Uses of Class
org.bukkit.event.player.PlayerEvent

Packages that use PlayerEvent
org.bukkit.event.player Events relating to players
 

Uses of PlayerEvent in org.bukkit.event.player
 

Subclasses of PlayerEvent in org.bukkit.event.player
 class AsyncPlayerChatEvent
          This event will sometimes fire synchronously, depending on how it was triggered.
 class PlayerAnimationEvent
          Represents a player animation event
 class PlayerBedEnterEvent
          This event is fired when the player is almost about to enter the bed.
 class PlayerBedLeaveEvent
          This event is fired when the player is leaving a bed.
 class PlayerBucketEmptyEvent
          Called when a player empties a bucket
 class PlayerBucketEvent
          Called when a player interacts with a Bucket
 class PlayerBucketFillEvent
          Called when a player fills a bucket
 class PlayerChangedWorldEvent
          Called when a player switches to another world.
 class PlayerChannelEvent
          This event is called after a player registers or unregisters a new plugin channel.
 class PlayerChatEvent
          Deprecated. This event will fire from the main thread and allows the use of all of the Bukkit API, unlike the AsyncPlayerChatEvent.

Listening to this event forces chat to wait for the main thread which causes delays for chat.
AsyncPlayerChatEvent is the encouraged alternative for thread safe implementations.
 class PlayerChatTabCompleteEvent
          Called when a player attempts to tab-complete a chat message.
 class PlayerCommandPreprocessEvent
          Called early in the command handling process.
 class PlayerDropItemEvent
          Thrown when a player drops an item from their inventory
 class PlayerEditBookEvent
          Called when a player edits or signs a book and quill item.
 class PlayerEggThrowEvent
          Called when a player throws an egg and it might hatch
 class PlayerExpChangeEvent
          Called when a players experience changes naturally
 class PlayerFishEvent
          Thrown when a player is fishing
 class PlayerGameModeChangeEvent
          Called when the GameMode of the player is changed.
 class PlayerInteractEntityEvent
          Represents an event that is called when a player right clicks an entity.
 class PlayerInteractEvent
          Called when a player interacts with an object or air.
 class PlayerInventoryEvent
          Deprecated. Use InventoryClickEvent or InventoryOpenEvent instead, or one of the other inventory events in org.bukkit.event.inventory.
 class PlayerItemBreakEvent
          Fired when a player's item breaks (such as a shovel or flint and steel).
 class PlayerItemConsumeEvent
          This event will fire when a player is finishing consuming an item (food, potion, milk bucket).
 class PlayerItemHeldEvent
          Fired when a player changes their currently held item
 class PlayerJoinEvent
          Called when a player joins a server
 class PlayerKickEvent
          Called when a player gets kicked from the server
 class PlayerLevelChangeEvent
          Called when a players level changes
 class PlayerLoginEvent
          Stores details for players attempting to log in
 class PlayerMoveEvent
          Holds information for player movement events
 class PlayerPickupItemEvent
          Thrown when a player picks an item up from the ground
 class PlayerPortalEvent
          Called when a player is about to teleport because it is in contact with a portal.
 class PlayerQuitEvent
          Called when a player leaves a server
 class PlayerRegisterChannelEvent
          This is called immediately after a player registers for a plugin channel.
 class PlayerRespawnEvent
           
 class PlayerShearEntityEvent
          Called when a player shears an entity
 class PlayerTeleportEvent
          Holds information for player teleport events
 class PlayerToggleFlightEvent
          Called when a player toggles their flying state
 class PlayerToggleSneakEvent
          Called when a player toggles their sneaking state
 class PlayerToggleSprintEvent
          Called when a player toggles their sprinting state
 class PlayerUnregisterChannelEvent
          This is called immediately after a player unregisters for a plugin channel.
 class PlayerVelocityEvent
           
 



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