public interface Projectile extends Entity
Entity.Spigot| Modifier and Type | Method and Description | 
|---|---|
| LivingEntity | _INVALID_getShooter()Deprecated.  | 
| void | _INVALID_setShooter(LivingEntity shooter)Deprecated.  | 
| boolean | doesBounce()Determine if this projectile should bounce or not when it hits. | 
| ProjectileSource | getShooter()Retrieve the shooter of this projectile. | 
| void | setBounce(boolean doesBounce)Set whether or not this projectile should bounce or not when it hits
 something. | 
| void | setShooter(ProjectileSource source)Set the shooter of this projectile. | 
addScoreboardTag, eject, getCustomName, getEntityId, getFallDistance, getFireTicks, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getPortalCooldown, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isSilent, isValid, leaveVehicle, playEffect, remove, removeScoreboardTag, setCustomName, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPortalCooldown, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleportgetMetadata, hasMetadata, removeMetadata, setMetadatagetName, sendMessage, sendMessageaddAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachmentisOp, setOp@Deprecated LivingEntity _INVALID_getShooter()
LivingEntity that shot this projectileProjectileSource getShooter()
ProjectileSource that shot this projectile@Deprecated void _INVALID_setShooter(LivingEntity shooter)
shooter - the LivingEntity that shot this projectilevoid setShooter(ProjectileSource source)
source - the ProjectileSource that shot this projectileboolean doesBounce()
If a small fireball does not bounce it will set the target on fire.
void setBounce(boolean doesBounce)
doesBounce - whether or not it should bounce.Copyright © 2016. All rights reserved.