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Packages that use PlayerEvent | |
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org.bukkit.event.player | Events relating to players . |
Uses of PlayerEvent in org.bukkit.event.player |
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Subclasses of PlayerEvent in org.bukkit.event.player | |
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AsyncPlayerChatEvent
This event will sometimes fire synchronously, depending on how it was triggered. |
class |
PlayerAnimationEvent
Represents a player animation event |
class |
PlayerBedEnterEvent
This event is fired when the player is almost about to enter the bed. |
class |
PlayerBedLeaveEvent
This event is fired when the player is leaving a bed. |
class |
PlayerBucketEmptyEvent
Called when a player empties a bucket |
class |
PlayerBucketEvent
Called when a player interacts with a Bucket |
class |
PlayerBucketFillEvent
Called when a player fills a bucket |
class |
PlayerChangedWorldEvent
Called when a player switches to another world. |
class |
PlayerChannelEvent
This event is called after a player registers or unregisters a new plugin channel. |
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PlayerChatEvent
Deprecated. This event will fire from the main thread and allows the use of all of the Bukkit API, unlike the AsyncPlayerChatEvent .Listening to this event forces chat to wait for the main thread which causes delays for chat. AsyncPlayerChatEvent is the encouraged alternative for thread safe implementations. |
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PlayerChatTabCompleteEvent
Called when a player attempts to tab-complete a chat message. |
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PlayerCommandPreprocessEvent
Called early in the command handling process. |
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PlayerDropItemEvent
Thrown when a player drops an item from their inventory |
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PlayerEditBookEvent
Called when a player edits or signs a book and quill item. |
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PlayerEggThrowEvent
Called when a player throws an egg and it might hatch |
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PlayerExpChangeEvent
Called when a players experience changes naturally |
class |
PlayerFishEvent
Thrown when a player is fishing |
class |
PlayerGameModeChangeEvent
Called when the GameMode of the player is changed. |
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PlayerInteractEntityEvent
Represents an event that is called when a player right clicks an entity. |
class |
PlayerInteractEvent
Called when a player interacts with an object or air. |
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PlayerInventoryEvent
Deprecated. Use InventoryClickEvent or InventoryOpenEvent instead, or one of
the other inventory events in org.bukkit.event.inventory . |
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PlayerItemBreakEvent
Fired when a player's item breaks (such as a shovel or flint and steel). |
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PlayerItemConsumeEvent
This event will fire when a player is finishing consuming an item (food, potion, milk bucket). |
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PlayerItemHeldEvent
Fired when a player changes their currently held item |
class |
PlayerJoinEvent
Called when a player joins a server |
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PlayerKickEvent
Called when a player gets kicked from the server |
class |
PlayerLevelChangeEvent
Called when a players level changes |
class |
PlayerLoginEvent
Stores details for players attempting to log in |
class |
PlayerMoveEvent
Holds information for player movement events |
class |
PlayerPickupItemEvent
Thrown when a player picks an item up from the ground |
class |
PlayerPortalEvent
Called when a player is about to teleport because it is in contact with a portal. |
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PlayerQuitEvent
Called when a player leaves a server |
class |
PlayerRegisterChannelEvent
This is called immediately after a player registers for a plugin channel. |
class |
PlayerRespawnEvent
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class |
PlayerShearEntityEvent
Called when a player shears an entity |
class |
PlayerTeleportEvent
Holds information for player teleport events |
class |
PlayerToggleFlightEvent
Called when a player toggles their flying state |
class |
PlayerToggleSneakEvent
Called when a player toggles their sneaking state |
class |
PlayerToggleSprintEvent
Called when a player toggles their sprinting state |
class |
PlayerUnregisterChannelEvent
This is called immediately after a player unregisters for a plugin channel. |
class |
PlayerVelocityEvent
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