Uses of Class
org.bukkit.Note

Packages that use Note
org.bukkit More generalized classes in the API. 
org.bukkit.block Classes used to manipulate the voxels in a world, including special states. 
org.bukkit.entity Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc. 
org.bukkit.event.block Events relating to when a block is changed or interacts with the world
 

Uses of Note in org.bukkit
 

Methods in org.bukkit that return Note
static Note Note.flat(int octave, Note.Tone tone)
          Creates a new note for a flat tone, such as A-flat.
 Note Note.flattened()
           
static Note Note.natural(int octave, Note.Tone tone)
          Creates a new note for a natural tone, such as A-natural.
static Note Note.sharp(int octave, Note.Tone tone)
          Creates a new note for a sharp tone, such as A-sharp.
 Note Note.sharped()
           
 

Uses of Note in org.bukkit.block
 

Methods in org.bukkit.block that return Note
 Note NoteBlock.getNote()
          Gets the note.
 

Methods in org.bukkit.block with parameters of type Note
 boolean NoteBlock.play(Instrument instrument, Note note)
          Plays an arbitrary note with an arbitrary instrument
 void NoteBlock.setNote(Note note)
          Set the note.
 

Uses of Note in org.bukkit.entity
 

Methods in org.bukkit.entity with parameters of type Note
 void Player.playNote(Location loc, Instrument instrument, Note note)
          Play a note for a player at a location.
 

Uses of Note in org.bukkit.event.block
 

Methods in org.bukkit.event.block that return Note
 Note NotePlayEvent.getNote()
          Gets the Note to be played.
 

Methods in org.bukkit.event.block with parameters of type Note
 void NotePlayEvent.setNote(Note note)
          Overrides the Note to be played.
 

Constructors in org.bukkit.event.block with parameters of type Note
NotePlayEvent(Block block, Instrument instrument, Note note)
           
 



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