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Packages that use org.bukkit.inventory.meta | |
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org.bukkit.entity | Interfaces for non-voxel objects that can exist in a world , including all players, monsters, projectiles, etc. |
org.bukkit.event.player | Events relating to players . |
org.bukkit.inventory | Classes involved in manipulating player inventories and item interactions. |
org.bukkit.inventory.meta | The interfaces used when manipulating extra data can can be stored inside
item stacks . |
Classes in org.bukkit.inventory.meta used by org.bukkit.entity | |
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FireworkMeta
Represents a Material.FIREWORK and its effects. |
Classes in org.bukkit.inventory.meta used by org.bukkit.event.player | |
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BookMeta
Represents a book ( Material.BOOK_AND_QUILL or Material.WRITTEN_BOOK ) that can have a title, an author, and pages. |
Classes in org.bukkit.inventory.meta used by org.bukkit.inventory | |
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ItemMeta
This type represents the storage mechanism for auxiliary item data. |
Classes in org.bukkit.inventory.meta used by org.bukkit.inventory.meta | |
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BookMeta
Represents a book ( Material.BOOK_AND_QUILL or Material.WRITTEN_BOOK ) that can have a title, an author, and pages. |
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EnchantmentStorageMeta
EnchantmentMeta is specific to items that can store enchantments, as opposed to being enchanted. |
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FireworkEffectMeta
Represents a meta that can store a single FireworkEffect. |
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FireworkMeta
Represents a Material.FIREWORK and its effects. |
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ItemMeta
This type represents the storage mechanism for auxiliary item data. |
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LeatherArmorMeta
Represents leather armor ( Material.LEATHER_BOOTS , Material.LEATHER_CHESTPLATE , Material.LEATHER_HELMET , or Material.LEATHER_LEGGINGS ) that can be colored. |
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MapMeta
Represents a map that can be scalable. |
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PotionMeta
Represents a potion ( Material.POTION ) that can have custom effects. |
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Repairable
Represents an item that can be repaired at an anvil. |
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SkullMeta
Represents a skull ( Material.SKULL_ITEM ) that can have an owner. |
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