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Packages that use BlockEvent | |
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org.bukkit.event.block | Events relating to when a block is changed or interacts with the world . |
org.bukkit.event.inventory | Events relating to inventory manipulation. |
Uses of BlockEvent in org.bukkit.event.block |
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Subclasses of BlockEvent in org.bukkit.event.block | |
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class |
BlockBreakEvent
Called when a block is broken by a player. |
class |
BlockBurnEvent
Called when a block is destroyed as a result of being burnt by fire. |
class |
BlockCanBuildEvent
Called when we try to place a block, to see if we can build it here or not. |
class |
BlockDamageEvent
Called when a block is damaged by a player. |
class |
BlockDispenseEvent
Called when an item is dispensed from a block. |
class |
BlockExpEvent
An event that's called when a block yields experience. |
class |
BlockFadeEvent
Called when a block fades, melts or disappears based on world conditions Examples: Snow melting due to being near a light source. Ice melting due to being near a light source. If a Block Fade event is cancelled, the block will not fade, melt or disappear. |
class |
BlockFormEvent
Called when a block is formed or spreads based on world conditions. |
class |
BlockFromToEvent
Represents events with a source block and a destination block, currently only applies to liquid (lava and water) and teleporting dragon eggs. |
class |
BlockGrowEvent
Called when a block grows naturally in the world. |
class |
BlockIgniteEvent
Called when a block is ignited. |
class |
BlockPhysicsEvent
Thrown when a block physics check is called |
class |
BlockPistonEvent
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class |
BlockPistonExtendEvent
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class |
BlockPistonRetractEvent
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class |
BlockPlaceEvent
Called when a block is placed by a player. |
class |
BlockRedstoneEvent
Called when a redstone current changes |
class |
BlockSpreadEvent
Called when a block spreads based on world conditions. |
class |
EntityBlockFormEvent
Called when a block is formed by entities. |
class |
LeavesDecayEvent
Called when leaves are decaying naturally. |
class |
NotePlayEvent
Called when a note block is being played through player interaction or a redstone current. |
class |
SignChangeEvent
Called when a sign is changed by a player. |
Uses of BlockEvent in org.bukkit.event.inventory |
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Subclasses of BlockEvent in org.bukkit.event.inventory | |
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class |
BrewEvent
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class |
FurnaceBurnEvent
Called when an ItemStack is successfully burned as fuel in a furnace. |
class |
FurnaceExtractEvent
This event is called when a player takes items out of the furnace |
class |
FurnaceSmeltEvent
Called when an ItemStack is successfully smelted in a furnace. |
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