Uses of Package
org.bukkit.loot
Package | Description |
---|---|
org.bukkit |
The root package of the Bukkit API, contains generalized API classes.
|
org.bukkit.block |
Classes used to manipulate the voxels in a
world ,
including special states. |
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.entity.minecart |
Interfaces for various
Minecart types. |
org.bukkit.event.world | |
org.bukkit.loot |
Classes relevant to loot table manipulation and generation.
|
-
Classes in org.bukkit.loot used by org.bukkit Class Description LootTable LootTables are technical files that represent what items should be in naturally generated containers, what items should be dropped when killing a mob, or what items can be fished.LootTables This enum holds a list of all knownLootTable
s offered by Mojang. -
Classes in org.bukkit.loot used by org.bukkit.block Class Description Lootable -
Classes in org.bukkit.loot used by org.bukkit.entity Class Description Lootable -
Classes in org.bukkit.loot used by org.bukkit.entity.minecart Class Description Lootable -
Classes in org.bukkit.loot used by org.bukkit.event.world Class Description LootContext Represents additional information aLootTable
can use to modify it's generated loot.LootTable LootTables are technical files that represent what items should be in naturally generated containers, what items should be dropped when killing a mob, or what items can be fished. -
Classes in org.bukkit.loot used by org.bukkit.loot Class Description LootContext Represents additional information aLootTable
can use to modify it's generated loot.LootContext.Builder Utility class to make buildingLootContext
easier.LootTable LootTables are technical files that represent what items should be in naturally generated containers, what items should be dropped when killing a mob, or what items can be fished.LootTables This enum holds a list of all knownLootTable
s offered by Mojang.