Uses of Class
org.bukkit.Color
Package | Description |
---|---|
org.bukkit |
The root package of the Bukkit API, contains generalized API classes.
|
org.bukkit.configuration |
Classes dedicated to handling a plugin's runtime configuration.
|
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.inventory |
Classes involved in manipulating player inventories and item interactions.
|
org.bukkit.inventory.meta |
The interfaces used when manipulating extra data can can be stored inside
item stacks . |
org.bukkit.potion |
Classes to represent various
potion
properties and manipulation. |
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Uses of Color in org.bukkit
Fields in org.bukkit declared as Color Modifier and Type Field Description static Color
Color. AQUA
Aqua, or (0x00,0xFF,0xFF) in (R,G,B)static Color
Color. BLACK
Black, or (0x00,0x00,0x00) in (R,G,B)static Color
Color. BLUE
Blue, or (0x00,0x00,0xFF) in (R,G,B)static Color
Color. FUCHSIA
Fuchsia, or (0xFF,0x00,0xFF) in (R,G,B)static Color
Color. GRAY
Gray, or (0x80,0x80,0x80) in (R,G,B)static Color
Color. GREEN
Green, or (0x00,0x80,0x00) in (R,G,B)static Color
Color. LIME
Lime, or (0x00,0xFF,0x00) in (R,G,B)static Color
Color. MAROON
Maroon, or (0x80,0x00,0x00) in (R,G,B)static Color
Color. NAVY
Navy, or (0x00,0x00,0x80) in (R,G,B)static Color
Color. OLIVE
Olive, or (0x80,0x80,0x00) in (R,G,B)static Color
Color. ORANGE
Orange, or (0xFF,0xA5,0x00) in (R,G,B)static Color
Color. PURPLE
Purple, or (0x80,0x00,0x80) in (R,G,B)static Color
Color. RED
Red, or (0xFF,0x00,0x00) in (R,G,B)static Color
Color. SILVER
Silver, or (0xC0,0xC0,0xC0) in (R,G,B)static Color
Color. TEAL
Teal, or (0x00,0x80,0x80) in (R,G,B)static Color
Color. WHITE
White, or (0xFF,0xFF,0xFF) in (R,G,B)static Color
Color. YELLOW
Yellow, or (0xFF,0xFF,0x00) in (R,G,B)Methods in org.bukkit that return Color Modifier and Type Method Description static Color
Color. deserialize(Map<String,Object> map)
static Color
Color. fromBGR(int bgr)
Creates a new color object from an integer that contains the blue, green, and red bytes in the lowest order 24 bits.static Color
Color. fromBGR(int blue, int green, int red)
Creates a new Color object from a blue, green, and redstatic Color
Color. fromRGB(int rgb)
Creates a new color object from an integer that contains the red, green, and blue bytes in the lowest order 24 bits.static Color
Color. fromRGB(int red, int green, int blue)
Creates a new Color object from a red, green, and blueColor
DyeColor. getColor()
Gets the color that this dye represents.Color
Particle.DustOptions. getColor()
The color of the particles to be displayed.Color
DyeColor. getFireworkColor()
Gets the firework color that this dye represents.Color
Color. mixColors(Color... colors)
Creates a new color with its RGB components changed as if it was dyed with the colors passed in, replicating vanilla workbench dyeingColor
Color. mixDyes(DyeColor... colors)
Creates a new color with its RGB components changed as if it was dyed with the colors passed in, replicating vanilla workbench dyeingColor
Color. setBlue(int blue)
Creates a new Color object with specified componentColor
Color. setGreen(int green)
Creates a new Color object with specified componentColor
Color. setRed(int red)
Creates a new Color object with specified componentMethods in org.bukkit that return types with arguments of type Color Modifier and Type Method Description List<Color>
FireworkEffect. getColors()
Get the primary colors of the firework effect.List<Color>
FireworkEffect. getFadeColors()
Get the fade colors of the firework effect.Methods in org.bukkit with parameters of type Color Modifier and Type Method Description static DyeColor
DyeColor. getByColor(Color color)
Gets the DyeColor with the given color value.static DyeColor
DyeColor. getByFireworkColor(Color color)
Gets the DyeColor with the given firework color value.Color
Color. mixColors(Color... colors)
Creates a new color with its RGB components changed as if it was dyed with the colors passed in, replicating vanilla workbench dyeingFireworkEffect.Builder
FireworkEffect.Builder. withColor(Color color)
Add a primary color to the firework effect.FireworkEffect.Builder
FireworkEffect.Builder. withColor(Color... colors)
Add several primary colors to the firework effect.FireworkEffect.Builder
FireworkEffect.Builder. withFade(Color color)
Add a fade color to the firework effect.FireworkEffect.Builder
FireworkEffect.Builder. withFade(Color... colors)
Add several fade colors to the firework effect.Constructors in org.bukkit with parameters of type Color Constructor Description DustOptions(Color color, float size)
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Uses of Color in org.bukkit.configuration
Methods in org.bukkit.configuration that return Color Modifier and Type Method Description Color
ConfigurationSection. getColor(String path)
Gets the requested Color by path.Color
ConfigurationSection. getColor(String path, Color def)
Gets the requestedColor
by path, returning a default value if not found.Color
MemorySection. getColor(String path)
Color
MemorySection. getColor(String path, Color def)
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Uses of Color in org.bukkit.entity
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Uses of Color in org.bukkit.inventory
Methods in org.bukkit.inventory that return Color Modifier and Type Method Description Color
ItemFactory. getDefaultLeatherColor()
Returns the default color for all leather armor. -
Uses of Color in org.bukkit.inventory.meta
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Uses of Color in org.bukkit.potion