org.bukkit.event.entity
Class EntityShootBowEvent

java.lang.Object
  extended by org.bukkit.event.Event
      extended by org.bukkit.event.entity.EntityEvent
          extended by org.bukkit.event.entity.EntityShootBowEvent
All Implemented Interfaces:
Cancellable

public class EntityShootBowEvent
extends EntityEvent
implements Cancellable

Called when a LivingEntity shoots a bow firing an arrow


Nested Class Summary
 
Nested classes/interfaces inherited from class org.bukkit.event.Event
Event.Result
 
Field Summary
 
Fields inherited from class org.bukkit.event.entity.EntityEvent
entity
 
Constructor Summary
EntityShootBowEvent(LivingEntity shooter, ItemStack bow, Projectile projectile, float force)
           
 
Method Summary
 ItemStack getBow()
          Gets the bow ItemStack used to fire the arrow; is null if the shooter is a skeleton
 LivingEntity getEntity()
          Returns the Entity involved in this event
 float getForce()
          Gets the force the arrow was launched with
static HandlerList getHandlerList()
           
 HandlerList getHandlers()
           
 Entity getProjectile()
          Gets the projectile which will be launched by this event
 boolean isCancelled()
          Gets the cancellation state of this event.
 void setCancelled(boolean cancel)
          Sets the cancellation state of this event.
 void setProjectile(Entity projectile)
          Replaces the projectile which will be launched
 
Methods inherited from class org.bukkit.event.entity.EntityEvent
getEntityType
 
Methods inherited from class org.bukkit.event.Event
getEventName, isAsynchronous
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

EntityShootBowEvent

public EntityShootBowEvent(LivingEntity shooter,
                           ItemStack bow,
                           Projectile projectile,
                           float force)
Method Detail

getEntity

public LivingEntity getEntity()
Description copied from class: EntityEvent
Returns the Entity involved in this event

Overrides:
getEntity in class EntityEvent
Returns:
Entity who is involved in this event

getBow

public ItemStack getBow()
Gets the bow ItemStack used to fire the arrow; is null if the shooter is a skeleton

Returns:
the bow involved in this event, or null

getProjectile

public Entity getProjectile()
Gets the projectile which will be launched by this event

Returns:
the launched projectile

setProjectile

public void setProjectile(Entity projectile)
Replaces the projectile which will be launched

Parameters:
projectile - the new projectile

getForce

public float getForce()
Gets the force the arrow was launched with

Returns:
bow shooting force, up to 1.0

isCancelled

public boolean isCancelled()
Description copied from interface: Cancellable
Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins

Specified by:
isCancelled in interface Cancellable
Returns:
true if this event is cancelled

setCancelled

public void setCancelled(boolean cancel)
Description copied from interface: Cancellable
Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.

Specified by:
setCancelled in interface Cancellable
Parameters:
cancel - true if you wish to cancel this event

getHandlers

public HandlerList getHandlers()
Specified by:
getHandlers in class Event

getHandlerList

public static HandlerList getHandlerList()


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