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public interface Projectile
Represents a shootable entity
Method Summary | |
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boolean |
doesBounce()
Determine if this projectile should bounce or not when it hits. |
LivingEntity |
getShooter()
Retrieve the shooter of this projectile. |
void |
setBounce(boolean doesBounce)
Set whether or not this projectile should bounce or not when it hits something. |
void |
setShooter(LivingEntity shooter)
Set the shooter of this projectile |
Methods inherited from interface org.bukkit.entity.Entity |
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eject, getEntityId, getFallDistance, getFireTicks, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWorld, isDead, isEmpty, isInsideVehicle, isOnGround, isValid, leaveVehicle, playEffect, remove, setFallDistance, setFireTicks, setLastDamageCause, setPassenger, setTicksLived, setVelocity, teleport, teleport, teleport, teleport |
Methods inherited from interface org.bukkit.metadata.Metadatable |
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getMetadata, hasMetadata, removeMetadata, setMetadata |
Method Detail |
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LivingEntity getShooter()
Dispenser
for example.
LivingEntity
that shot this projectilevoid setShooter(LivingEntity shooter)
shooter
- the LivingEntity
that shot this projectileboolean doesBounce()
If a small fireball does not bounce it will set the target on fire.
void setBounce(boolean doesBounce)
doesBounce
- whether or not it should bounce.
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