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| Packages that use org.bukkit.inventory.meta | |
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| org.bukkit.entity | Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc. | 
| org.bukkit.inventory | Classes involved in manipulating player inventories and item interactions. | 
| org.bukkit.inventory.meta | The interfaces used when manipulating extra data can can be stored inside item stacks. | 
| Classes in org.bukkit.inventory.meta used by org.bukkit.entity | |
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| FireworkMeta Represents a Material.FIREWORKand its effects. | |
| Classes in org.bukkit.inventory.meta used by org.bukkit.inventory | |
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| ItemMeta This type represents the storage mechanism for auxiliary item data. | |
| Classes in org.bukkit.inventory.meta used by org.bukkit.inventory.meta | |
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| BookMeta Represents a book ( Material.BOOK_AND_QUILLorMaterial.WRITTEN_BOOK) that can have a title, an author, and pages. | |
| EnchantmentStorageMeta EnchantmentMeta is specific to items that can store enchantments, as opposed to being enchanted. | |
| FireworkEffectMeta Represents a meta that can store a single FireworkEffect. | |
| FireworkMeta Represents a Material.FIREWORKand its effects. | |
| ItemMeta This type represents the storage mechanism for auxiliary item data. | |
| LeatherArmorMeta Represents leather armor ( Material.LEATHER_BOOTS,Material.LEATHER_CHESTPLATE,Material.LEATHER_HELMET, orMaterial.LEATHER_LEGGINGS) that can be colored. | |
| MapMeta Represents a map that can be scalable. | |
| PotionMeta Represents a potion ( Material.POTION) that can have custom effects. | |
| Repairable Represents an item that can be repaired at an anvil. | |
| SkullMeta Represents a skull ( Material.SKULL_ITEM) that can have an owner. | |
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