public interface Arrow extends Projectile
Modifier and Type | Method and Description |
---|---|
int |
getKnockbackStrength()
Gets the knockback strength for an arrow, which is the
KnockBack level
of the bow that shot it. |
boolean |
isCritical()
Gets whether this arrow is critical.
|
void |
setCritical(boolean critical)
Sets whether or not this arrow should be critical.
|
void |
setKnockbackStrength(int knockbackStrength)
Sets the knockback strength for an arrow.
|
_INVALID_getShooter, _INVALID_setShooter, doesBounce, getShooter, setBounce, setShooter
eject, getEntityId, getFallDistance, getFireTicks, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWorld, isDead, isEmpty, isInsideVehicle, isOnGround, isValid, leaveVehicle, playEffect, remove, setFallDistance, setFireTicks, setLastDamageCause, setPassenger, setTicksLived, setVelocity, teleport, teleport, teleport, teleport
getMetadata, hasMetadata, removeMetadata, setMetadata
int getKnockbackStrength()
KnockBack
level
of the bow that shot it.void setKnockbackStrength(int knockbackStrength)
knockbackStrength
- the knockback strength valueboolean isCritical()
Critical arrows have increased damage and cause particle effects.
Critical arrows generally occur when a player fully draws a bow before firing.
void setCritical(boolean critical)
critical
- whether or not it should be criticalCopyright © 2014. All rights reserved.