public class EntityShootBowEvent extends EntityEvent implements Cancellable
Event.Resultentity| Constructor and Description | 
|---|
| EntityShootBowEvent(LivingEntity shooter,
                   ItemStack bow,
                   Projectile projectile,
                   float force) | 
| Modifier and Type | Method and Description | 
|---|---|
| ItemStack | getBow()Gets the bow ItemStack used to fire the arrow. | 
| LivingEntity | getEntity()Returns the Entity involved in this event | 
| float | getForce()Gets the force the arrow was launched with | 
| static HandlerList | getHandlerList() | 
| HandlerList | getHandlers() | 
| Entity | getProjectile()Gets the projectile which will be launched by this event | 
| boolean | isCancelled()Gets the cancellation state of this event. | 
| void | setCancelled(boolean cancel)Sets the cancellation state of this event. | 
| void | setProjectile(Entity projectile)Replaces the projectile which will be launched | 
getEntityTypegetEventName, isAsynchronouspublic EntityShootBowEvent(LivingEntity shooter, ItemStack bow, Projectile projectile, float force)
public LivingEntity getEntity()
EntityEventgetEntity in class EntityEventpublic ItemStack getBow()
public Entity getProjectile()
public void setProjectile(Entity projectile)
projectile - the new projectilepublic float getForce()
public boolean isCancelled()
CancellableisCancelled in interface Cancellablepublic void setCancelled(boolean cancel)
CancellablesetCancelled in interface Cancellablecancel - true if you wish to cancel this eventpublic HandlerList getHandlers()
getHandlers in class Eventpublic static HandlerList getHandlerList()
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