Uses of Package
org.bukkit.material

Packages that use org.bukkit.material
org.bukkit More generalized classes in the API. 
org.bukkit.block Classes used to manipulate the voxels in a world, including special states. 
org.bukkit.entity Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc. 
org.bukkit.inventory Classes involved in manipulating player inventories and item interactions. 
org.bukkit.material Classes that represents various voxel types and states. 
 

Classes in org.bukkit.material used by org.bukkit
MaterialData
          Handles specific metadata for certain items or blocks
 

Classes in org.bukkit.material used by org.bukkit.block
MaterialData
          Handles specific metadata for certain items or blocks
 

Classes in org.bukkit.material used by org.bukkit.entity
Attachable
          Indicates that a block can be attached to another block
Colorable
          An object that can be colored.
Directional
           
MaterialData
          Handles specific metadata for certain items or blocks
 

Classes in org.bukkit.material used by org.bukkit.inventory
MaterialData
          Handles specific metadata for certain items or blocks
 

Classes in org.bukkit.material used by org.bukkit.material
Attachable
          Indicates that a block can be attached to another block
Bed
          Represents a bed.
Button
          Represents a button
Cake
           
Cauldron
          Represents a cauldron
Chest
          Represents a chest
Coal
          Represents the different types of coals.
CocoaPlant
          Represents the cocoa plant
CocoaPlant.CocoaPlantSize
           
Colorable
          An object that can be colored.
Command
          Represents a command block
Crops
          Represents the different types of crops.
DetectorRail
          Represents a detector rail
Diode
           
Directional
           
DirectionalContainer
          Represents a furnace or a dispenser.
Dispenser
          Represents a dispenser.
Door
          Deprecated. No longer functions. Do not use.
Dye
          Represents dye
EnderChest
          Represents an ender chest
ExtendedRails
          This is the superclass for the DetectorRail and PoweredRail classes
FlowerPot
          Represents a flower pot.
Furnace
          Represents a furnace.
FurnaceAndDispenser
          Represents a furnace or dispenser, two types of directional containers
Gate
          Represents a fence gate
Ladder
          Represents Ladder data
Leaves
          Represents the different types of leaves.
Lever
          Represents a lever
LongGrass
          Represents the different types of long grasses.
MaterialData
          Handles specific metadata for certain items or blocks
MonsterEggs
          Represents the different types of monster eggs
Mushroom
          Represents a huge mushroom block
NetherWarts
          Represents nether wart
Openable
           
PistonBaseMaterial
          Material data for the piston base block
PistonExtensionMaterial
          Material data for the piston extension block
PoweredRail
          Represents a powered rail
PressurePlate
          Represents a pressure plate
PressureSensor
           
Pumpkin
          Represents a pumpkin.
Rails
          Represents minecart rails.
Redstone
          Indicated a Material that may carry or create a Redstone current
RedstoneTorch
          Represents a redstone torch
RedstoneWire
          Represents redstone wire
Sandstone
          Represents the different types of sandstone.
Sign
          MaterialData for signs
SimpleAttachableMaterialData
          Simple utility class for attachable MaterialData subclasses
Skull
          Represents a skull.
SmoothBrick
          Represents the different types of smooth bricks.
SpawnEgg
          Represents a spawn egg that can be used to spawn mobs
Stairs
          Represents stairs.
Step
          Represents the different types of steps.
TexturedMaterial
          Represents textured materials like steps and smooth bricks
Torch
          MaterialData for torches
TrapDoor
          Represents a trap door
Tree
          Represents the different types of Trees.
Tripwire
          Represents the tripwire
TripwireHook
          Represents the tripwire hook
Vine
          Represents a vine
WoodenStep
          Represents the different types of wooden steps.
Wool
          Represents a Wool/Cloth block
 



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