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| Packages that use org.bukkit.conversations | |
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| org.bukkit.command | Classes relating to handling specialized non-chat player input. | 
| org.bukkit.conversations | Classes dedicated to facilitate direct player-to-plugin communication. | 
| org.bukkit.entity | Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc. | 
| Classes in org.bukkit.conversations used by org.bukkit.command | |
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| Conversable The Conversable interface is used to indicate objects that can have conversations. | |
| Classes in org.bukkit.conversations used by org.bukkit.conversations | |
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| Conversable The Conversable interface is used to indicate objects that can have conversations. | |
| Conversation The Conversation class is responsible for tracking the current state of a conversation, displaying prompts to the user, and dispatching the user's response to the appropriate place. | |
| Conversation.ConversationState | |
| ConversationAbandonedEvent ConversationAbandonedEvent contains information about an abandoned conversation. | |
| ConversationAbandonedListener | |
| ConversationCanceller A ConversationCanceller is a class that cancels an active Conversation. | |
| ConversationContext A ConversationContext provides continuity between nodes in the prompt graph by giving the developer access to the subject of the conversation and a generic map for storing values that are shared between all Promptinvocations. | |
| ConversationFactory A ConversationFactory is responsible for creating a Conversationfrom a predefined template. | |
| ConversationPrefix A ConversationPrefix implementation prepends all output from the conversation to the player. | |
| Prompt A Prompt is the main constituent of a Conversation. | |
| ValidatingPrompt ValidatingPrompt is the base class for any prompt that requires validation. | |
| Classes in org.bukkit.conversations used by org.bukkit.entity | |
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| Conversable The Conversable interface is used to indicate objects that can have conversations. | |
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