| Package | Description |
|---|---|
| org.bukkit.block |
Classes used to manipulate the voxels in a
world,
including special states. |
| org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc. |
| org.bukkit.projectiles |
Classes to represent the source of a projectile
|
| Class | Description |
|---|---|
| BlockProjectileSource |
| Class | Description |
|---|---|
| ProjectileSource |
Represents a valid source of a projectile.
|
| Class | Description |
|---|---|
| ProjectileSource |
Represents a valid source of a projectile.
|
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