,
int z)
Loads the
Chunk at the specified coordinates |
boolean |
loadChunk(int x,
int z,
boolean generate)
Loads the
Chunk at the specified coordinates |
void |
playEffect(Location location,
Effect effect,
int data)
Plays an effect to all players within a default radius around a given
location.
|
void |
playEffect(Location location,
Effect effect,
int data,
int radius)
Plays an effect to all players within a given radius around a location.
|
<T> void |
playEffect(Location location,
Effect effect,
T data)
Plays an effect to all players within a default radius around a given
location.
|
<T> void |
playEffect(Location location,
Effect effect,
T data,
int radius)
Plays an effect to all players within a given radius around a location.
|
void |
playSound(Location location,
Sound sound,
float volume,
float pitch)
Play a Sound at the provided Location in the World
|
boolean |
refreshChunk(int x,
int z)
Resends the
Chunk to all clients |
boolean |
regenerateChunk(int x,
int z)
Regenerates the
Chunk at the specified coordinates |
void |
save()
Saves world to disk
|
void |
setAmbientSpawnLimit(int limit)
Sets the limit for number of ambient mobs that can spawn in a chunk in
this world
|
void |
setAnimalSpawnLimit(int limit)
Sets the limit for number of animals that can spawn in a chunk in this
world
|
void |
setAutoSave(boolean value)
Sets whether or not the world will automatically save
|
void |
setBiome(int x,
int z,
Biome bio)
Sets the biome for the given block coordinates
|
void |
setDifficulty(Difficulty difficulty)
Sets the Difficulty of the world.
|
void |
setFullTime(long time)
Sets the in-game time on the server
|
boolean |
setGameRuleValue(String rule,
String value)
Set the specified gamerule to specified value.
|
void |
setKeepSpawnInMemory(boolean keepLoaded)
Sets whether the world's spawn area should be kept loaded into memory
or not.
|
void |
setMonsterSpawnLimit(int limit)
Sets the limit for number of monsters that can spawn in a chunk in this
world
|
void |
setPVP(boolean pvp)
Sets the PVP setting for this world.
|
void |
setSpawnFlags(boolean allowMonsters,
boolean allowAnimals)
Sets the spawn flags for this.
|
boolean |
setSpawnLocation(int x,
int y,
int z)
Sets the spawn location of the world
|
void |
setStorm(boolean hasStorm)
Set whether there is a storm.
|
void |
setThunderDuration(int duration)
Set the thundering duration.
|
void |
setThundering(boolean thundering)
Set whether it is thundering.
|
void |
setTicksPerAnimalSpawns(int ticksPerAnimalSpawns)
Sets the world's ticks per animal spawns value
|
void |
setTicksPerMonsterSpawns(int ticksPerMonsterSpawns)
Sets the world's ticks per monster spawns value
|
void |
setTime(long time)
Sets the relative in-game time on the server.
|
void |
setWaterAnimalSpawnLimit(int limit)
Sets the limit for number of water animals that can spawn in a chunk in
this world
|
void |
setWeatherDuration(int duration)
Set the remaining time in ticks of the current conditions.
|
<T extends Entity> |
spawn(Location location,
Class<T> clazz)
Spawn an entity of a specific class at the given
Location |
Arrow |
spawnArrow(Location location,
Vector direction,
float speed,
float spread)
|
LivingEntity |
spawnCreature(Location loc,
CreatureType type)
Deprecated.
|
LivingEntity |
spawnCreature(Location loc,
EntityType type)
Deprecated.
Has issues spawning non LivingEntities. Use
spawnEntity instead. |
Entity |
spawnEntity(Location loc,
EntityType type)
Creates a entity at the given
Location |
FallingBlock |
spawnFallingBlock(Location location,
int blockId,
byte blockData)
Deprecated.
Magic value
|
FallingBlock |
spawnFallingBlock(Location location,
Material material,
byte data)
Deprecated.
Magic value
|
LightningStrike |
strikeLightning(Location loc)
Strikes lightning at the given
Location |
LightningStrike |
strikeLightningEffect(Location loc)
Strikes lightning at the given
Location without doing damage |
boolean |
unloadChunk(Chunk chunk)
Safely unloads and saves the
Chunk at the specified coordinates |
boolean |
unloadChunk(int x,
int z)
Safely unloads and saves the
Chunk at the specified coordinates |
boolean |
unloadChunk(int x,
int z,
boolean save)
Safely unloads and optionally saves the
Chunk at the specified
coordinates |
boolean |
unloadChunk(int x,
int z,
boolean save,
boolean safe)
Unloads and optionally saves the
Chunk at the specified
coordinates |
boolean |
unloadChunkRequest(int x,
int z)
Safely queues the
Chunk at the specified coordinates for
unloading |
boolean |
unloadChunkRequest(int x,
int z,
boolean safe)
Queues the
Chunk at the specified coordinates for unloading |
getListeningPluginChannels, sendPluginMessage
getMetadata, hasMetadata, removeMetadata, setMetadata
Block getBlockAt(int x, int y, int z)
Block
at the given coordinatesx
- X-coordinate of the blocky
- Y-coordinate of the blockz
- Z-coordinate of the blockReturns the current type ID of
the block
Block getBlockAt(Location location)
location
- Location of the blockReturns the current type ID
of the block
@Deprecated int getBlockTypeIdAt(int x, int y, int z)
x
- X-coordinate of the blocky
- Y-coordinate of the blockz
- Z-coordinate of the blockReturns a live Block object at the
given location
@Deprecated int getBlockTypeIdAt(Location location)
Location
location
- Location of the blockReturns a live Block object at
the given location
int getHighestBlockYAt(int x, int z)
x
- X-coordinate of the blocksz
- Z-coordinate of the blocksint getHighestBlockYAt(Location location)
Location
location
- Location of the blocksBlock getHighestBlockAt(int x, int z)
x
- X-coordinate of the blockz
- Z-coordinate of the blockBlock getHighestBlockAt(Location location)
location
- Coordinates to get the highest blockChunk getChunkAt(int x, int z)
Chunk
at the given coordinatesx
- X-coordinate of the chunkz
- Z-coordinate of the chunkChunk getChunkAt(Location location)
location
- Location of the chunkChunk getChunkAt(Block block)
block
- Block to get the containing chunk fromboolean isChunkLoaded(Chunk chunk)
Chunk
is loadedchunk
- The chunk to checkChunk[] getLoadedChunks()
Chunk
svoid loadChunk(Chunk chunk)
Chunk
chunk
- The chunk to loadboolean isChunkLoaded(int x, int z)
Chunk
at the specified coordinates is loadedx
- X-coordinate of the chunkz
- Z-coordinate of the chunkboolean isChunkInUse(int x, int z)
Chunk
at the specified coordinates is loaded and
in use by one or more playersx
- X-coordinate of the chunkz
- Z-coordinate of the chunkvoid loadChunk(int x, int z)
Chunk
at the specified coordinates
If the chunk does not exist, it will be generated.
This method is analogous to loadChunk(int, int, boolean)
where
generate is true.
x
- X-coordinate of the chunkz
- Z-coordinate of the chunkboolean loadChunk(int x, int z, boolean generate)
Chunk
at the specified coordinatesx
- X-coordinate of the chunkz
- Z-coordinate of the chunkgenerate
- Whether or not to generate a chunk if it doesn't
already existboolean unloadChunk(Chunk chunk)
Chunk
at the specified coordinates
This method is analogous to unloadChunk(int, int, boolean,
boolean)
where safe and saveis true
chunk
- the chunk to unloadboolean unloadChunk(int x, int z)
Chunk
at the specified coordinates
This method is analogous to unloadChunk(int, int, boolean,
boolean)
where safe and saveis true
x
- X-coordinate of the chunkz
- Z-coordinate of the chunkboolean unloadChunk(int x, int z, boolean save)
Chunk
at the specified
coordinates
This method is analogous to unloadChunk(int, int, boolean,
boolean)
where save is true
x
- X-coordinate of the chunkz
- Z-coordinate of the chunksave
- Whether or not to save the chunkboolean unloadChunk(int x, int z, boolean save, boolean safe)
Chunk
at the specified
coordinatesx
- X-coordinate of the chunkz
- Z-coordinate of the chunksave
- Controls whether the chunk is savedsafe
- Controls whether to unload the chunk when players are
nearbyboolean unloadChunkRequest(int x, int z)
Chunk
at the specified coordinates for
unloading
This method is analogous to unloadChunkRequest(int, int,
boolean)
where safe is true
x
- X-coordinate of the chunkz
- Z-coordinate of the chunkboolean unloadChunkRequest(int x, int z, boolean safe)
Chunk
at the specified coordinates for unloadingx
- X-coordinate of the chunkz
- Z-coordinate of the chunksafe
- Controls whether to queue the chunk when players are nearbyboolean regenerateChunk(int x, int z)
Chunk
at the specified coordinatesx
- X-coordinate of the chunkz
- Z-coordinate of the chunkboolean refreshChunk(int x, int z)
Chunk
to all clientsx
- X-coordinate of the chunkz
- Z-coordinate of the chunkItem dropItem(Location location, ItemStack item)
Location
location
- Location to drop the itemitem
- ItemStack to dropItem dropItemNaturally(Location location, ItemStack item)
Location
with a random offsetlocation
- Location to drop the itemitem
- ItemStack to dropArrow spawnArrow(Location location, Vector direction, float speed, float spread)
location
- Location to spawn the arrowdirection
- Direction to shoot the arrow inspeed
- Speed of the arrow. A recommend speed is 0.6spread
- Spread of the arrow. A recommend spread is 12boolean generateTree(Location location, TreeType type)
Location
location
- Location to spawn the treetype
- Type of the tree to createboolean generateTree(Location loc, TreeType type, BlockChangeDelegate delegate)
Location
loc
- Location to spawn the treetype
- Type of the tree to createdelegate
- A class to call for each block changed as a result of
this methodEntity spawnEntity(Location loc, EntityType type)
Location
loc
- The location to spawn the entitytype
- The entity to spawn@Deprecated LivingEntity spawnCreature(Location loc, EntityType type)
spawnEntity
instead.Location
loc
- The location to spawn the creaturetype
- The creature to spawn@Deprecated LivingEntity spawnCreature(Location loc, CreatureType type)
Location
loc
- The location to spawn the creaturetype
- The creature to spawnLightningStrike strikeLightning(Location loc)
Location
loc
- The location to strike lightningLightningStrike strikeLightningEffect(Location loc)
Location
without doing damageloc
- The location to strike lightningList<Entity> getEntities()
List<LivingEntity> getLivingEntities()
@Deprecated <T extends Entity> Collection<T> getEntitiesByClass(Class<T>... classes)
classes
- The classes representing the types of entity to match<T extends Entity> Collection<T> getEntitiesByClass(Class<T> cls)
cls
- The class representing the type of entity to matchCollection<Entity> getEntitiesByClasses(Class<?>... classes)
classes
- The classes representing the types of entity to matchList<Player> getPlayers()
String getName()
UUID getUID()
Location getSpawnLocation()
Location
of this worldboolean setSpawnLocation(int x, int y, int z)
x
- X coordinatey
- Y coordinatez
- Z coordinatelong getTime()
The relative time is analogous to hours * 1000
Returns an absolute time of this world
void setTime(long time)
The relative time is analogous to hours * 1000
Note that setting the relative time below the current relative time
will actually move the clock forward a day. If you require to rewind
time, please see setFullTime(long)
time
- The new relative time to set the in-game time to (in
hours*1000)Sets the absolute time of this world
long getFullTime()
Returns a relative time of this world
void setFullTime(long time)
Note that this sets the full time of the world, which may cause adverse effects such as breaking redstone clocks and any scheduled events
time
- The new absolute time to set this world toSets the relative time of this world
boolean hasStorm()
void setStorm(boolean hasStorm)
hasStorm
- Whether there is rain and snowint getWeatherDuration()
void setWeatherDuration(int duration)
duration
- Time in ticksboolean isThundering()
void setThundering(boolean thundering)
thundering
- Whether it is thunderingint getThunderDuration()
void setThunderDuration(int duration)
duration
- Duration in ticksboolean createExplosion(double x, double y, double z, float power)
x
- X coordinatey
- Y coordinatez
- Z coordinatepower
- The power of explosion, where 4F is TNTboolean createExplosion(double x, double y, double z, float power, boolean setFire)
x
- X coordinatey
- Y coordinatez
- Z coordinatepower
- The power of explosion, where 4F is TNTsetFire
- Whether or not to set blocks on fireboolean createExplosion(double x, double y, double z, float power, boolean setFire, boolean breakBlocks)
x
- X coordinatey
- Y coordinatez
- Z coordinatepower
- The power of explosion, where 4F is TNTsetFire
- Whether or not to set blocks on firebreakBlocks
- Whether or not to have blocks be destroyedboolean createExplosion(Location loc, float power)
loc
- Location to blow uppower
- The power of explosion, where 4F is TNTboolean createExplosion(Location loc, float power, boolean setFire)
loc
- Location to blow uppower
- The power of explosion, where 4F is TNTsetFire
- Whether or not to set blocks on fireWorld.Environment getEnvironment()
World.Environment
type of this worldlong getSeed()
boolean getPVP()
void setPVP(boolean pvp)
pvp
- True/False whether PVP should be Enabled.ChunkGenerator getGenerator()
void save()
List<BlockPopulator> getPopulators()
BlockPopulator
s for this World<T extends Entity> T spawn(Location location, Class<T> clazz) throws IllegalArgumentException
Location
@Deprecated FallingBlock spawnFallingBlock(Location location, Material material, byte data) throws IllegalArgumentException
FallingBlock
entity at the given Location
of
the specified Material
. The material dictates what is falling.
When the FallingBlock hits the ground, it will place that block.
The Material must be a block type, check with material.isBlock()
. The Material may not be air.
location
- The Location
to spawn the FallingBlockmaterial
- The block Material
typedata
- The block dataFallingBlock
instanceIllegalArgumentException
- if Location
or Material
are null or Material
is not a block@Deprecated FallingBlock spawnFallingBlock(Location location, int blockId, byte blockData) throws IllegalArgumentException
location
- The Location
to spawn the FallingBlockblockId
- The id of the intended materialblockData
- The block dataIllegalArgumentException
- if location is null, or blockId is
invalidspawnFallingBlock(org.bukkit.Location, org.bukkit.Material, byte)
void playEffect(Location location, Effect effect, int data)
void playEffect(Location location, Effect effect, int data, int radius)
<T> void playEffect(Location location, Effect effect, T data)
<T> void playEffect(Location location, Effect effect, T data, int radius)
ChunkSnapshot getEmptyChunkSnapshot(int x, int z, boolean includeBiome, boolean includeBiomeTempRain)
x
- - chunk x coordinatez
- - chunk z coordinateincludeBiome
- - if true, snapshot includes per-coordinate biome
typeincludeBiomeTempRain
- - if true, snapshot includes per-coordinate
raw biome temperature and rainfallvoid setSpawnFlags(boolean allowMonsters, boolean allowAnimals)
allowMonsters
- - if true, monsters are allowed to spawn in this
world.allowAnimals
- - if true, animals are allowed to spawn in this
world.boolean getAllowAnimals()
boolean getAllowMonsters()
Biome getBiome(int x, int z)
x
- X coordinate of the blockz
- Z coordinate of the blockvoid setBiome(int x, int z, Biome bio)
x
- X coordinate of the blockz
- Z coordinate of the blockbio
- new Biome type for this blockdouble getTemperature(int x, int z)
It is safe to run this method when the block does not exist, it will not create the block.
x
- X coordinate of the blockz
- Z coordinate of the blockdouble getHumidity(int x, int z)
It is safe to run this method when the block does not exist, it will not create the block.
x
- X coordinate of the blockz
- Z coordinate of the blockint getMaxHeight()
If the max height is 100, there are only blocks from y=0 to y=99.
int getSeaLevel()
This is often half of getMaxHeight()
boolean getKeepSpawnInMemory()
void setKeepSpawnInMemory(boolean keepLoaded)
keepLoaded
- if true then the world's spawn area will be kept
loaded into memory.boolean isAutoSave()
void setAutoSave(boolean value)
value
- true if the world should automatically save, otherwise
falsevoid setDifficulty(Difficulty difficulty)
difficulty
- the new difficulty you want to set the world toDifficulty getDifficulty()
File getWorldFolder()
WorldType getWorldType()
boolean canGenerateStructures()
long getTicksPerAnimalSpawns()
This value determines how many ticks there are between attempts to spawn animals.
Example Usage:
Note:
If set to 0, animal spawning will be disabled for this world. We
recommend using setSpawnFlags(boolean, boolean)
to control
this instead.
Minecraft default: 400.
void setTicksPerAnimalSpawns(int ticksPerAnimalSpawns)
This value determines how many ticks there are between attempts to spawn animals.
Example Usage:
Note:
If set to 0, animal spawning will be disabled for this world. We
recommend using setSpawnFlags(boolean, boolean)
to control
this instead.
Minecraft default: 400.
ticksPerAnimalSpawns
- the ticks per animal spawns value you want
to set the world tolong getTicksPerMonsterSpawns()
This value determines how many ticks there are between attempts to spawn monsters.
Example Usage:
Note:
If set to 0, monsters spawning will be disabled for this world. We
recommend using setSpawnFlags(boolean, boolean)
to control
this instead.
Minecraft default: 1.
void setTicksPerMonsterSpawns(int ticksPerMonsterSpawns)
This value determines how many ticks there are between attempts to spawn monsters.
Example Usage:
Note:
If set to 0, monsters spawning will be disabled for this world. We
recommend using setSpawnFlags(boolean, boolean)
to control
this instead.
Minecraft default: 1.
ticksPerMonsterSpawns
- the ticks per monster spawns value you
want to set the world toint getMonsterSpawnLimit()
void setMonsterSpawnLimit(int limit)
Note: If set to a negative number the world will use the server-wide spawn limit instead.
int getAnimalSpawnLimit()
void setAnimalSpawnLimit(int limit)
Note: If set to a negative number the world will use the server-wide spawn limit instead.
int getWaterAnimalSpawnLimit()
void setWaterAnimalSpawnLimit(int limit)
Note: If set to a negative number the world will use the server-wide spawn limit instead.
int getAmbientSpawnLimit()
void setAmbientSpawnLimit(int limit)
Note: If set to a negative number the world will use the server-wide spawn limit instead.
void playSound(Location location, Sound sound, float volume, float pitch)
This function will fail silently if Location or Sound are null.
location
- The location to play the soundsound
- The sound to playvolume
- The volume of the soundpitch
- The pitch of the soundString[] getGameRules()
String getGameRuleValue(String rule)
Will return null if rule passed is null
rule
- Rule to look up value ofboolean setGameRuleValue(String rule, String value)
The rule may attempt to validate the value passed, will return true if value was set.
If rule is null, the function will return false.
rule
- Rule to setvalue
- Value to set rule toboolean isGameRule(String rule)
rule
- Rule to checkCopyright © 2014. All rights reserved.