Uses of Class
org.bukkit.event.Event.Result

Packages that use Event.Result
org.bukkit.event Classes dedicated to handling triggered code executions. 
org.bukkit.event.inventory Events relating to inventory manipulation. 
org.bukkit.event.player Events relating to players
 

Uses of Event.Result in org.bukkit.event
 

Methods in org.bukkit.event that return Event.Result
static Event.Result Event.Result.valueOf(String name)
          Returns the enum constant of this type with the specified name.
static Event.Result[] Event.Result.values()
          Returns an array containing the constants of this enum type, in the order they're declared.
 

Uses of Event.Result in org.bukkit.event.inventory
 

Methods in org.bukkit.event.inventory that return Event.Result
 Event.Result InventoryClickEvent.getResult()
           
 

Methods in org.bukkit.event.inventory with parameters of type Event.Result
 void InventoryClickEvent.setResult(Event.Result newResult)
           
 

Uses of Event.Result in org.bukkit.event.player
 

Methods in org.bukkit.event.player that return Event.Result
 Event.Result PlayerInteractEvent.useInteractedBlock()
          This controls the action to take with the block (if any) that was clicked on This event gets processed for all blocks, but most don't have a default action
 Event.Result PlayerInteractEvent.useItemInHand()
          This controls the action to take with the item the player is holding This includes both blocks and items (such as flint and steel or records) When this is set to default, it will be allowed if no action is taken on the interacted block
 

Methods in org.bukkit.event.player with parameters of type Event.Result
 void PlayerInteractEvent.setUseInteractedBlock(Event.Result useInteractedBlock)
           
 void PlayerInteractEvent.setUseItemInHand(Event.Result useItemInHand)
           
 



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